[quote quoting="post"] 1: No experience per unit, destroying a large army fields as much exp as only killing the strongest foe. 2: Why should I build monuments when outposts are much better? 3: Ridicules monsters are not that scary. WoM did this better. [/quote] 1: No experience per unit... Not? I seem to
Kongdej
[quote quoting="post"] You made me wonder about 15 minutes before picking a faction [/quote] About what? :) Sincerely ~ Kongdej
[quote who="seanw3" reply="3" id="3138373"]There is a mod scheduled to come out on day one that adds over 100 summons.[/quote] Sounds like a tonload of work to set yourself, meaby if I was you (or whoever set the time limit) I might say like, 2 to 4 days, just to have a day or two to remove the worst bugs, tweak the worst balance issues. I am talking slightly blindfolded here though, so anyways GL! :D I might start taking a bigger interest in mods as we get closer to rele
Also, if such resurrection magic of any kind existed, you are basically forcing players into the spheres of which they exist, unless they again want to be completely unable to regain they're source of high powered units. No matter how you balance it unless everyone gets the resurrection spell, and then its all quite pointless to me to change the mechanic. I am not a fan of "You MUST have this spell to compete in the game" Sincerely ~ Kongdej
I think if this *SHOULD* be done, they should be added to some medical ward or mausoleum, though I am not sure it would fit the game at the moment, it would make for an EXTREMELY hardcore game, and I am not sure this is the current aim. Personally It would make it a save/load heavy game for me since the death toll would be too heavy, I actually like the wounding mechanics, while meaby the heroes should be sent home to heal after each wound, or just require a turn or 2 to take a breather
[quote who="luketan" reply="11" id="3138318"] True as i said they were strong relatively early compared to most units you could build and champions werent that powerful . but weak mid-and late game when you had god-like champions running around or champion hammerhands/paladins/slingers etc...[/quote] Well it is the early game part I miss, some action, they feel balanced for mid-game too because they don't overpower everything automatically, put you can spew out 3 hellhounds t
[quote who="Colbert30" reply="43" id="3138177"] Quoting seanw3, reply 38It is a little hard to talk about the best strategies in this format. Can you post some videos of your choices? Or he could give us a day 1 save that we could all play and chronicle sort of like in a PBEM log. The only problem is that it would have to be the same game build or it would be incompatible with ours.[/quote] ALOT of game balance is saved in the save file, (I think it was Derek who menti
Am I the only one that kind of thinks of blocking as something that happens with a shield? :S... Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="2" id="3137974"] I'm wondering if you are accidently canceling the cast by right clicking the target. The next patch will provide a warning if you right click (which typically cancels the spell) to keep players from accidently doing it on ones with a casting time.[/quote] You are right... EXCEPT I had all my 8 mana blast cancelled when the enemy countered 1 of them, so something is amiss.... Sincerely ~ Kongdej</
I am not sure Naid, I cant even put my stuff the right places :P Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="2" id="3137974"] I'm wondering if you are accidently canceling the cast by right clicking the target. The next patch will provide a warning if you right click (which typically cancels the spell) to keep players from accidently doing it on ones with a casting time.[/quote] I did not! >_ (being abit stubborn atm, will go load my save to make absolutely sure!) Sincerely ~ Kongdej
[quote who="parrottmath" reply="2" id="3137889"]This is what I mean. Reduced 41%Original 1366 x 768[/quote] oh lol, tankz xD sincerely ~ Kongdej
Cant help but think "I'm on a horse" Sincerely ~ Kongdej
Wrote another take on modding prestige vs tons of cities. "Quote: 9: Make prestige modify population Cap (Food) This would be an answer to early game city spamming, since mid-game they will all be full of population anyways, especially if you are not putting technology into civilized research, this should not be a major change, but should decrease food slightly so we get a "little" incentive as to
[quote who="Frogboy" reply="7" id="3137262"]I'm wondering if it's a specific driver / ATI card issue. I've never seen anything like this and it's going to be something really hard to "fix" since it's some sort of weird hardware specific issue. I have an ATI card btw. So it may be a specific version of the driver or a tweak that someone's made to the catalyst control center.[/quote] Want help testing fixes? :S Sincerely ~ Kong
Getting a bit off-topic Glaz, but you are ^_^ Sincerely ~ Kongdej
Hi there, was having a combat and saw a weird bug, one of my mounted heroes was attacked, then it said "Blocked", his animation was standing up on the horse instead of sitting, arms straight out still carrying his armor and swords, he then counter attacked and went back to sitting. He was attacked again, it said "Blocked" again, he had no more counter attacks left so he decided to just stand around in that goofy way. (Hint, notice how my health bars are missing on 70% of the unit
The Forest bug is probably know, but I will "repost" here, and make sure you guys noticed. I have cleared some camps off some forest tiles (which is remarkably NOT show well shown on the map) These tiles show up as forests properly after a save and a load. I would suggest also to make lairs show somehow visually that they are part of a forest (like trees on the
[quote quoting="post"] I've noticed in the magic research tree under the heroes research, the icons for recruit lvl 5 heroes and complete dangerous quests are reversed. See pic. [/quote] What am I looking for? :S Sincerely ~ Kongdej
Not sure the "Mana Blast" bug is reported, so want to add that whenever I cast "Mana Blast" it fails to do anything, but still reduces my precious mana and takes all the time it "should" take. Sincerely ~ Kongdej
[quote who="Glazunov1" reply="31" id="3137783"] Quoting Kongdej, reply 26 Quoting Frogboy, reply 4My opinion is that champions and sovereigns should BECOME titans of power. But they should start out pretty ordinary. Funny, I would rather see them in a "leadership" position, so it weren't so beneficial to bup them together lategame. Sincerely ~ Kongdej With Pariden, my current sovereign is a background type who's got the
[quote who="Raledon" reply="74" id="3137748"]1) Meh. Nothing major to exploit here. Here is a shot taken from Google earth. This shows us that our lovely power-gamers that make snake cities for some reasons.... Actually design them IRL too. 2) Urban world? Yes I expect that to happen. When we got a world that is in the mithril age and cast the spell of mastery, exterminated every
[quote who="Nathan E" reply="4" id="3137750"]Knights of Asok aren't that great. 2 gold per turn. Be better if they had some useful ability. I just disbanded them each time they appeared.[/quote] lol ^_^ Well if they have an upkeep, there should be some button to make it stop spawning more units. Money doesn't flow down the river into my coffers... (oh wait?).. Sincerely ~ Kongdej
[quote quoting="post"]So if I should have done something differently there, feel free to tell me. [/quote] Fireball... FIREBALLL!!!! :D well your probably wouldnt have won, but you would make a good god damn mess of his pioneers and scouts/spearmen ;). Besides, he have no casters or ranged, (well he had buffers), but you could have stayed back and blasted (run to the back of the combat map), also depending on your fireshards, fireball his infantry or fireda
[quote who="Frogboy" reply="251" id="3137702"] Quoting Trojasmic, reply 248Hi Brad, It seems we're getting a lot of repeat votes (same as last time). I know you're big on MetaCritic scores so why not create a poll that asks people to vote on what score the current game would get (i.e. 90). That might yield some more interesting results and you'd be able to quantitatively see if the game was getting better in public opini