did she really say "sucker, now i know where your capitol is!" thats fantastic!! xD Sincerely ~ Kongdej
Kongdej
Try clicking TAB, also: CTRL+N is new game with the same settings. I think its CTRL+S for quicksave. SPACE for skipping stuff.... A while since I played elemental since it keeps crashing, waiting for the devs to fix it with a patch ;) Sincerely ~ Kongdej
I vote yes because I have a friend in which I really enjoy spending an evening with playing a game together, its because both me and the friend gets dragged into the same game and talks about it (we sit in the same room), that would also be the extent of my multiplayer sessioneering. I hope for some proper fantasy tactical game with mp soon anyways :P be it elemental or something else, heroes 6 is a disaster... Sincerely ~ Kongdej
Agreed with too few places to settle, and no matter how hard I try, AI on hard will always get there first, I at most get to build 2 cities, due to being blocked by monsters >_ Sincerely ~ Kongdej
whats a tage? :S Sincerely ~ Kongdej
[quote who="Tattyhat" reply="2" id="3149246"]I sent the save game but I forgot about the debug thingie. Yeah, I like long fun games as opposed to short challenging games, but since 0.913 I have had to drop down to novice. If they make the AI cheat any more or the monsters harder, I will have nowhere to go. [/quote] nah my silly comment is just because I crash all the time after 0.913 Sincerely ~ Kongdej
[quote who="Kantok" reply="2" id="3149133"]Both are in the same battle on the first turn of battle after my unit has self cast Noble Legacy. The tooltip for my unit generated by mouse over of the initiative list portraits does not show the hit point benefits from Noble Legacy, however looking at my unit's detailed stats on the unit card, it shows that the Noble Legacy benefits have been applied. I'm not sure if the benefits aren't showing in battle tooltips because the
Oh wow, you can get to season 200, thats fantastic! :D You might want to include a savegame, and a debug.err ;) Sincerely ~ Kongdej
[quote who="DanielZKlein" reply="41" id="3148885"](changed the name of the thread to reflect where it's going / distract y'all from the off-topic comparison game )[/quote] You tricked ME! Sincerely ~ Kongdej
[quote who="Alstein" reply="7" id="3148851"]Because the only real difference between life and death shards is visual, outside of annoying bugs. It's not like sovereigns can use both (Apparently customs can, but you're not balancing for that) [/quote] It was not a custom sovereign, it was an enemy who surrendered to him, and got soulstealed (Spell). Sincerely ~ Kongdej
[quote who="GCFL" reply="2" id="3148607"] I will. Have not gotten to Empire yet but after reading some other posts seems like all the cool spells belong to the Empire. I have to play more to sound like I know what I am talking about so will dig in later today...if I dont get sucked into Warlock first.[/quote] Empire spells are cool, Light spells are effective... IMO anyways ^_^ Sincerely ~ Kongdej
[quote who="Kalin" reply="1" id="3148448"]I believe it means all your units either a ) have moved (no movement point left) or b ) are moving (has a move path). I don't think it takes cities into account, because sometimes you will intentionally leave cities not building anything to get certain effects (like bonus money or research).[/quote] This is right, it means that there are no more "idle" units, all the rest of the units will move at the end of your turn, or is gua
[quote quoting="post"] Implement a system where higher level disciplines require a min number of shards to cast. Shards must be of that element. For example:[/quote] I must say this is a poor system in my eyes, since I will have to have 1 water and 1 air shard even for my starting sovereign to have magical abilities beyond haste and slow, it makes for even more dependency on the whacky map generator. I do not think magic should be tied to which towers you have build, but
Hm, Noble legacy only works during battles, so not sure how or what your screenshots show (Can't see if those 2 screenshots are in a battle, or the same battle). PS. I cant read :P Sincerely ~ Kongdej
bump? Want me to post more debugs, or put movies up of continued crashes or something similar? :) Sincerely ~ Kongdej
I think I want to see beta 4 and a better map generator, Pioneers doesn't bother me ATM since there is so FEW places I can actually put my cities in the first place... Sincerely ~ Kongdej
[quote who="Stupidity10" reply="2" id="3148219"] I feel if the maps were more open with more valid land available to settle and a smaller minimum spacing then it would have more of an empire building type feel. It would also be nice if we had a guaranteed natural expansion. [/quote] agreed with that, my biggest annoyance is still the RUSH to get any kind of expansion unless I go with monstrous huge maps and few opponents, I still think its annoying seeing the AI with 4
Ps. cant really play the game lately, so I am having a hard time testing anything ^_^ Sincerely ~ Kongdej
sounds like a good idea to fix all these silly issues :) Sincerely ~ Kongdej
[quote who="i3elial" reply="12" id="3147757"] Ever try to play the game from a colorblind perspective? To be more constructive, to help in my scenario is to offer more than just color. Border with the faction name or when you zoom out, a solid color of what borders you currently see as well as who owns them.[/quote] Would a colorblind mode help? some games have this? Just a personal interest in how colorblind see the world :p Sincerely ~
[quote who="Humility" reply="10" id="3147634"] Hummm..... I think mana and magic should reworked, they are very weak and not use very much, it's so easy and fun to play a warrior, but mage is not fun to play, too much drying, too limited of mana, and not lot of spell help in battle, I don't see much 1 level of range spell damage, sure as air, earth, water, life, no damage there, though fire had one, but it's not range but close one, only thing fire second level had a good spe
Also place starting troops with some space in between, its a pain in the... that the fastest units cannot move forward due to bad placement. I do not think we need a customized version of the setup, but I do like to have a few options on how my army is placed, then again I am having some issues with the combat in general. as in combat maps and placement. Sincerely ~ Kongdej
[quote who="Stuie_" reply="23" id="3147494"] Quoting keithburgun, reply 13A game like Elemental that is based on inherent - not emergent - complexity will be lucky to live even 5 or 10 before nobody gives a shit. The reason? Inherent complexity is cheap. That sums it up nicely. But I think your message is lost on this audience.[/quote] 2+2 gives chicken! Sincerely ~ Kongdej
Hi there, having some issues in my current game, and every game I start, sometimes I get into a steam of crashes... each crash is happening after combat, the game screen goes somewhere random and next thing I click, if its not end turn will crash the game. https://www.dropbox.com/c/shmodel?nsid=123736498&sjid=0&state=2&signature=4534
[quote who="Alstein" reply="7" id="3147465"]I agree magic being increased from shards is a big part of the problem. Shards should only provide one mana, attunement/brilliant should only be +1 mana also (Magnar may need a small buff to scar stones to make up for it, Ceresa and Procinipee have their silly spells so a nerf is justified for them) Maybe a late game magic tech should bring mana per shard up to 2. [/quote] <p