Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Tattyhat" reply="3" id="3163019"]Having the water is nice, but haven't you noticed that the maps now, have a lot more water and a lot less land to build on?[/quote] To be honest I am currently tired of the expansion race with the AI, the AI expands so quickly all over the map leaving me nowhere to expand and I cannot come up with a tactic to avoid it, since I cant get sight of the land quickly enough, so I barely play since I am not too happy playing this gam

11 Replies 4,720 Views

[quote who="NorsemanViking" reply="1" id="3162468"]Perhaps they prepare the maps for naval stuff being introduced, increasing the sealevel. Just wishfull thinking I guess, doesent seem like we will see that before in an expansion pack....[/quote] I actually like the boundary that water and cliffs gives in this game, my issues currently is other places :) Sincerely ~ Kongdej

11 Replies 4,720 Views

[quote who="Magog_AoW" reply="3" id="3162463"]I was once offered 10 magic knowledge for 10 magic knowledge...[/quote] Knowing the rules too much, that makes perfect sense... :P Sincerely ~ Kongdej

6 Replies 12,981 Views

[quote who="cephyn" reply="2" id="3162194"]Wow. OK yeah I had no idea. I wasted a lot of turns on that... oops. [/quote] Cant say its wasted :D Sincerely ~ Kongdej

7 Replies 6,450 Views

Wanted to show you this thread: https://forums.elementalgame.com/415301 In case you haven't noticed ;), I am happy that you decided to put your time into posting all this! :) Sincerely ~ Kongdej

8 Replies 5,089 Views

Crossing saves from an older version of the beta to a newer version of the beta is bound to be bugged, also you might want to put this into the "Elemental Support" forum :) Hint, if you hit enter, or space after pasting the link for a dropbox save, it will autolink it in the forum. ;) Sincerely ~ Kongdej

1 Replies 2,748 Views

Meaby its because splash doesnt calculate armor, Seen that bug in other games, have no patience to test it now though :) Sincerely ~ Kongdej

35 Replies 19,208 Views

Well UI will change with major patch changes I suppose, when they redo the cities they are going to need a new interface for the cities, etc. that is why ( I think ) that they are delaying putting in top notch UI in the game until the very last moment, so they wont have to redo the UI work all the time. Sincerely ~ Kongdej, The king of Dough.

4 Replies 3,176 Views

[quote who="joasoze" reply="14" id="3160394"]What happens if you go into negative population (Magnar slaving or other reason). Does growth just stop? Is there a negative growth until balance is restored, or are the population just removed?? If you have 4 prestige and two cities, they should get 2 growth each. If one have no more food/growth. Will the growth be 2-0 or will the two move so that its 4-0? I suspect 2-0[/quote] 1. Negative population??? never s

18 Replies 70,720 Views

If you capture a city with a faction building in it, you will have 2 available, longer explanation but I am rather smashed right now. Sincerely ~ Kongdej

3 Replies 3,711 Views

[quote who="CMarvel" reply="13" id="3159721"]My next game I will work on designing a ranged sovereign, I think that might help me start out. [/quote] Do not do that, the starting bow is terrible and I was greatly dissapointed with it, especially since I picked "Archers" for my faction trait... That said you will want to start with the Short Sword for the most effective weapon, counter attack beats no ability whatsoever :) Sincerely ~ Kongdej

18 Replies 6,722 Views

[quote quoting="post"]- Factions should spread their own unique landscape. Each faction’s territory should be immediately identifiable by the kind of land they’re spreading – IE, Magnar’s volcanic plains, Pariden’s arctic fields, or Tarth’s forested landscape. - Factions should also have their own unique tiles for each building. IE, a Tarth

1 Replies 8,420 Views

Well the game needs a better tooltip of how hard battles really are, that is true, and that would be a tremendous help to new players as they will not die to random monsters due to not knowing assassin demons heal full up when they kill stuff, or bears hit like trucks... Sincerely ~ Kongdej

18 Replies 6,722 Views

Thank you for pointing this out, so it can be thoroughly explained in the game :) I would give you karma, but I cannot figure out this forum interface ^_^ Sincerely ~ Kongdej

18 Replies 70,720 Views

[quote who="Glowing_Ember" reply="6" id="3158478"] The number dispaly and health bar update should happen at the same time. I feel like there is some kind of lag when they display seperately. Its very jarring to me. So we all have different opinions and we all think we are right.[/quote] If anything is to be changed im with this, but I see it as a minor one tho :p... Anyways, I was trying to get clarification of what the original poster wanted, in which people misundersto

8 Replies 8,098 Views

Nice post, I rarely use the cloth maps because I like the graphics, (and the cloth map lacks important information like roads)... Well roads might be there somewhere, but I cant spot them! :) Sincerely ~ Kongdej

4 Replies 15,144 Views

[quote who="Murteas" reply="5" id="3158372"]I like have to come up with a different strategy every time.[/quote] I dont mind that, but I would still like to keep that to the faction creation, then for players like you they could design a random race generator so you can have your randomness and having to come up with your strategies... I like to come up with an empire idea when creation my empire (Or kingdom), and then play it out on the map, and it annoys me that If I go for

20 Replies 12,688 Views

I think there should be rather powerfull monsters spawned quite a distance from players starting position, these monsters would pose a semi obstacle, where if you where to take it out you would need a rather powerful stack, giving the map more life. so thumbs up for the original idea. Sincerely ~ Kongdej

3 Replies 4,496 Views

Could be cool to see the monsters trash roads too if the road gets near theyre lair, like having to rebuild the road or having to clear the monsters before the road again gives movement speed bonus. Love the way you put your post, some time writing like this helps making my day better :) [e digicons]k1[/e] Sincerely ~ Kongdej

8 Replies 35,538 Views