[quote who="CariElf" reply="10" id="3142095"]There are spells that revive the land, they're called Birth Of Summer (Kingdom) and Bloom of Twilight (Fallen). They're level 5 Earth spells.[/quote] And also requires a random tech, or else I just can't receive it from level 5 earth magic... The reason I say random is I don't always see the tech in my tech tree... Sincerely ~ Kongdej
Kongdej
I like the idea's, actually the more different kind of randoms maps I can create, the happier I am :D... Whether I think its doable or not doesn't really matter much though :P... Sincerely ~ kongdej
Kama, I don't think you can get the combat in a game to resemble anything realistic, that will work wonders and really make you think its a real combat... Its a game! you shouldn't set your bar that high ^_^ Sincerely ~ Kongdej
I agree with most of it, somehow anyways, to momosa: I personally do not need the Combat to change radically, I would like it if autocalc worked (it does not figure out some units cant damage the others for example). Also sometimes In combat I lose to completely random events, my melee units starts 3 thousand meters away from the enemy archers being an example.. where sometimes its only 1 thousand meters :D. Also combat for me needs a reason to use hammers, and axes :) Since
[quote who="mqpiffle" reply="1" id="3141563"]Actually it seems like the bug may be with Impulsive. Either way the initiative bar is changing initiative around after my impulsive sovereign's first turn. I'm trying to get this video capture software up and running, but I'm having a tough time making it work. [/quote] which one? I had easy EASY time with "Debut Video", just installed that one and it works (Kudos to Seanw3)... Sincerely ~ Ko
[quote who="Glowing_Ember" reply="1" id="3141375"] The extra metal i thought i was getting was actually arriving from 2 mines i built recently and had just started to ship metal lol.[/quote] lol xD, well accidents happen ;)... I haven't found the hammer for a while, so I am sorry that I cannot test it, can you share a savegame with the hammer available I will do all the silly testing :D Sincerely ~ Kongdej
Haven't seen it yet, but that is rather powerful XD Sincerely ~ Kongdej
I would say they are "OK" they are just very specialized and only "really work" when you have the whole set of weapons available, since they are some of the weapons you "Should" pull forth to kill heavily armored knights, while this could be different, atleast they have the current function :D For heroes: I think mage heroes should have some weapons assigned to them, giving them some spell mastery and meaby some boost to rydefence. Say if you lower the base "Spell Mastery" by 10,
fantastic findings, you might wanna put them into the FE: Support part of the forums (that place is more highly checked for bugs), and put in [Bug] [0.912] in front of the post, as to help the developers with looking at it :D They made this post about it: https://forums.elementalgame.com/363846 If you need any other help just ask, but as I said, thank you for taking the time :D Sincerely ~ Kongdej
[quote quoting="post"]I mean, does the +3 attack mean only to melee? or to magic as well?[/quote] The "Might" trait gives +3 attack to all weapons held in hand, be it a Big Blunt Hammer, Tiny Pointy Dagger, Rapid Firing Shortbow, or Powerful Magical Blasting Mage Staff.. But only +3 to the weapon, it will not alter the damage of any magicks you cast, or any of your teammates abilities or attacks.. Sincerely ~ Kongdej
you might want to put this on the FE: Support forum ;) Sincerely ~ Kongdej
I don't see this as a problem, I only pick garden on 5-6 grain cities, while I pick gallows on 4/3 cities, merchant on 4/2 cities... Right now I kinda like the variety of level 2 buildings (except I think one of them is rubbish)... Rest of the levels are rather boring or bland.. (and usually I would rather want another one of the level 2 level up choices). Sincerely ~ Kongdej
I really like the point that my starting city starts off at 30 population to give a slight kick in the economy, TANKZ! :D... Just had to get that off my chest :) Sincerely ~ Kongdej
[quote who="TheWhiteNinja" reply="5" id="3140857"]thats kinda lame cause the dragon quests get you the ability to fight him so its just wasted map i guess [/quote] Its going to be a blockage in releases where the quest is available anyways, its kind of sad you cant win by quests ATM... but I think it will always be a blockage in the world, and that is the reason to include it, because at the time any player can enter and defeat the guardians, the player will WIN the game. Sinc
[quote who="salikgyula" reply="6" id="3140815"] I dont met other nations, only after i had 4-5 cities. They had only 1 or 2 tiny cities. - simply steam rolled them with my 1 hero (not sovereign) and a fire elemental - with this "army" (1 hero and fire elemental) i can defeat any monster on the map no problem. - UI problem: When
Well I figure if StarDock felt they needed more beta people, they would lower the price, or give away some beta space for free to lure customers in, I think they know what they are doing :D Right now it seems as a way to purchase the game, and still have a word of interest if the devs tend to agree you can make a difference to the game in the end. I don't think they need to include anything, I come to a hard time trying to wonder why people want more than just the game becaus
[quote who="Drakohan" reply="2" id="3140777"]Doesn`t invalidate the point. The roadblocks in question are not reasonable game features to be overcome, they are logically abrasive situations that reveal the invisible walls of the game. [/quote] +1 strip of bacon for that ;) Sincerely ~ Kongdej
Well starting areas are rubbish, Meaby I should take a few screenshots when I decide to restart (I usually have to see some pretty crappy start locations before I hand in the towel... Was just telling you to help you decode it, as I said, I wasn't trying to imply it was "The right way" to do things :) Sincerely ~ Kongdej
well I still think there needs to be more than 3 stages of encumbrance in the new system, but apart from that, I CAN USE PLATE MAIL WEE! :D (I was skipping plate mail and some chain mail pieces completely before, since they felt totally rubbish.. Ps, if you haven't noticed so far, to be fast you need a lot of strength... speed matters little :), in armor anyways. Sincerely ~ Kongdej
[quote who="Glowing_Ember" reply="2" id="3140596"] oh it was minus ten percent lol [/quote] lol, went over my head completely ^_^ Sincerely ~ Kongdej
Sorry ember, ment "more prerequisites on techs", not sure where that spell thing came from :P Sincerely ~ Kongdej
[quote quoting="post"]Spell research: why can't I control this? I start the game without raise/lower terrain, the spells I learn seem to be random, I get useless ones as time passes. I loved having the two tech trees in WOM, and watching the AI lower terrain and build a city when I couldn't at the start of the game... pisses me off! Also the spell tombs you get for levling up never show up but are listed as "common" when you do finally see one... [/quote] Most of your sp
[quote who="EvilSalmon" reply="4" id="3140418"]Terrain productivity and fertility... It's COMPLETELY RANDOMLY attributed to the land type. There is no graphical way I can see to represent what is fertile 4/5 and what isn't 2/3 or produtivity... a 5/3 plot of land looks completely identicle to a 3/2... Purple starting land... I'm guessing rocky? 5/3. Green lush grass with a bushy beautiful tree on it... 3/2... This has had me confused.. I under stand the land has been de
[quote quoting="post"] Bugs / Annoyances: The 3-turns per unit construction minimum sucks. And it causes weird things, like being able to rush them complete and GAIN gold when you've added more production than the unit costs but the 3 turn limit is in the way When I design units, I want to see how many of each resource I have so I can plan correctly. <span style="color: #f
Stamps? and is the forum background not super dark for you? :S (The black text is terribly hard to read) Sincerely ~ Kongdej