If you don't have crystal, try to avoid the magical tree (except for the important spell or whatever), it is mostly based around crystals. Crystals is usually the most used resource lategame (for my troops anyways), so also try to bash down the factions early and only stop when either you have crystal production or you win ;). If you are having trouble with the resources, you should run a rather hero focused game, with boost from mediocre trained units (if you are having t
Kongdej
[quote who="dihir" reply="76" id="3299559"](But it is somewhat ironic that "path of the assassin" claims to offer increased accuracy, but does not actually solve the problem of not enough accuracy for facing dodge troops, where path of the warrior does provide some help...)[/quote] https://forums.elementalgame.com/438139 Go down and look at "accuracy" under "Path of Assassin" They do have a trait that boosts accuracy,
[quote who="baddl" reply="8" id="3299521"]But I tend to give this a lower priority than, say, the city interface.[/quote] True, but in my opinion all interface upgrades are important ^_^ Sincerely ~ Kongdej
[quote who="Ambermonk" reply="5" id="3299225"]Assigning spells is easy. To rearrange spells, for example, cllick on [Spells] underneath the 'action slots' and a popup will show all your spells. Find the spell you want in 'slot-1' click on the circular 'slot icon' to the right. Then click on action slot-1 and you're done. Follow the same procedure for the rest of the spells, and then do the same for items. I usually put the spells on the left side, and the items on
[quote who="larienna" reply="12" id="3299063"]Hmm! Auto-Explore, where is it activated, is it in the option menu, or it's a unit command. I could have set up auto-explore accidentally. I'll eventually check it out.[/quote] Bottom left, the button is called "Explore" and doesn't change visuals depending on whether its turned on or off. You will
[quote who="MarvinKosh" reply="208" id="3298915"]I'd seriously like for people to stop with the 'I have a bunch of friends' argument. So what? A lot of friends never express any interest in playing the same game together, they just hang out and chat about their games. I've given up on multiplayer in TBS because it's a novelty feature that will probably never get used. Hell, nobody I know has the slightest inclination towards TBS, it's racin
Yes the UI is not good enough, thats what I feel anyways Lets not forget the tiny tiny arrows used to scroll through detailed menus Aaanyways, [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
[quote who="isguise" reply="203" id="3298685"]I have a bunch of friends that I'd love to play FE with (heck or GalCiv 2) - and we're thwarted from being able to live out that experience of "Us versus the World" - which really is a bummer.[/quote] If the world didn't suck, we would all fall off. I do agree though ;) Sincerely ~ Kongdej
[quote who="Frogboy" reply="18" id="3298254"]You know, it might have been pointed out but I didn't know about it. I always thought it was random, not hard coded to any particular path. I'll whine to Derek about changing it. I'm pretty good at that.[/quote] I hope you give some serious thought to AI champion progression, it is a rather crucial idea that the AI can handle heroes in the current game mechanics. As Altein said "It shouldn't be
[quote who="Frogboy" reply="1" id="3298253"]I'm personally lobbying for a "Lore Pack" which would introduce some new quests, equipment, goodie huts and items to the world.[/quote] If you are aiming at the purchaseable dlc, it would be better from my perspective if you were trying to make the more difficult parts of the game to mod in, like new items are hard to find skins for, new monsters are also hard to find skins for, etc. Making a pack full of premade maps kind of to
[quote quoting="post"] title. [/quote] Lord, Sir, King, Queen, Consul, Elder... More titles here: http://en.wikipedia.org/wiki/List_of_titles .... But yes, they really should, and death adepts should have a similar life counterpart. Sincerely ~ Kongdej
[quote who="Murteas" reply="272" id="3296624"]There isn't a repository anywhere. I know that people have made quests, but they've been stubborn and haven't shared them. You can post quests on nexus however if you make some. [/quote] Muhahaha xD Sincerely ~ Kongdej
[quote who="Frogboy" reply="19" id="3296561"]I think Heaven Fall has a dual wielding mod out there. [/quote] From what I gathered he just have a few sets of weapons that kind of might meaby look like they are dual wielded. Set of weapons that are dual wielded within the set, is not the same as picking up 1 dagger, and 1 short sword and try to dual wield them. 3: Might be m
Thumps up to all the screen shots from MR Dej... [e digicons]:thumbsup:[/e] Hope this gets looked upon, I see at least 1 confirmed bug with these things, and one mishap in the behaviour of the AI calculations. (probably the same bug though). Sincerely ~ Kongdej
[quote quoting="post"] I'm playing a game on Challenging in the Wildlands map pack setting and Magnar dropped an outpost next to a dragon lair that I had my eye on, releasing the dragon. The dragon proceeds to wander around the outpost aimlessly, never actually attacking it. I swear, it was doing laps for a while. Seriously, do they only attack my stuff? [/quote] A hundred different stories like this appears, usually ending up in the dragon goin
[quote who="Tuidjy" reply="3" id="3296410"] Quoting Trojasmic, reply 2As you were! Nothing to see here. It's not often that I disagree with Trojasmic, but this time I do. Reducing the move by one is pathetically pointless, especially now that a ton of monsters have been given ridiculously large moves per turn. Hobble should either reduce the move to one, or do so for the duration of the combat. [/quote] This hobble thing... What is it... Hmm
[quote who="rvgr" reply="47" id="3296570"]Imho maximum to-hit (for both attacks and spells) and to-dodge (as well as to-resist) percentages should be capped at 95%.[/quote] You always have a 3% chance to hit, unless Derek (or the other boys) changed it. Its one of those hidden features Sincerely ~ Kongdej
[quote who="Kantok" reply="7" id="3296331"]The problem with it, and with the quest victory, has always been that the rest of the world is completely apathetic once you start down those roads. Hard to believe that the rest of the Sovereigns of the world are your equals when they clearly don't care that you're about to sap their control of their kingdoms in a very direct and personal way.[/quote] The problem is not the spell itself, but that the AI cannot see you star
[quote who="Schweiz" reply="40" id="3296255"]or use axes.[/quote] Never! ^_^ Spears spears spears, and a bottle full of spears. Sincerely ~ Kongdej
[quote who="Humility" reply="8" id="3296147"] Yes, 200 mana is cost lot for me, since I'm more of playing mage, not warrior, on other hand it's might be useful to warrior who don't use lot of mana, though...[/quote] True, I did use that tactic during the 1.01 version, I still think its better than going for gold or production though. Sincerely ~ Kongdej
[quote who="dihir" reply="1" id="3296131"]Empire can only use death shards, Kingdom can only use life shards. In my experience, they will auto-convert to the kind you can use when they are in your territory and a new turn begins.[/quote] What he said... ~ K
[quote who="CrazyC0330" reply="17" id="3295985"]Thanks guys, we have fixed this internally and it'll make it into a future update. [/quote] That took a looooong time O_o... This bug have been around forever >_ But THANKS! Sincerely ~ Kongdej
[quote]If I sound a bit frustrated I am, excellent game, great game - good game.[/quote] You don't, to be harsh it sounds like you didn't take time to write your post ^_^. But yes, as said before the diplomacy in FE is terribly flawed. Haven't played the 1.1 version too much myself, got tired of even trying diplomacy in FE. Sincerely ~ Kongdej
Hah, GJ Parrot, wish we could tie these items to the clock of the computer to make a "Easter Egg" modd, that changes the game dependant on the date of playing ^_^ I am probably one of few gamers really missing the game changing eastereggs in games happening once in a while, like sovereigns starting with christmas hats if you start your game on the 24th of dec. Sincerely ~ Kongdej
Honestly I always thought accuracy was slightly set too high (base accuracy). And I think this bonus doesn't fit the way I think Resoln or Wraith should feel or play like. Could have been cooler if Wraith's healed whenever a spell was cast in combat, or whenever they used an ability. I usually prefer unique and interesting abilities rather than raw numbers in a faction. Sincerely ~ Kongdej