Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="GoodRevrnd" reply="10" id="3145226"]Who gets Ophidians? (other than everybody because of the bug)[/quote] That is a benefit you can pick when creating a faction, to supposedly be the only one being able to build on ophidians. Sincerely ~ Kongdej

14 Replies 15,132 Views

Do you design flash games? A bit of trolling aside [e digicons]:troll:[/e] I just read your text 100%, and I want to say THANK YOU for taking your time to make a huge post that seems like you put your time into it. That said a lot of your suggestions through point 2-3 would make the game small in mechanics, and boring (IMO) and I would not play a game with only 1 spell per spell level. (PS I have used almost all of the spells so far, though they need a lot of balancing, thi

41 Replies 122,078 Views

Kilijan, I am sorry the community lacks any kind of empathy for your situation, as for new players (or any kind of players) starting next to ANY player is a pain in the ass, this will happen in civilization 5 with the goodie huts there (I usually turn them off in civ 5). Also 2 players competing for the same room, for the first city expansion becomes a pain, next time you try a game, try putting less players on the map. It is really unfortunate that you have had such an unfortunate st

33 Replies 14,209 Views

PS as of 0.913, it is WORTH building a couple of troops early, when you find your first hero, notice if you can afford him, if you can set your tax to NONE until you build your first unit with upkeep or you are about to run out of funds, then set it to NORMAL. All these pointers are here for you to "Try out", when you have tried them once, play like what you are most comfortable with! Sincerely ~ Kongdej

17 Replies 20,963 Views

Tancred: Are you running custom sovereigns? cause they can help alot on early game stuff (and never ever ever pick a bow for a custom sovereign, they are useless) Research the warfare research for spears quickly, they are the first decent piece of weapon that does not cost metal, and gives moderate damage. Build a spear militia and keep that in your base city, as for defense, also get a spear militia to tag team with your main hero. The level 1 Life spell "Rege

17 Replies 20,963 Views
Reply to My PAARiden in FE Beta

[quote who="i3elial" reply="17" id="3144655"]Has anyone tested their old(er) saves with the new patch? I'd love to continue this, especially if some of the pathing of the AI has been fixed.[/quote] I usually delete my older saves on new patches, since patches "mess up" the old saves.. Sincerely ~ Kongdej

22 Replies 54,470 Views

Parrot, I think it follows the calculations that research penalties and bonusses does anyways, they all work out from the BASE sum, not the new sum. Didn't bother testing it, since its not really worth much... (a lot of things I would rather want) sincerely ~ Kongdej

6 Replies 4,814 Views

dont turn the AI down just yet, give us a version where the AI goes nuts, will be playing abit more elemental to get you some saves then ^_^ if that is what is needed, want it in this post/string or in a seperate thread? (Want me to movie-rize my sessions and send them per email or something, as to not fill up my dropbox instantly?) Sincerely ~ Kongdej

180 Replies 700,193 Views

This sound like a very bad idea, I allready don't like the world wonders, pain in the ass really... Might just be me though, a lot of games seems to like to make players lose production for some reason >_ Sincerely ~ kongdej

1 Replies 1,833 Views

[quote who="Derek Paxton" reply="3" id="3144274"] Found the issue. chain boots dont show up correctly for Trog, Quendar and Urxen male units. It will be fixed in 0.914. [/quote] Bad luck for evil scumbags >) :D :D Sincerely ~ Kongdej

5 Replies 4,680 Views

[quote who="Humility" reply="1" id="3144230"] Even I know, I was mostly roleplaying, I knew I would pick free attack but I'm not a cruel person. LOL, if I want, I could try to mod it. But not everyone might know how to mod unless I'm wrong.[/quote] I would know if I was thinking it had a point to mod a game in beta, it does nothing to help the devs improve the game, and the work will be undone after a few updates... ;).. To the original post, yes there are a coupl

6 Replies 4,814 Views

Hi there, some time ago I promised to find a save with flamewave, but due to flamewave being granted by Random techs it haven't really appeared until now. (Another reason I dislike random techs ^_^) - Old thread here: https://forums.elementalgame.com/422671 Here is the savegame: https://www.dropbox.com/s/p7nazkc

0 Replies 1,365 Views

[quote who="joasoze" reply="5" id="3143959"]I would like a bit stronger starting monsters. The bandits, mites and darklings should be slightly stronger. Now its just boring to kill em.[/quote] While I agree there should be more difficult monsters, the STARTING AREA should be a walk in the park, so you cannot lose just to too strong monsters in the starting area, and so to give more room for sovereigns that are less powerful on turn 1-10. I do still think the MAP EDITOR should

17 Replies 20,963 Views

I honestly don't think they are bothering with this at the moment, right now its all in on making the game more awesome. I think you should ask again closer to release... Thats what I am thinking anyways. Sincerely ~ Kongdej

4 Replies 7,522 Views

Fantastic point, I probably should write it down for my looking through the UI that I have planned for beta 4 Sincerely ~ Kongdej

6 Replies 4,980 Views

[quote who="Tattyhat" reply="10" id="3143907"]Darn....Anyone know how I get a caravan for trading?[/quote] You don't, caravans are spawned from having a trade treaty, you cannot build them. (They appear automatically from trade treaties) Sincerely ~ Kongdej

12 Replies 9,900 Views

I think what the original post is trying to say is, starting out is rather hard for newer players no matter the difficulty, because you will run into some rather difficult monsters. It becomes especially hard without building a custom sovereign, since the premade ones are rather poor in skill... Also researching warfare technology to beat a creature within the first 8 tiles, you cannot research anything but spears that have any effect, and thats a kind of rubbish start IMO if you NE

17 Replies 20,963 Views

[quote who="Kalin" reply="1" id="3143495"]I think Festival gives +3 when you are building, and +4 when not building. Yeah, the numbers are off.[/quote] Haven't actually payed too much attention to what it actually does, just noticed it randomly, but based from what you say that sounds like quite the growth power from one building O_O Sincerely ~ Kongdej

3 Replies 1,512 Views

I dunno, when I get an announcement like that, I only read half of it, then close it and rush the player with all I got, since Ive thought they only announced the spell of making... :P Meaby the AI was trying to cast the "Spell of Making", meaby it was the "Spell of Morion"... He had a war on his ass anyways :D sincerely ~ Kongdej

3 Replies 3,624 Views

[quote who="Tattyhat" reply="8" id="3143424"]Stardock should have at least give us a list of hotkeys with the game.......cheapskates.[/quote] I agree with that ^_^ just 1 page in the options section or something like that. Sincerely ~ Kongdej

12 Replies 9,900 Views

[quote who="Humility" reply="3" id="3143388"]I think Light Plate and Masterwork Chainmail is a style, and should not cost a point, you see it's replaceable, not add it. Unless it's add rather than replaceable then maybe should be cost a point, but for now, it's shouldn't cost point because replaceable, there is normal race had 3 of those rather than two, If cost point, then two normal faction had 3 point while rest of us and normal faction send 2 point. Again it's mo

8 Replies 15,579 Views

Hm I forgot one point about creating a faction, it would be nice to have traits like "Light Plate" and "Masterwork Chainmail" go into a "Traits" tab, its a terrific idea but costing 0 points it fills up the "Perks" tab, and would be nice to see a tab with 8 difference traits that changes a few things about how your custom faction plays, also would be an awesome idea to have traits available to sovereigns, as to trade one thing with another (less accuracy, more damage, stuff like that). <

8 Replies 15,579 Views

Have been looking at the custom creating of factions, and thought I would put a few minutes into some input... ;) So I went in and looked for the obvious flaws. Also looked a bit around in sovereign creation, and decided to add that here. Creating Custom Faction : 1,1 Empire and Kingdom Symbols: The smal

8 Replies 15,579 Views