[quote who="Tattyhat" reply="3" id="3163019"]Having the water is nice, but haven't you noticed that the maps now, have a lot more water and a lot less land to build on?[/quote] To be honest I am currently tired of the expansion race with the AI, the AI expands so quickly all over the map leaving me nowhere to expand and I cannot come up with a tactic to avoid it, since I cant get sight of the land quickly enough, so I barely play since I am not too happy playing this gam
Kongdej
[quote who="NorsemanViking" reply="1" id="3162468"]Perhaps they prepare the maps for naval stuff being introduced, increasing the sealevel. Just wishfull thinking I guess, doesent seem like we will see that before in an expansion pack....[/quote] I actually like the boundary that water and cliffs gives in this game, my issues currently is other places :) Sincerely ~ Kongdej
[quote who="Magog_AoW" reply="3" id="3162463"]I was once offered 10 magic knowledge for 10 magic knowledge...[/quote] Knowing the rules too much, that makes perfect sense... :P Sincerely ~ Kongdej
[quote who="cephyn" reply="2" id="3162194"]Wow. OK yeah I had no idea. I wasted a lot of turns on that... oops. [/quote] Cant say its wasted :D Sincerely ~ Kongdej
Nice to see this, very good thread, reminds me of all the useless traits out there :) Sincerely ~ Kongdej
Wanted to show you this thread: https://forums.elementalgame.com/415301 In case you haven't noticed ;), I am happy that you decided to put your time into posting all this! :) Sincerely ~ Kongdej
Great post up there with some nice gameplay pointers :D Sincerely ~ Kongdej
Crossing saves from an older version of the beta to a newer version of the beta is bound to be bugged, also you might want to put this into the "Elemental Support" forum :) Hint, if you hit enter, or space after pasting the link for a dropbox save, it will autolink it in the forum. ;) Sincerely ~ Kongdej
[quote who="Frogboy" reply="6" id="3162081"]I'm afraid you need to be destroyed rewarded. Please report to the front for cake.[/quote] Its a trap! Sincerely ~ Kongdej
Meaby its because splash doesnt calculate armor, Seen that bug in other games, have no patience to test it now though :) Sincerely ~ Kongdej
Well UI will change with major patch changes I suppose, when they redo the cities they are going to need a new interface for the cities, etc. that is why ( I think ) that they are delaying putting in top notch UI in the game until the very last moment, so they wont have to redo the UI work all the time. Sincerely ~ Kongdej, The king of Dough.
[quote who="joasoze" reply="14" id="3160394"]What happens if you go into negative population (Magnar slaving or other reason). Does growth just stop? Is there a negative growth until balance is restored, or are the population just removed?? If you have 4 prestige and two cities, they should get 2 growth each. If one have no more food/growth. Will the growth be 2-0 or will the two move so that its 4-0? I suspect 2-0[/quote] 1. Negative population??? never s
If you capture a city with a faction building in it, you will have 2 available, longer explanation but I am rather smashed right now. Sincerely ~ Kongdej
[quote who="CMarvel" reply="13" id="3159721"]My next game I will work on designing a ranged sovereign, I think that might help me start out. [/quote] Do not do that, the starting bow is terrible and I was greatly dissapointed with it, especially since I picked "Archers" for my faction trait... That said you will want to start with the Short Sword for the most effective weapon, counter attack beats no ability whatsoever :) Sincerely ~ Kongdej
Was your score epic? xD Sincerely ~ Kongdej
[quote quoting="post"]- Factions should spread their own unique landscape. Each faction’s territory should be immediately identifiable by the kind of land they’re spreading – IE, Magnar’s volcanic plains, Pariden’s arctic fields, or Tarth’s forested landscape. - Factions should also have their own unique tiles for each building. IE, a Tarth
Well the game needs a better tooltip of how hard battles really are, that is true, and that would be a tremendous help to new players as they will not die to random monsters due to not knowing assassin demons heal full up when they kill stuff, or bears hit like trucks... Sincerely ~ Kongdej
Thank you for pointing this out, so it can be thoroughly explained in the game :) I would give you karma, but I cannot figure out this forum interface ^_^ Sincerely ~ Kongdej
[quote who="Glowing_Ember" reply="6" id="3158478"] The number dispaly and health bar update should happen at the same time. I feel like there is some kind of lag when they display seperately. Its very jarring to me. So we all have different opinions and we all think we are right.[/quote] If anything is to be changed im with this, but I see it as a minor one tho :p... Anyways, I was trying to get clarification of what the original poster wanted, in which people misundersto
Fantastic post, if the devs need any help boosting the AI they should ask :) Sincerely ~ Kongdej
Nice post, I rarely use the cloth maps because I like the graphics, (and the cloth map lacks important information like roads)... Well roads might be there somewhere, but I cant spot them! :) Sincerely ~ Kongdej
Hm it is rather funny that I can post big posts myself but have a hard time reading them >_ Sincerely ~ Kongdej
[quote who="Murteas" reply="5" id="3158372"]I like have to come up with a different strategy every time.[/quote] I dont mind that, but I would still like to keep that to the faction creation, then for players like you they could design a random race generator so you can have your randomness and having to come up with your strategies... I like to come up with an empire idea when creation my empire (Or kingdom), and then play it out on the map, and it annoys me that If I go for
I think there should be rather powerfull monsters spawned quite a distance from players starting position, these monsters would pose a semi obstacle, where if you where to take it out you would need a rather powerful stack, giving the map more life. so thumbs up for the original idea. Sincerely ~ Kongdej
Could be cool to see the monsters trash roads too if the road gets near theyre lair, like having to rebuild the road or having to clear the monsters before the road again gives movement speed bonus. Love the way you put your post, some time writing like this helps making my day better :) [e digicons]k1[/e] Sincerely ~ Kongdej