[quote who="GoodRevrnd" reply="10" id="3145226"]Who gets Ophidians? (other than everybody because of the bug)[/quote] That is a benefit you can pick when creating a faction, to supposedly be the only one being able to build on ophidians. Sincerely ~ Kongdej
Kongdej
Do you design flash games? A bit of trolling aside [e digicons]:troll:[/e] I just read your text 100%, and I want to say THANK YOU for taking your time to make a huge post that seems like you put your time into it. That said a lot of your suggestions through point 2-3 would make the game small in mechanics, and boring (IMO) and I would not play a game with only 1 spell per spell level. (PS I have used almost all of the spells so far, though they need a lot of balancing, thi
Kilijan, I am sorry the community lacks any kind of empathy for your situation, as for new players (or any kind of players) starting next to ANY player is a pain in the ass, this will happen in civilization 5 with the goodie huts there (I usually turn them off in civ 5). Also 2 players competing for the same room, for the first city expansion becomes a pain, next time you try a game, try putting less players on the map. It is really unfortunate that you have had such an unfortunate st
The AI doesn't seem really aggressive the first 100 or so turns, I made WAR with 3 factions and none of them sent an attack. Sincerely ~ Kongdej
PS as of 0.913, it is WORTH building a couple of troops early, when you find your first hero, notice if you can afford him, if you can set your tax to NONE until you build your first unit with upkeep or you are about to run out of funds, then set it to NORMAL. All these pointers are here for you to "Try out", when you have tried them once, play like what you are most comfortable with! Sincerely ~ Kongdej
Tancred: Are you running custom sovereigns? cause they can help alot on early game stuff (and never ever ever pick a bow for a custom sovereign, they are useless) Research the warfare research for spears quickly, they are the first decent piece of weapon that does not cost metal, and gives moderate damage. Build a spear militia and keep that in your base city, as for defense, also get a spear militia to tag team with your main hero. The level 1 Life spell "Rege
[quote who="i3elial" reply="17" id="3144655"]Has anyone tested their old(er) saves with the new patch? I'd love to continue this, especially if some of the pathing of the AI has been fixed.[/quote] I usually delete my older saves on new patches, since patches "mess up" the old saves.. Sincerely ~ Kongdej
Parrot, I think it follows the calculations that research penalties and bonusses does anyways, they all work out from the BASE sum, not the new sum. Didn't bother testing it, since its not really worth much... (a lot of things I would rather want) sincerely ~ Kongdej
dont turn the AI down just yet, give us a version where the AI goes nuts, will be playing abit more elemental to get you some saves then ^_^ if that is what is needed, want it in this post/string or in a seperate thread? (Want me to movie-rize my sessions and send them per email or something, as to not fill up my dropbox instantly?) Sincerely ~ Kongdej
This sound like a very bad idea, I allready don't like the world wonders, pain in the ass really... Might just be me though, a lot of games seems to like to make players lose production for some reason >_ Sincerely ~ kongdej
[quote who="Derek Paxton" reply="3" id="3144274"] Found the issue. chain boots dont show up correctly for Trog, Quendar and Urxen male units. It will be fixed in 0.914. [/quote] Bad luck for evil scumbags >) :D :D Sincerely ~ Kongdej
[quote who="Humility" reply="1" id="3144230"] Even I know, I was mostly roleplaying, I knew I would pick free attack but I'm not a cruel person. LOL, if I want, I could try to mod it. But not everyone might know how to mod unless I'm wrong.[/quote] I would know if I was thinking it had a point to mod a game in beta, it does nothing to help the devs improve the game, and the work will be undone after a few updates... ;).. To the original post, yes there are a coupl
Hi there, some time ago I promised to find a save with flamewave, but due to flamewave being granted by Random techs it haven't really appeared until now. (Another reason I dislike random techs ^_^) - Old thread here: https://forums.elementalgame.com/422671 Here is the savegame: https://www.dropbox.com/s/p7nazkc
:S I cannot help you with this, and I allready think you have the ability to make suggestions on improving the AI ^_^ If you need me to print some of the sovereigns I see when playing, just ask, I wont mind :) Sincerely ~ Kongdej
[quote who="joasoze" reply="5" id="3143959"]I would like a bit stronger starting monsters. The bandits, mites and darklings should be slightly stronger. Now its just boring to kill em.[/quote] While I agree there should be more difficult monsters, the STARTING AREA should be a walk in the park, so you cannot lose just to too strong monsters in the starting area, and so to give more room for sovereigns that are less powerful on turn 1-10. I do still think the MAP EDITOR should
I honestly don't think they are bothering with this at the moment, right now its all in on making the game more awesome. I think you should ask again closer to release... Thats what I am thinking anyways. Sincerely ~ Kongdej
Fantastic point, I probably should write it down for my looking through the UI that I have planned for beta 4 Sincerely ~ Kongdej
[quote who="Tattyhat" reply="10" id="3143907"]Darn....Anyone know how I get a caravan for trading?[/quote] You don't, caravans are spawned from having a trade treaty, you cannot build them. (They appear automatically from trade treaties) Sincerely ~ Kongdej
I think what the original post is trying to say is, starting out is rather hard for newer players no matter the difficulty, because you will run into some rather difficult monsters. It becomes especially hard without building a custom sovereign, since the premade ones are rather poor in skill... Also researching warfare technology to beat a creature within the first 8 tiles, you cannot research anything but spears that have any effect, and thats a kind of rubbish start IMO if you NE
[quote who="Kalin" reply="1" id="3143495"]I think Festival gives +3 when you are building, and +4 when not building. Yeah, the numbers are off.[/quote] Haven't actually payed too much attention to what it actually does, just noticed it randomly, but based from what you say that sounds like quite the growth power from one building O_O Sincerely ~ Kongdej
I dunno, when I get an announcement like that, I only read half of it, then close it and rush the player with all I got, since Ive thought they only announced the spell of making... :P Meaby the AI was trying to cast the "Spell of Making", meaby it was the "Spell of Morion"... He had a war on his ass anyways :D sincerely ~ Kongdej
[quote who="Tattyhat" reply="8" id="3143424"]Stardock should have at least give us a list of hotkeys with the game.......cheapskates.[/quote] I agree with that ^_^ just 1 page in the options section or something like that. Sincerely ~ Kongdej
[quote who="Humility" reply="3" id="3143388"]I think Light Plate and Masterwork Chainmail is a style, and should not cost a point, you see it's replaceable, not add it. Unless it's add rather than replaceable then maybe should be cost a point, but for now, it's shouldn't cost point because replaceable, there is normal race had 3 of those rather than two, If cost point, then two normal faction had 3 point while rest of us and normal faction send 2 point. Again it's mo
Hm I forgot one point about creating a faction, it would be nice to have traits like "Light Plate" and "Masterwork Chainmail" go into a "Traits" tab, its a terrific idea but costing 0 points it fills up the "Perks" tab, and would be nice to see a tab with 8 difference traits that changes a few things about how your custom faction plays, also would be an awesome idea to have traits available to sovereigns, as to trade one thing with another (less accuracy, more damage, stuff like that). <
Have been looking at the custom creating of factions, and thought I would put a few minutes into some input... ;) So I went in and looked for the obvious flaws. Also looked a bit around in sovereign creation, and decided to add that here. Creating Custom Faction : 1,1 Empire and Kingdom Symbols: The smal