ITS A TRAP! Sincerely ~ Kongdej
Kongdej
[quote quoting="post"] - Troop scaling. This needs to be balanced. It’s not normal to produce lv 3 units or summon lv 6 elemental while my hero is lv 7-9 or 15…Why should I bother producing these at the end of the game, when all heroes are packed with items and double their levels? Making more lv raising buildings would scale troops with the hero’s progression and would be a major incentive to win the research/building race! Stronger troops would also make magic m
[quote who="galahorn" reply="3" id="3140265"]But what do you think about the city defense mechanism. For me, it’s the only crucial issue of the game right now; the rest can be addressed by adding content (differentiation, quests, monsters) balancing the actual content and improving the AI (and SD is already doing that). If cities can be taken that easily and that early in the game, it creates a major problem. Whipping out whole factions with 4-5 cities with a single hero and in the firs
Hi there, just rolled a custom faction, and not sure if it is part of the design that the Slaves of the Quendar race does not gain the bonus of the "Lucky" upgrade (the slaves was the only reason I picked it :P), They do not gain your bloodline bonus, but then again, why should they not be a little bit lucky in combat? =) I consider my slaves very lucky, I haven't killed them yet, they get to prove they're worth in combat :D Sincerely ~ Kogndej
Cant say I agree with your theory of more prerequisites on techs, especially cross tech tree, if you already invested your precious research point getting breons letters, all you get is the ability to do hard quests (but with no power to do it, except the sovereign power) and the ability to spend money on purchasing damn expensive heroes, which money you will not have without some civilization technology. I still don't like the prestige bonuses early in the civilized tree, i
[quote who="joasoze" reply="2" id="3140168"]I just got my butt handed to me by an elemental army lead by an earth elemental. It was 5 units with 182 hitpoints and early game. I had moved my main army too far away, and I dont think I could have won anyways. I must say that I love it [/quote] Haha just had this problem myself, had to lock it down with tremor while blasting it with pillar of fire (I luckily had 3 shards, and +2 mana per turn ability on my sovereign... :)) these s
Well issue or not, bossing the developers around is pointless >_ I can understand why they might get tired of the forum. Sincerely ~ Kongdej
Have been playing around with a poison sword today, a lot of immune monsters show the poison effects and debuff, but does NOT take damage, is rather confusing actually.. Id rather some "Immune" symbol show up when I am trying to poison the rocks. Sincerely ~ Kongdej
Even if it is an effect, it would appear a lot smoother if it would resist the effect entirely If that is too hard, it will be rather sad though :( Sincerely ~ Kongdej
I think that monsters should have a slight to moderate boost, and then learn to stack more before attacking cities (until it is reasonable safe versus the autodefense ) until that just rampage your lands, knocking down resources and outposts. Sincerely ~ Kongdej
Wish I had that bug.. upping to forts are the reason I don't build hedge walls >_ Sincerely ~ Kongdej
Oh, forgot, Debug.Err https://www.dropbox.com/s/idlvgrksgj8gys2/debug.err Sincerely ~ Kongdej
[quote who="UmbralAngel" reply="1" id="3139889"]I just wanted to point out that linking armor to classes is 1) cliche 2) unrealistic 3) limiting on the player's creativity 4) forces you to play a certain way Sounds like you are trying to fix balance issues the wrong way (make the system more complex, rather than attack the core problem) For the troop scaling, its a very common problem in 4x games. Wh
[quote who="DsRaider" reply="3" id="3139930"]Ya one thing I didn't mention, because it wasn't new to this patch, is how good the AI is at leveling their champions. They almost always have 2-3 levels on me, although I can even it up with good use of equipment or spells.[/quote] O_o, I am always 3-4 levels ahead of the hard lvl's sovereign with my own... ^_^ Unless I have a really rubbish start (surrounded by bears, obsidian golems, death demons and drakes makes for a sad sa
Meaby turn down wages a notch, since huge wages is my primary issue to ignore units most of the game, when my sovereign can blast through most of the map anyways. Sincerely ~ Kongdej
[quote who="Glazunov1" reply="1" id="3139975"]I've gotten the same thing in the ledger screen for city growth. Not that I haven't been tempted to wait that long to see what happens, but I'm a bit too impatient that way.[/quote] It would not progress, its just cause the game cant multiply or divide by 0 ;) This shows up with 0 research points made per turn, have first shown now cause due to 0.912 you make a passive of 0 research points, not 2 without anything.</p
Have happened to me too, impossible to replicate, BTW mate .912 is out! :D So you can update if you want Sincerely ~ Kongdej
[quote who="Ausland" reply="2" id="3139876"]Good tactics by the AI! Why occupy 1 square when it can guard 4![/quote] Sneaky bastards those crag spawns :) Sincerely ~ Kongdej
Have a savegame with a persistent bug and thought I would share with you guys ;). The things I do following the savegame have to be "the same" though, as described: I take my main hero, and attack the city, defeat the villages and now have a second city. (can do tactical or quick battle, doesn't matter) I Start building a workshop in the captured city (I chose to locate it near the mountains). I hit End Turn. Savegame: <a href="https://www.dropbox.com/s
The post is not long at all, just needs some line-breaks, also https://forums.elementalgame.com/363846 is a few pointers to how to improve your bug reporting, so the developers can improve they're bug squashing :D if it is repeatable through a savegame, the developers would LOVE to see the savegame through a similar device to "Dropbox". If you want to bother going a little further to help them of course ;). I would recomme
And it doesn't move and web :D BTW Ausland, Spiders are superiorly intelligent, they are just hiding they're intelligence from you ;). Sincerely ~ Kongdej
Imagine the title says 0.912... :D Sincerely ~ Kongdej
As you can see, the poor guy is out of place, the red marker around him is because I clicked him (was NOT edited at all). Not replicate-able by loading a save-game. Sincerely ~ Kongdej
[quote who="Kantok" reply="5" id="3139623"] Quoting DsRaider, reply 4Does it actually add more time though? I think someone said that it only looks like it does but you can actually build other things at the same time. Either way it is confusing and shouldn't show up in the queue. I just checked. It's true that it's mainly a UI issue. Whatever is up in the build queue that is not the resource also gets built. Good to know. Thanks. <br /
[quote who="mmilleder" reply="2" id="3139583"] Quoting Kongdej, reply 1If you need help putting in pictures, just ask. The only one that would benefit is the one from sovereign design, and I'm too lazy to create it.[/quote] If you know how, its good, am planning on taking a look at the design screens soon so I >might Sincer