Yea, haven't seen one yet, and have completed a few games already, so I think something should be changed, but otherwise nice to see a random event once in a while :) I do believe there should be an option to turn them off though. meaby an option to filter postitive/negative events. Sincerely ~ Kongdej
Kongdej
[quote who="Alfdaur" reply="16" id="3139518"]I like the current early game.[/quote] I think its a bit too random, and bumpy... and rather slow. Sincerely ~ Kongdej
[quote quoting="post"] Is there any reason not to cast Meditation, Inspiration, and Enchanted Hammers on every city you own? When you conquer an enemy city, is it possible to find out what the number of food and materials it was founded on? Is the injury Hallucinations actually bad? Seems pretty good for a mage type [/quote] 1: City Enchantments <span style="color: #00ffff
[quote who="Derek Paxton" reply="4" id="3139373"] Im unable to repro any issue with Flame Wave, it seems to work every time for me. If anyone can post a save where they are having issues Im happy to check it out.[/quote] Again and again you force me to play more Elemental... :D Edit: Elemental running too slowly atm, gotta postpone any attempt at trying to make a savegame and work on making my computer run smoother, deleting stupid programs, etc. Si
[quote who="Derek Paxton" reply="1" id="3139371"] Fromt he 0.911 changelog: + Fixed an issue causing quest/event spawned monsters to be dropped on illegal terrain [/quote] Gief! xD I got a poor patience center in my brain, I know, but still, GIEF! :D Sincerely ~ Kongdej
When I have this bug I cannot reproduce it by loading the autosave from the turn before and do the same battle, I am sorry derek :(.. Meaby I should link my computer to some big bug reporting machine so you can get all the information on each bug directly? xD I don't have the problem very often though, my machine is "pretty highend" in my computer experience anyways, so might be directly tied to having low memory, or a smaller cpu. Sincerely ~ Kongdej
Bad flu mmosheep Might wanna go to the doctor with that Sincerely ~ Kongdej
[quote who="laesta" reply="2" id="3138991"]In the middle of a close tactical battle my cat jumped onto my keyboard. Before I could shoo her away, she caused all my units to pass multiple turns. I got slaughtered. I don't know how Stardock arranged that particular random event, but I hope I never see it again. [/quote] Funny, having 3 cats this happens to me quite Aloooot, even outside elemental, I bet stardock wants my life to be a lot of random cat attacks :) You
[quote who="Rhadagast" reply="6" id="3138939"] Quoting Kongdej, reply 4 You are right... EXCEPT I had all my 8 mana blast cancelled when the enemy countered 1 of them, so something is amiss.... After now being able to use it 4 or 5 times, every unit has resisted for me as well, not sure if that is just bad luck though.[/quote] Resisted? I was talking about 9 stopped mana blasts out from 1 counter-spell, not resisting, just being canceled. Have a pretty
Tried it to poke them about this earlier :P But yes I have seen this too. Sincerely ~ Kongdej
the noise of the family watching tellie and shouting at each-other :) Sincerely ~ Kongdej
[quote who="Humility" reply="10" id="3138725"] I rare and don't use hero very much for battle unless they help city or make a gold but for battle, rare I taken my hero due injuries that can't be heal unless you are lucky find a potian from rare quest, never happan to me, but that's what someone told me.[/quote] I think I find one of those potions per game.. so its not that often. they come in the first couple of qquests, rather simple... That said, you shoul
[quote who="Trojasmic" reply="32" id="3138649"]Do you guys remember how the terrain would change over time in SMAC and some of the Civ versions. I think having forests and swamps that grow or deserts that expand would be cool.[/quote] Hm, well then again, they will start eating up fertile land, the reason it works so well in "Alpha Centauri" is because everyone have a worker unit readily available... I did kind of suggest this in another thread, A unit to chop down tree'
[quote who="Heavenfall" reply="4" id="3138650"]Things like these are how you can tell who's really playing the game and who's just giving it a cursory glance. There's a thousand small things they've improved since E:wom, and yet, some people (those who do not pay attention) see it as the same thing. There's a thousand more things that need doing though. But this one definitely got checked off the list.[/quote] Funny, I just miss things whatsoever anyways
[quote who="ChungasRevenge" reply="2" id="3138629"]It would be nice to have a talent that would give better prices when selling.[/quote] I don't think so, id rather just have it be abit higher than now, instead of having to run every gox dam item over to my "Selling Champ" :) Just based on my experiences from other games. Sincerely ~ Kongdej
Nice munchup, not sure how many of these allready is posted, but that doesn't matter (better safe than sorry as i say). If you need help putting in pictures, just ask. Next time >I think Think I saw them ask for this at some point, so it is easier for them to look through the forum. Sincerely ~ Kongdej
[quote who="Alfdaur" reply="6" id="3138573"] Oh wel, they got there merits. You give some good points. I would like it a little cheaper before using it.[/quote] Well thats a fair statement, I am not trying to "counter argument", just trying to give you some... uh... mental incentive to try them out :P I find them pleasing enough, mostly due to cities growing rather big, so that +1 square radius in each direction gets quite alot of tiles at some point. That said, I do
its pretty much why I delete my custom sovs lately, sometimes I am trying something out (like how advanced archery works with no archery debuff) and then dont want the comp to roll bugged factions ;) But yes that is nice, hope they get around to cleaning that interface up at some point though :) Sincerely ~ Kongdej
[quote who="LNQ" reply="7" id="3138576"]City management is being overhauled in Beta 4, so it's kind of a moot topic at the moment.[/quote] Well started this thread (in my head) before I heard about beta 4, and had to write it out :), was planning to look somewhat at some of the other aspects of the game too, is why I was asking :) Ty anyways Sincerely ~ Kongdej
[quote who="momosa" reply="2" id="3138557"]Right, does what it says on the tin! [/quote] Funny how the world works sometimes ;) Sincerely ~ Kongdej
I think they will look at champions at some point, I know I will be looking at champions at some point during my list (I have a plan to rather to details in each category I think there is flaws, try out different stuff, play around a little, then make a post about it). I am pretty certain they will add Champion differentiation, because I have seen them poke around commenting that, though don't take my word for it ;) The idea with magic being avaiable to champions with "Path o
[quote who="Alfdaur" reply="4" id="3138552"] 2. In that scenario the monument would be better. But the resources would still not be protected. So what differance would it make.[/quote] Well you will still lose the resource production for a couple of turns if you are not carefull, but not the territory, and since you are given a +25% bonus to damage (some damage anyways) and defense on your own territory, and you do not have to build another pioneer to rebuild the outpost all the
[quote who="cparkin01" reply="6" id="3138517"] It would also give me a reason to build normal units early on.[/quote] Thats just a matter of monster compared to hero balance I think, think they are going to take down hero power a notch in 0.92 Heroes "practically die" when they sustain enough injuries. Well except there is NO upkeep cost on heroes whatsoever. Sincerely ~ Kongdej
[quote who="Malsqueek" reply="4" id="3138513"] Nah, just also have a general magic "Summon hero" spell. That way you can at least have more heroes if they die. You only get them back if you run life or death. PLUS. just hire someone with life magic, level them up and camp them in your capitol. It's not like your sov has to have it.[/quote] That might do, just remember there are currently limited xp in the world :P... no way of farming it, so
Wonder if I should bother with much larger posts like this, :S... Shame to see that much time go to waste :( Sincerely ~ Kongdej