[quote who="Heavenfall" reply="4" id="3165119"]I personally don't mind the really early game stuff looking ugly. You have to start somewhere, can't go right to super-epic-helm-of-dragon-wings.[/quote] doesnt need to look super epic, just want it to look better than stupid ;) Sincerely ~ Kongdej
Kongdej
[quote quoting="post"] I just started playing the FE beta a couple days ago.. I was invited in late april but was too busy playing TOR at the time. Anyway, a little while ago I witnessed a Kingdom I had a non agression pact with waltz into the zone of control of my capital city, plop down an outpost, then start building on a juicy earth shard that was one tile outside of my borders. Can they *do* that!? I had plans for that shard! I hope this is a bug and not a feature!
[quote who="Kalin" reply="29" id="3165276"]Also don't forget about the prestige boost. More often than not, the whole reason I picked path of governor for any hero is to get the extra prestige. That helps the entire empire grows, no matter where you are. The criticism of PoG is more because of administration than it is due to the path itself. So maybe administration is the thing that needs a look at, and not the path?[/quote] I was thinking the same, meaby Governor heroes should b
[quote who="Bellack" reply="1" id="3165027"]I like World Wonders always have. I also like how in CIV 5 they added another lair of wonders (then mini-wonders can't rmember what they are called)[/quote] I like the factional wonders, but I absolutely hate the world wonders in civ 5 ^_^, one of the things I really could do without.. :) Anyways thanks for answering, thats why I was asking :) Sincerely ~ Kongdej
[quote who="RogueCaptain" reply="122" id="3164980"]I wish I could vote YES in the poll but when I try everytime, it errors out.[/quote] if its a joke its fantastic! xD, if not its sad :( Sincerely ~ Kongdej
Am I the only one who thinks World Wonders are dull? a building that can only be one of in the entire game, makes for limited use and seeing, and often these buildings are to be build first because they contain a rather powerful bonus compared to other buildings. I personally do not like the world wonder's I have seen, and am happy that there are no world wonders in both "Master of Orion 2" and "Master of Magic". Since most other games I usually lose tons of turns building a build
Am I the only one who thinks that the tactical combat maps are too small, and too random? Lategame I see mounted riders take 1 turn to close into the fray on the other group, and that is too fast for my taste. Mostly because they don't even have charge, and some monsters with charge can move way too long compared to where the enemy is, making them have excess amount of movement, makes movement points very limited. Another issue is the randomness, sometimes I spawn right in
[quote who="Heavenfall" reply="18" id="3164886"]Oh god please no sprites. What is this, 1992? What's next, chiptunes? [/quote] bleep bloop, and all that nonsense, although I agree with you, proper graphics makes me happy :D Sincerely ~ Kongdej
Yep, its >sadly sincerely ~ Kongdej
This is worst when it messes up my tactical combat! xD Just lost a ton of troops on a difficult battle because it was dead-hard hitting the right spots, and units deciding to attack when I move next to my enemy, instead of waiting for my next order. Sincerely ~ Kongdej
Mentioned it before, will mention it again after beta 4 :P That said, you should both be able to edit factions and sovereigns :) (if you can edit sovereigns, I missed it :P) Sincerely ~ Kongdej
[quote who="Trojasmic" reply="4" id="3164737"]yeah we've reported this numerous times and usually get a response that it works just fine for everyone at Stardock. i doubt they'll ever fix it.[/quote] Never saw the answer, have had the problem for a looooong time, havent seen it lately due to not playing at all ^_^ I am a bit sad thats sums up how much they want to play ball though :( Sincerely ~ Kongdej
You tohron got some really good ideas, thought I read this as an "Some player (AI or Human) is about to win the game". Sovs should be wary of warmongering players, players good at leveling heroes, and also be cautious around players are aquiring huge armies. When I squat an opponent, I expect the other players to look suspiciously in my direction, mostly because now I got twice the amount of cities to defend (in the average strategy game) but lower troops than what I
I really enjoy seeing this post, its fantastic, a lot of work could be done to help the classes, honestly I think the General tree could use a little less traits, and the class trees a little more traits, and some more focus. For gameplay targets, they should also focus on how they want it to work together, I see little fun in the warrior, but some leadership skills? Meaby a bit more description on the class choice :) Meaby introduce some more prerequisites to make it feel more l
[quote quoting="post"]Here's what impresses me the most: 1. Random, Uncommon and Common skill choices when leveling--Why hasn't anyone thought of this before? 2. Cloth map--still one of the coolest features of the game, along with the extreme zoom and mobility when navigating it. 3. Permanent wounds on champions--I can't applaud this feature enough. What a cool way to give your characters character! 4. More to do--I'm glad the maps a
I think heroes should not come automatically, and meaby that there should be a set amount of heroes in the world, Not saying that I agree on the current concept, though I like it to be half the way heroes are recruited, much more important it would be nice to see the eventual reward of a hero from quests, or heroes arising after doing epics battles. I am not much of a fan of the Tavern approach of the Heroes series, in which you have a special building to lure heroes out of they'r
[quote who="vanilladynamo" reply="3" id="3163937"]I can confirm this too. I believe I had the Adv. guild built as well so that could be why. I posted screenshots here. https://forums.elementalgame.com/425684[/quote] Thanks :). Also just trying to give general pointers to newer forum members of how to provide better feedback, The better the feedback, the bigger the chance it will be heard. Sincerely<b
I would recommend a screenshot ;) www.Dropbox.com can be used to submit stuff as well Sincerely ~ Kongdej
[quote who="SheRat" reply="26" id="3163846"]Are you maxing research/production through your tax rates and city buffs? On normal pacing your city (with no race/sovereign modifiers) starts at out 1.86 research a season which takes 16 season to research a tier 1 upgrade. If you set your taxes from normal to zero and cast inspiration (always available) your research goes up to 4.95 and a tier one upgrade only takes 6 seasons. Production is a little harder to sinc
Hm, my health bar updates when I cast regeneration on my sovereign, making the spell vital to know when you are about to die :D Sincerely ~ Kongdej
[quote who="joasoze" reply="8" id="3163699"]@Kongdej. I play medium maps, and I normally put down 2-3 cities quite fast. After that its often a while of building and levelling armies before the first war (in which I take 1-2 cities). I see some outpost spamming, but not enough to make me a sad puppy[/quote] I don't have trouble building pioneers, its the locating of places to actually put cities that halters...! Sincerely ~ Kongdej
[quote quoting="post"] Can someone please explain how population growth works[/quote] Before the buildings that gives a set bonus, the population growth works like.. as far as I know, like this: You take your Prestige (located at the top of the map), and divide out on all your cities, (2 prestige out to 3 cities gives 0.66 population per turn in each city, 6 prestige on 3 cities gives 2 population per turn in each city). Prestige can be gained by techs, buildings and lev
[quote who="BoogieBac" reply="2" id="3163629"]Yeah, those tutorials were made pre-Beta 1 Beta 4 will get/need fresh ones.[/quote] If you guys need help with a tutorial, burp in my direction or something :), this is the kind of stuff I would enjoy helping with. Sincerely ~ Kongdej
[quote who="Droghar" reply="2" id="3163566"]Has anyone actually devised a really powerful bow using hero?[/quote] Problem with bows are the MASSIVE penalty to initiative, you cannot use bows without the "Archery" trait, in which it still is kind of... Meh, compared to having a decent sword and a shield. Besides, lategame movement on heroes goes up so high that the bonus from not having to move over to the enemy is equal nothing, since it only takes 1, maximum 2 turns to get to
[quote who="thoushaltnotdividebyzero" reply="6" id="3162856"]A clink is when a unit fails to penetrate armor but still does a single point of damage. The issue is not what the clink does, but the incorrect grammar in the boxed text.[/quote] Nah, just my memory putting in extra content in the things I read to make my life more exciting ^_^... Sincerely ~ Kongdej