[quote who="jutetrea" reply="8" id="3292539"]For stuff like this, is it cumulative or does it replace? I.e if I select the first its +1, then when I select the second - is it +2 or +3 (1+2)???[/quote] Its cumulative Added a little text to reflect this. Sincerely ~ Kongdej
Kongdej
[quote who="Borg999" reply="25" id="3292448"]I'm going to sound cynical, and probably get flamed for this but I've seen this "strategy" from other developers. They release a game that's good enough to get people interested and excited for more. Then they sell an updated version with features that they intentially left out in the first version, and sell it for full retail as a new/better/faster version of the orignal. Then they do this again and again for a fe
Ok, I went through the trait list in the core file and wrote it all down (you guys owe me an hour ;)) Rough link here: https://www.dropbox.com/s/qpc9v6go37bpzlp/Trait%20List.txt Will sort stuff here: The "Prereq": is the trait that is required for the first item in the list, the secondary items are only requiring the first item (Lethal II only requires Lethal I, not "Path Of The Warrior")
[quote who="Tuidjy" reply="17" id="3292165"]2. There have to be three non-city tiles between the tile where you start constructing a new building, and the nearest city tile. And these the only rules. So you can really abuse them, and end with cities touching each other.[/quote] looks at rule, looks at picture.... waaait a minute... ~ Kongdej
[quote who="BlackRainZ" reply="145" id="3292163"]I am going to add 3 new healing spells and give them high priority for the AI. There will be 2 tactical healing spells[/quote] Consider which impact this have to life -> death magic balance. I know its the only way you found, but just had to say, consider it ^_^ Another idea is to grant a small health bonus generation to most traits, or just health generation traits. (Just spewing out ideas as they come to min
[quote]Also, what is the requirement to pick up the 2nd+ path or is it just plain random?[/quote] Usually and mostly plain random. Alot of traits are based off which path you chose though. Sincerely ~ Kongdej
[quote who="EvilMario" reply="41" id="3292082"]Did your W break? or is this some kind of social test? How many people are anal enough to notice and post about this kind of thing? [/quote] Nah, he is just taking the name "Double V" very seriously.... ;) To be honest, I never notice these kinds of things until I am made aware of them myself :D Sincerely ~ Kongdej
[quote who="BlackRainZ" reply="140" id="3291970"]One of the problems I am running into is the larger groups being able to regenerate their health. 100 and 300 man groups are large and have a lot of HP. The current system of regenerating health is too low for these groups. I created two healing spells for armies in the life tree but this doesn't solve regenerating outside of battle. Not sure how to solve it yet without making it extremely easy to regen as in 200 hp a turn.[/quote]
[quote who="tamides" reply="6" id="3291277"]Im not sure this is a eWIP .. anyone know if i tagged it right ?[/quote] https://forums.elementalgame.com/415216 This should help. Edit: [eWIP] = work in progress, a mod soon to come. [eMOD] = Complete mod, deemed ready and all that nonsense. Sincerely ~ Kongdej
[quote]One thing I learned from extensive testing is that the AI "quality" is heavily dependent on which factions you play against. Some factions are weaker than others (in terms of the AI's effective use). Krax and Trogs are the ones the AI loves the most.[/quote] Well Duh, some of these factions are also way simpler and have easily "abusable" tactics, compared to the more difficult Altar, and the completely useless Pariden. Half of that is faction balance taking effect...</
Here comes a really grumpy rating... ;) 7.5 I don't feel the game deserves better rating due to a few things, let me list them. Numerous Bugs , and annoying ones too, some I feel breaks the game down due to stuff like AI ignoring the rules of the game. Poor Interface , so many buttons are too small, not all information shown throughout the big chumps or poorly sorted unit stats, and some things like traits are just hard to ge
Diplomacy is rubbish, one of the cons of the game. Especially due to the AI breaking seemingly "unbreakable" treaties before time, just because its the AI. Sincerely ~ Kongdej
[quote who="eobet" reply="42" id="3290249"]Ok, so the AI is no longer at twice the faction power as myself when I discover them. I guess I'm learning. Added items 27 and 28 to the list.[/quote] Good to hear, and yea, 27 and 28 are rather relevant... well 27 you learn to live with after some long nights with elemental, I did no-matter even with a less descriptive popup (during beta) Sincerely ~ Kongdej
[quote who="Arzon" reply="9" id="3290091"]I paid $5 for skins for my XCOM guys. It's 5 bucks. If a dollar makes the difference for you then you probably shouldn't buy it.[/quote] Obviously you're not living on just a few bucks a month like some of us (I can't translate exact numbers right now, I'm tired and living in a country with a difference type of coinage). That said, you are probably right, and I will keep away ^_^ Sincerely ~ Kongdej
[quote who="Tilarium" reply="8" id="3289149"]Likewise. Mapack isn't big on my list, but I'll buy it and support the team. Good thing is, Stardock does read the forums and listen to the players. They are probably planning all of our suggestions as we speak![/quote] Share your wealth with us cripples xD Sincerely ~ Kongdej
[quote who="huminado" reply="47" id="3288865"]Where these issues fixed by release? [/quote] To my experience, one or two was worked on, but not fixed. Edit: only re-read the original post. Sincerely ~ Kongdej
[quote who="Mystikmind" reply="5" id="3288399"]That's too generous - it is what you get when you outsource your road construction to Homer Simpson![/quote] HA, got me ^_^ Sincerely ~ Kongdej
[quote who="HaaS76" reply="17" id="3288505"]MAJOR - world achievement Merchantcross Bazaar keeps disappearing from build list if the Great Mill is finished first (makes me very, very... very upset tbh )[/quote] It disappears whenever any OTHER nation puts it in one of they're build queues. Sincerely ~ Kongdej
I'm sorry, but that's what you get when you outsource you road construction companies to China... Sincerely ~ Kongdej
[quote who="eobet" reply="30" id="3287390"]If I'm able to do a video capture of a playthrough (I just quit when my Sovereign dies for the first time) I will.[/quote] My computer is sadly not powerful enough to do "Lets Play" in any but the most crude resolution. Also you shouldn't be afraid to let your sovereign die, the sovereign is the unit that your empire can really afford to let die again and again, he just drains some of your mana and reappear in the nearest city
Hey hey hey, you wouldn't want healing to be worth the time and mana would you? everyone uses dark spells for blind now ;) Sincerely ~ Kongdej
There are a dynamic unit naming concept in the current game, it just sucks ;) Either that or they removed it :S Sincerely ~ Kongdej
A monster pack is a waaaaaaay better idea than a map-pack. Meaby they could also sneak in some more monsters as custom-faction options :D Sincerely ~ Kongdej
The problem is not the earth being salted when you raze the city, the problem is some mechanic "salt" the earth whenever you construct a new building, so the developers have to put in a feature to rejuvenate the land again (and obviously didn't bother). I do agree its bothersome though, have been forever :) Sincerely ~ Kongdej
[quote who="eobet" reply="23" id="3287005"]So I'm supposed to put out units which takes 28 turns to produce, while at the same time try to out pioneer the AI players, who seem to still be able to build heaps of improvements while maintaining triple the faction power than me?[/quote] Not at the get-go. Get spear technology , design a unit with spears and the weakness trait (you wil