Whats an AAR? :S Thats a nice view mr Frog. makes me jealous. Sincerely ~ Kongdej
Kongdej
I just like the point in these tokens that all the "important" stuff is "highlighted" or easily spotted, is all LNQ, if you have a better idea please tell :D Can't promise I will like it, but atleast we get some inspiration, although its probably a bit late in development :S Sincerely ~ Kongdej
[quote who="Bellack" reply="183" id="3193133"] And why cheat by reloading the game? [/quote] Why is it cheating by reloading a game? I make tactical errors and I correct them, its my style of playing. and please at least let me have that in peace. I do not reload very frequently, but when something is breaking my game, and I mean 1 single mechanic, or 1 single bad decision hurl my game into the sewers, I reload. Sincerely ~ Kongdej
[quote who="StevenAus" reply="7" id="3193139"]Perfection is being at peace with oneself, and with others. Not saying I've achieved it yet for great periods of time, but it is really nice when you are one with yourself and the universe. [/quote] Thats just nonsense ^^ Sincerely ~ Kongdej
I like the chess pieces of the 3d units on the map, I would just wish for some small 3d icons for outposts and cities, and some better way of seeing improved resources. Meaby Im just greedy for perfection :P... (And I have no idea what perfection really is, I can only guess =)) Sincerely ~ Kongdej
I really dislike champion mortality, because it gives a much bigger incentive to reload much more often, I do not want to lose what hero I worked really hard to give 20 levels... I have allready said I might even reload if one of my high level champions sustains a greatly annoying injury, just because its half my power that just got an injury that makes him miss all the god damn time. I do think it would be a nice idea if champions was unable to move, attack or even defend from the ci
Hi, was playing the game and hired the hero "Iriel"... (Shouldn't that be a girl?) and noticed he had a couple of starting abilities, including true strike, so I decided he may live, so I could level him up to be a superior champion for my people. The problem is, now that I am using him in combat, he is missing the actual ability to use his damn true strike. Im abit lasy, so the screenshot will come from dropbox. Screenshot: <a href="https://www.dropbox.com/s/d5dml
Was playing here to test through the last parts of 0.915 before you patch it up, and was fighting a darkling shaman who cursed my hero repeadetly. I noticed that if I was cursed, and then used the "defend" option. I would end up at 5 defense while defending (no shields or nothing). But if I was defending, and a curse hit me, I would go to 0 defense while defending. Ok im a bit lazy atm. so youll get a screenie from mr dropbox. <a href="https://www.dropbox.com/s
Was starting up the game and it crashed out of frustration... ^_^ Just wanted to share the https://www.dropbox.com/s/v8xnow5bbsmwxt5/debug%20%283%29.err so the devs can look at it =) Just hit the shortcut on the desktop, waited for a long time, then it came up with the "FE" initial loading screen, and froze... Windows then came up with the "searching for a solution to the problem" box. Only running F
Trying to figure out what you are trying to exit... :S Sincerely ~ Kongdej
[quote who="GFireflyE" reply="7" id="3192928"]as I have not yet played FE[/quote] You havent? O_o Sincerely ~ Kongdej
[quote who="Malsqueek" reply="26" id="3192787"] Quoting Kongdej, reply 26 I think these are fantastic ideas, I would like the sovereigns to start more magic oriented, I feel rubbish to start with only a flame dart as a fire sovereign. Sincerely ~ Kongdej You obviously start your Sovereigns out REALLY strong in magic.[/quote] I do? I just ment I wanted to be able to put 1 more point into magic, meaby a spell level 3 costs 2 points instead
[quote who="DsRaider" reply="37" id="3192768"]In order to make a steampunk team I think mainly you would need models for muskets. You could also reskin a horse or spider to be a mechanical mount, or find a steam bike model. A cannon would be nice but probably very hard to implement and would need a lot of animation.[/quote] don't need muskets for steampunk imo, just big steamtanks (dont need guns, meaby just to to kill stuff by ramming it) and crawly walky robots, like golems.<br
[quote who="jackswift85" reply="8" id="3192763"][/quote] My eyes, my eyes! Sincerely ~ Kongdej
Mr frog. that sounds fantastic, these are the kind of things that makes games look much more dynamic and makes ME feel good as a consumer when playing the game... oh damn I want to see it... noaw! :D Sincerely ~ Kongdej
[quote who="seanw3" reply="23" id="3192418"]In keeping with my idea, but also satisfying other people's ideas, how about this: 1. Give all Sovs at least 3 elemental spellbooks. Once Life/Death and two others. Some would get more depending on their character. Some should start with alot of magic, but no physical ability. 2. Give heroes a maximum of 2 elemental spellbooks. That way they are noticeably weaker in magic than Sovs. 3. Make a larger number of her
[quote who="Sarudak" reply="33" id="3189662"] Quoting Heavenfall, reply 28Nah, steampunk isn't really a part of my vision of fantasy, At least not as the end of a tech tree. Could be a faction if anything. Yes a faction focused on technology with very limited magic but the ability to research steampunkish technology would be really interesting IMO. EDIT: Or if their magic WAS steampunk! After all steampunk is kinda magical.[/quote] Hmmm
[quote who="Horsesfly" reply="1" id="3192245"]What I find more wonky with movement is when captuing or moving to a city , if you win or enter a city and no other units need direction, the game auto ends turn regardless if you have remaining move point on the units. If you have city ques empty because you decided to move units first instead of requeing you loose that turn of building. Now it seems that idle town time has its own benefits so loosing a turn of building is not so bad bu
[quote quoting="post"]It may have been discussed before but the player needs to verify the path that the program chooses to move units.... In the second issue, what I'm trying to say is that if the HUD screen for tactical battles could display a user friendly stats of the attacking unit and the unit that will be defending. This will help in deciding what to do in battles. This will also help in finding bugs. Right now, I can't tell if something is a&
[quote who="Nitram99" reply="161" id="3192210"]So to make it even more clear, is Beta 4 the same as beta version 0.915....? Why have different number names and version names, makes it rather confusing for the unwise, like me.[/quote] Beta 3 started from 0.911 (i think, or its 0.910) through all up to 0.915. With that I mean 0.915 is Beta 3, and the start of beta 4 will be an update from 0.915. They probably should help everyone out with putting this somewh
[quote who="Pivet" reply="3" id="3192276"]I just ran into this problem today and I am not very computer literate. How do I start the game using the cli with username/password?[/quote] I would love to help, but im an idiot at computers too, try asking on the support forum (the tend to check those posts more often and more closely, also posting it a new time cant hurt ^_^) Sincerely ~ Kongdej
[quote who="Horsesfly" reply="5" id="3192250"] Yea the animations are amazing. I usually never care much for such in stratgey games but here I find myself casting the random spell just to see its animation even if its not the best move in a tactical battle.[/quote] Cause you didnt know what you were "missing", I honestly think half a game is its animations and interface, basically how it looks, with funny animations and awesome animations all over, the gameplay can be lacking, ju
[quote who="Horsesfly" reply="6" id="3192233"]Thanks I will wear my badge with pride! [/quote] pics or it didnt happen :D Sincerely ~ Kongdej
[quote who="LightofAbraxas" reply="32" id="3192220"] Quoting Captain Pat, reply 27How can we take anything seriously if its just hearsay from fanboys? Regardless of the developer, this is always good advice to follow. Unfortunately, Stardock's pretty stellar customer service tends to create some rabid fans around here, and I actually kind of agree that this place turns into an echo chamber pretty frequently. So, caveat emptor, I suppose.[/quote] <
I have seen this, have been taking a break until beta 4, (Other stuff needed exploring) essentially sometimes big creatures, or even wildland bosses decides to rampage through your lands and kill your people (or the ai's lands and kill the AI people). I think its working as intended, although I can wonder how good it is for the game. No need to say sorry though, but thanks! xD Sincerely ~ Kongdej