[quote who="Malsqueek" reply="24" id="3186883"]Naval units in 4x games is a very fine line. I like them, personally, but have never seen them really well implemented due to numerous constraints.[/quote] This is a good reason to skip a lot of additional good ideas, you have to use a rather substantial large amount of putting it into a game, and ok its for a sequel, but all the ideas here will make a lot of sequels xD. Sincerely ~ Kongdej
Kongdej
[quote who="joasoze" reply="5" id="3186925"]There is no need for this kind of functionality in my opinion. Not that many cities in a game.[/quote] Just because you don't want to use it, doesn't mean I don't want to use it... please. You don't have to use it. I was hoping for a really good idea to pop up, because usually governors have no focus like real players have, and they build stuff confused. It is not too important, especially in FE as it loo
Hi there, I have played a high amount of similar games to Elemental, some people call them 4 x'es and whatnot. And in most games I see some "auto-build" or governor feature, where the AI is choosing what production is used for, for the city placed under the rule of auto-build. What I would like to see was some auto-building feature where I could change the things the AI would like to build, so I can set one of my cities to automatically build troops for example, or 3 types of
[quote who="Bellack" reply="21" id="3186789"] 1) NAVEL UNITS A MUST IN 4X GAMES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I don't understand why people would not want this. And sea monsters of coarse. As it stands the maps feel very small and underwelming. And with the naval units should come navy combat (Tactical Battles.)[/quote] Why I don't feel I need it, is it is to me a redundant extra level of the map that just illiminates alot of choke points, and for
haha reading through these replys, obviously im kind of a critic of alot of things ^_^, I do agree with Sean on the resources though :) I do find it quite interesting to see how people feel about these things :D Sincerely ~ Kongdej
I think some clock to add in the game interface is one of the better features added to any game, just because while I like my games to carry me away, I want some visual cue ingame to get my ass into bed, and not forget my surroundings too much :) I do tend to get very "tunnel vision"... ish... when I play games that I like. If someone really wants to use the sun, let them turn it off. Sincerely ~ Kongdej
Hi heaven mate. Your list is great, but I do not agree with all the stuffs, while 1/3 of your ideas are great, (ok siege is not a new idea, but its enough) I think you are missing the bar from what makes me prefer FE to other games. 2: Dungeons and Other planes of existence: I can wonder why everyone feel the need to implement these, in warlock I think theyre weird. and usually, theyre just annoying. I kind of liked the plane of "Myrror" in Master of Magic because it was the
[quote quoting="post"]Who wrote that and what was he kissing? [/quote] Some frogs makes for mighty good fun licking... I think ;) I wonder if Frogboy is a poisonous frog, that can explain what he was kissing :) Sincerely ~ Kongdej
[quote who="seanw3" reply="3" id="3183921"]Do these games really compare? FE has an AI.[/quote] Yes they do compare, but personally I do not like the things Warlock did with cities, units and... magic (ok I am not a fan of how warlock translated a fantastic magical world into a tactical game, but that does not make it a bad game just because I dont like it). [quote who="Heavenfall" reply="6" id="3183950"]When I play Warlock it's like I'm playing magic: the gathering on
I want this update Norw!.... :(... sitting here and have little to do :P (that I want to do ^_^) Sincerely ~ Kongdej
I am really positive about what I read and cant wait to see it, I have something I could be a critic about, but then again, I can moan at having to walk down the stairs :P. Will wait and see what we get, then get serious into the FE game again, I did halfway promise myself to look over a couple of items and suggest improvements. I am mostly excited about the change in city enchantments, sounds awesome. Sincerely ~ Kongdej
I do agree on most of your points, dunno about the quest tracking, what you mean (I left warlock after the 1st playthrough, at that point I was finished with the game and deinstalled it). and nr 4? please explain to us idiots... (ok that would be me). what you mean :P That said, the UI is probably the "last" thing to be worked on, since making a perfect interface for city options that will be discarded later on is a waste of time ;) That last note is only a guess though.<
I usually only use my sovereign, which in my mind makes the game lacking something, but I do usually end up way beyond lvl 10... with alot of either dead sidekicks (steal spirit) or alot of lvl 1, 3, 5, 7, and lvl 9 heroes standing idling in some town somewhere... Sincerely ~ Kongdej
[quote quoting="post"]Show owned shards so we know where our strength areas are. When giving spell damage estimates, give actual range of values in addition to how it is calculated. That is for instance instead of showing a damage as 8 (+4 per fire shard), do the actual math with bonuses and number of shards taken into account and give the range of possible outcomes.[/quote] These are very obvious and good points, I want this too (as long as you can still see the original d
I like the surrender function as a time saver, just means I do not want to see it on the first faction I go to war with, but if I allready conquered 4 factions and the 5th and last is a tiny little faction with a 10th of my power, its ok if he just throws in the towel so I dont have go through too big of a "Cleanup Fase" which happens in most 4x games, where you practically won the game, but the victory conditions cant be arsed before you take tons of time cleaning up every last little city o
[quote who="Gorde" reply="6" id="3182931"]And Kongdej, if the AI was any less aggressive, the game would be so boring it'd be unplayable (surely, most people are similar to me in that they hate it when the computer opponent simply waits around to get beat, all passive-like).[/quote] Stop... Using... logic!!! :D Probably right, but it does kill the viability of the other wins due to you having "won" already on military, well that's just how I feel, the Magic victory IS
Well I usually finish my games with the masterquest, giving my opponents a timer, because my sovereign reaches "demi-godhood" (lvl 14 ish) somewhere near midgame and can basically with much planning and proper levelling + enchantments (plus either luck or an escort) bash down the epic quest. with proper items he can do it on his own, people want to go to war because I am tunneling through theyre territories havent been a problem in the last 2 games I remember. Spell of mastery... its
[quote who="stein220" reply="18" id="3182706"]As to the variety of opening strategies, what if the city spells simply cost more to cast (not necessarily maintain) and you started with just enough mana to cast 1 right off the bat? Or you could save your mana for combat to help fight more monsters nearby so you have some choices on how to start. Not sure if that would cause early-game balance issues though.[/quote] Would still deter me from using mage stuff early game, which
[quote who="Sethai" reply="12" id="3182616"]A hideous monster volunteers to join your faction on the condition you fulfill it's insatiable appetite. Lose 1 person per turn at your capital until the beast is destroyed.[/quote] This is an interesting upkeep for some of the most gruesome (high end death magic summons) demons and creatures. Sounds like fun! =) Somehow I am always being attracted to being WAY evil in games, especially when looking at FE :) Sincerely ~
A drunk wants you to kill a thousand beetles....! Sincerely ~ Kongdej
[quote who="LNQ" reply="12" id="3182560"]Frogboy got fed up with the FE discussions here and decided to take a break from actively writing on the forums. Talked about a month, but that was back in early May I think. I believe it might be for the best, this way the team can get the new changes done in peace. We'll probably get back on track with the discussions after Beta 4 rolls in.[/quote] Honestly, sometimes a community can mess up the original idea too ;) Sin
[quote who="joasoze" reply="7" id="3182297"]@Kongdej - I was being polite [/quote] Pff polite, thats sooo last year... :P Sincerely ~ Kongdej
[quote who="joasoze" reply="5" id="3182221"]@seanw3. Could you maybe go and help the Warlock developers with some better AI as well I hate having a good game ruined by lack of AI[/quote] Wait wait... there is an AI in warlock? I thought that was random monsters. Sincerely ~ Kongdej
[quote who="OrionM42" reply="52" id="3181787"] Challenging is considered to be the best AI, which doesn't resort to cheating. Under the circumstances, I think the game developers have reason to be pretty happy with the bulk of this distribution. As for the outliers, well ... Good for them ! [/quote] Cant wait to see it near release :D Sincerely ~ Kongdej
[quote who="Voqar" reply="194" id="3181294"]I have zero interest in multiplayer for this type of game. The only computer games I play online are co-op[/quote] Multiplayer means coop too? Thats what id use it for anyways. :\ Sincerely ~ Kongdej