GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

Here's some more gameplay: [Fix?] Lady Irene for some reason has Crushing Blow constantly cast on her twice. http://imageshack.us/a/img713/4672/game12ladyirene.jpg The problem here is that Othollo wants to cast Crushing Blow against her…but can’t because it’s being considered the same as an enchantment when in fact it should be use ability. [Balance] Tireless March is sti

25 Replies 12,526 Views

[quote who="Derek Paxton" reply="24" id="3245487] - the ability to build piers and logging camps (and their advanced versions) if a city reaches a river / forest by snaking (as in older betas) which is STILL NOT THERE... We dont want players to have to play with manual placement on. So we try not to support any mechanics that reward manual placement. So we dont allow you to get access to new improvements by snaking to them. As another benefit it makes your

357 Replies 611,775 Views

Ended up playing a bit more this evening afterall: [Balance] Sovereign’s Call doesn’t seem worthwhile anymore. Maybe that’s due to its relative strength from before…but I’m passing over it every time now. [Fix?] It’s a small thing, but on the Achievement Built screens, there are two little boxes right in between the paragraphs that probably shouldn’t be there. <a href="http://imageshack.us/a/img545/5294/game12achievemen

25 Replies 12,526 Views

[quote quoting="post"] The last 10 games I've played I've had strong groups of mobs 10 tiles from my starting location in any direction I tried going. I spend so much time fighting against the environment that by the time I create 2-3 more settlements the enemy NPCs power rating is hundreds of points above me. This is with all settings set to moderate / normal which so not have so powerful critters right next to starting positions. At this point I'm extr

44 Replies 40,596 Views

Here's some more: [Balance] Arcane Monolith was just snapped. I saw a bunch of good resources way out by another faction. A simple spell and ‘poof’; I get to build the improvements instead. I would offer up a maximum range to the spell from the sovereign’s location to help hone in this abuse. [Fix?] The UI still moves on to the next target after loot has been picked up or a battle started. This makes for confusing game play. [Fix?

25 Replies 12,526 Views

Here's some more: [Fix?] The Recall Scroll indicates transportation to my capital. How do I know what my capital is? [Applause] Ironeer Ale FTW!! Would be nice if it gave 2hp. After all…it IS the good stuff, right? [Fix?] More on the topic of tile mis-clicks, here is an image of the problem I am having: http://imageshack.us/a/img10/3800/game12tileclicking.jpg I am clicking on t

25 Replies 12,526 Views

[quote who="Frogboy" reply="101" id="3244116"]@Stevenaus, I have a pet peeve when people try to represent a feature request as a "bug fix". Let's stick to using the word "fix" for bugs please. [/quote] Well, I'll sincerly apologize if I've accidently done this in the past. Wouldn't want to have an idea completely discarded just because it was thought to be a bug. Us non-tech people get confused with all the complex nomenclature from time to time. [e digicon

110 Replies 439,116 Views

As I still believe there are serious problems with the map generator, I’m going to put out some stats in how long it takes me to get an acceptable game going: Ctrl-N Count: 8 No Essence Count: 5 Ctrl-N Crashes: 3 Duration till acceptable game: 10min I have now found an acceptable start. It’s actually quite contrary and contrasting to what I’ve received in every single previous attempt. Here&rsq

25 Replies 12,526 Views

Before I get started, and considering the hasty nature of the beta releases, here is a list of items that have not yet been addressed from my previous beta test games: [Tweak] Random events still do not happen with enough frequency despite the game setting set to ‘more often’. Recommend that the frequency of random events be increased. [Suggestion] When you obtain loot and are given the choice “Equip” and “Okay”, the “Eq

25 Replies 12,526 Views

[0.983] Beta 5E Game Twelve Comments/Bugs/Balance/Tweaks/Suggestions/Etc Game Stats are as follows: Map: Random World Size: Medium Map Type: Balanced Wildlands: Many Champions: Moderate Quests: Plenty Difficulty: Normal Monsters: Dense Pacing: Normal Magic: Moderate Resources: Moderate Random Events: More Often Going to go with Pariden again. Didn’t have sufficient

25 Replies 12,526 Views

why so fast?? I don't even have time to properly beta test 0.982.... And the release is so small... But I can't resist. Downloading now. XD Has the issue for surrendering AI's been dealt with? When you ultimately destroy a faction sovereign, you should still obtain control of him, as you would if he surrendered to you. The difference should lie in the negative trait that is inhibited.

38 Replies 110,161 Views

Played some more this evening. Here are the notes: [Bug] The concept of cities lowering hills and mountains causes confusion later in the game. The flat land is still considered a hill and has the movement restriction…but it’s flat land now! In addition, the change in altitude in how the hills auto-dropped is pretty extreme. http://imageshack.us/a/img202/7910/game11bughills.jpg [Bug

19 Replies 9,971 Views

[quote who="seanw3" reply="11" id="3244291"] Quoting GFireflyE, reply 9 I know it exists historically....but we can pretend this fantasy world hasn't figured it out yet. Potential Customer: So how would you describe the world of Elemental? GFireflyE: Well, it's alot like this world, except there is magic and the physics prevent wood from floating or arrows from being fired at elevations above 6 feet.

11 Replies 6,189 Views

[quote who="Wizard1200" reply="7" id="3244206"] The attack bonus would be great, but it would be strange if your hero inflicts more damage with a bow, because he sits on a warg [/quote] Champs current allow for crit damage when casting spells....why not ranged damage while on a warg? XD Maybe Stardock should just remove the ability to have ranged weapons attached while mounted.... I know it exists historically....but we can pretend this fant

11 Replies 6,189 Views

[quote who="Trojasmic" reply="2" id="3243982"]If I had my druthers, I would ask Stardock to spend one more week and incorporate some of our diplomacy ideas. I sense they're getting antsy to release so it probably won't happen until after release. We're not asking for much, but here are a few simple things that could spice up diplomacy. 1) Allow two responses for each conversation... For example, the AI says "I just researched Charms".

4 Replies 4,587 Views