Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="BewareTheBarnacleGoose" reply="13" id="3177699"]I've been playing on expert because I found challenging easy. But expert has proven too hard! I've been close to winning twice, but both savegames got bugged, so I had to give up. Not sure if Im being a sore looser, but it does seem that the difficulty curve between challenging and expert is quite steep! I think I'll go back to challenging until my skills improve. I expect I'll eventually be able to ma

69 Replies 197,570 Views

[quote who="b_rad136" reply="19" id="3177665"]I'd like to see stardock take a lesson in economics, period [/quote] I think they know about economics, its just different when you have to put your knowledge down on paper, or even harder when you have to create a system around it. Thats why we try to help them :D with all our good ideas, and all my bad ideas ^_^ Sincerely ~ Kongdej

25 Replies 8,016 Views

Would love to see you edit the original post to give us an estimate of the total answers :P I usually play somewhere around challenging, some times hard (Challenging sounds like its more difficult than hard, or I am being silly) I sometimes pick up a normal game on fast pace, to test out some oddity off the game mechanics (How does scions work) The reason I pick challenging or hard is I usually tend to find "loopholes" in tactics run by AI, and easily finds ways to either bl

69 Replies 197,570 Views

Read the first few lines, and your comments about weapons are fantastic, I could not get myself to read the huge text blocks though, since I am feeling pain right now (Quite chronic really) so I would love to see some "Appetizers" on the suggested solutions, so I know where you want to go with the idea (Or probably want to read more ^_^). Putting forum posts up to look decently is hard, but rewarding since ppl like me have a much easier time reading them ;) I do think the weapons

34 Replies 105,997 Views

[quote who="discodog" reply="5" id="3177568"]I think this is a design decision, you'll notice you don't have to hit the defend button after moving units with out abilities like we had to in older versions of the beta. I see why you might want to defend with a unit instead of attack, hopefully they will fix that without making me click that extra button each time.[/quote] If so, I would like to be informed ^_^, it seems very much like the odd behavior of a bug :)

7 Replies 2,029 Views

[quote who="Leo in WI" reply="17" id="3177548"]The only thing I'd like to see changed is other people's caravan's hogging MY roads! Nothing worse than trying to rush somewhere only to have my army make a detour around a lone caravan sitting on my road. I think that unless you are at war with the owner of said caravan you should be able to pass through it.[/quote] This one I have to agree with, would make any kind of trade system much less frustrating :) Dunno If I

25 Replies 8,016 Views

[quote who="Murteas" reply="26" id="3176904"]Kongdej - Thanks! If you are interested, I'd be happy to make a custom flag. It actually isn't that bad to make your own if you want to learn. Have you ever used gimp? http://www.gimp.org/[/quote] Its ok, its not that important to me, but would be so easy for the devs to include some fan-made logoes ;) With the custom flag: Nah I tend to "come up" with my faction inside the faction editor, while lo

57 Replies 42,470 Views

Hmm had some strange quests resolve in my face, with unexpected sudden combats with no dialogue attached to them, so I would just wish for a proper way to "complain" about these things ^_^. Can't say I would know what happened to you though, not a lot of explanation here ;) (With complain I mean I want a way, proper way, I feel comfortable about, that I can communicate to the support team what quest the bug happened, in what sequence, and all the other bits). Since

4 Replies 2,639 Views

Sorry, when I typed that I was a little bit tired, so it did not come out in perfect english (And I am a little bit tired now :P) I did understand that you wanted to put up an upkeep on roads, and that you wanted to do it as to limit road spam. I still hope it does not come up at high costs, I really didn't like this certain "feature" off Civ 5. On the other hand, I played a game called "Alpha Centauri", and roads where free on upkeep, (even railroads), the disadvantage

12 Replies 7,304 Views

[quote who="PocusFr" reply="2" id="3176951"]About the name generator, it is also used for cities I believe. And it is plain horrendous. Eshalliekkib. Really???[/quote] Me thinks too, would love to see it polished just a little, I do like assistance to random names though! cant force me to be creative all the time, after all I usually play PC games to stress off, and naming each and every of my cities so I will actually remember them somewhat is a pain. (Ok I am poor at coming up with

4 Replies 2,793 Views

Hi there, killed a dragon and kids today, but the model on the overland map decided to stay around until I reloaded, I managed to grab 2 screenshots and am uploading the Debug.err I killed the dragon, watched the animation being stupid, walked around, saved the game, loaded the game, and then I grabbed the debug.err, so there is probably some nonsense filling up the file before the actual spot where the problem occurred. <img src="http://img821.imageshack.us/img821/6253/dragon

0 Replies 1,136 Views

Hi there, played a game for some turns last night, and as I load it again today I notice that the renegeration enchantment I put on my sovereign stopped healing 2 hp per turn (1 + 1 life shard) and only heals 1 hp per turn. https://www.dropbox.com/s/yhv0v6mbl1w4ain/Weird%20Save%20%283%29.EleSav Thats the savegame if you want to inspect it Sincerely ~ Kongdej

0 Replies 984 Views

[quote who="MiamiBigAL" reply="2" id="3176768"]And just as importantly, WHERE it's been destroyed! This is the most time consuming micromanagement problem in the game and it also drives me crazy.[/quote] yes ;) I would like to put my public vote on listening to this thread, as these notifications lacks... information. Sincerely ~ Kongdej

21 Replies 13,485 Views

[quote who="StillSingle" reply="1" id="3176620"]ANY unit WITH an ABILITY, regardless if it is in cooldown or not, NEVER auto attacks.[/quote] Now you mention it, my sovereign stopped doing it after I got enough spell levels to cast spells in combat (life 1 and earth 1 doesnt seem to add combat spells) As soon as I had... errh. "loaned" someone's ability to cast air magic he stopped being an idiot and started listening to what I was saying. Sincerely ~ Kongde

7 Replies 2,029 Views

[quote who="Heavenfall" reply="11" id="3176727"]I do not use the bow because it is worse than just equipping a rusty sword (9 cutting, 1 counterattack, 2 ini).[/quote] What kind of rusty swords do you have? O_O Mine is 8 cutting and 1 counterattack... :S Still the most powerfull starting weapon IMO, though. Sincerely ~ Kongdej

21 Replies 6,744 Views

[quote who="StevenAus" reply="7" id="3176696"]And if the next patch has Master Scouts no longer providing monster protection for cities, then beating Insane will be significantly harder, as you'll have to make sure your cities are always well defended against monster attack (and can no longer build near monsters).[/quote] Gotta love sneaky cities... Sincerely ~ Kongdej

10 Replies 12,841 Views

[quote who="KingHobbit" reply="8" id="3176646"]It is okay but it can certainly be twisted. I do think it should only be fire shards though. Or maybe change the plus to every fire+death combination. I think you could come up with some interesting weapons that have certain multiple shard combinations.[/quote] Probably a good idea, I really like this weapon except you can really stack it way up by turning each shard into a death shard. Sincerely ~ Kongdej</

8 Replies 3,382 Views

[quote who="GFireflyE" reply="9" id="3176561"] Roads should cost a maintenance aswell....else they should fall into disarray. This way, while you CAN build roads where ever you want, you won't WANT to build roads everywhere, cause it'll cost too much. [/quote] Why do you feel the need to prohibit players of building roads by price? Sincerely ~ Kongdej

12 Replies 7,304 Views

Hm trying to figure out what your post focus is... dunno what to say, hmm... That victory screen could use a little something if you ask me, like a short "story" of what happened in the game so far. Would be specially awesome if they could bardify the story, as to make the game history into a little real story, or something like that. Sincerely ~ Kongdej

10 Replies 12,841 Views

[quote who="Trojasmic" reply="6" id="3176426"]I hope they give each hero a polish pass and I believe they will. Each hero should have something unique... a unique spell or ability, a unique companion, or a unique item...[/quote] Whats wrong with "Joffery the Useless"? ^_^ (That was ironic ;)) I pretty much hope they update the trait system, just a little bit, like excommunicating all the boring ones Sincerely ~ Kongdej

7 Replies 3,178 Views

[quote who="Trojasmic" reply="1" id="3176423"]I saw something similar. The AI is not seeing all the goodie huts/lairs, etc., as it should.[/quote] I just cleared a goodie hut 1 square right to the outpost (where my hero is standing). I just noticed I couldnt move onto the next goodie hut by denial of outpost ;) Sincerely ~ Kongdej

3 Replies 1,433 Views