[quote quoting="post"]*** Unreleased *** Inspiration is +1 research instead of +1 per essence [/quote] awwww.....I was really liking my +4 inspiration spell on my capital early game. [e digicons]XD[/e] Only thing I would caution is that inspiration could become a dead spell mid-late game beacause other per essence spells become effectively better. Inspiration is one spell that would really benefit from a '+1 per city level' approach.
GFireflyE
I've mentioned this before too...300gildar is way too much for some of these quests. Imo, the gold you get from these quests should be a bit less than twice the resale value of the item in question. (I say this without knowing the resale value of the doomclub and ignysbow, but I imagine for such an early level, both are in the realm of 50gildar.) Thus makes the gold reward around the 100gildar mark. Ignysbow is still too powerful. I hate to admit that cause it&#
And the init will never drop below 5...right?
I'll agree that there is a lot of good stuff added to beta 0.982. However, this has also been the beta with the most crashes I have ever had in one night.
Forget about prestiege....you don't even need it. My capital leveled at season 14 with only +1 prestiege. If this game is suppose to last 500-800 seasons, there's some rejigg'n that needs doin'.
[quote who="seanw3" reply="23" id="3243449"]You shouldn't be able to convert. The AI should make good choices that you then have to live with when you brutally murder their people and take over their city. [/quote] That would be the right way of having it done. I have yet to see a tbs game where the AI makes 'right' choices though...
[Crash] Ctrl-N once and the game crashed. Not a good start. [Bug] Built my capital city and ended turn. All of a sudden a Twilight Bees popped up beside my city. Out of nowhere!?! [Bug] Snaking to rivers and forests still doesn’t exist. It seems VERY silly that I cannot be allowed to snake to the river in this situation: http://imageshack.us/a/img715/2018/game11bugsnaking.jpg <
[0.982] Beta 5D Game Eleven Comments/Bugs/Balance/Tweaks/Suggestions/Etc Game Stats are as follows: Map: Random World Size: Medium Map Type: Balanced Wildlands: Many Champions: Moderate Quests: Plenty Difficulty: Normal Monsters: Dense Pacing: Normal Magic: Moderate Resources: Moderate Random Events: More Often Going with Pariden this time around. Would like to explore the &lsq
[quote who="seanw3" reply="19" id="3243317"]Still waiting to see the AI weigh in on this. Seems to me it picks randomly. [/quote] Agreed. I have raised my eyebrow at AI choices on more than one occasion. Problem is that I'm sure people out there raise their eyebrows at the choices I make. Kinda leads to the question: Should we be able to change the type of city that exists when we conquer it (as well as a conversion time)??
Depends what they expect to get out of the game. On normal map settings, are we looking at 1000 seasons? 500? Then on large map settings, is that relatively increased? Same goes for small. Can I finish a small map in 300 seasons? Combine that in with duration of gameplay; quick, normal, epic; and you have quite the variety to consider when attempting to balance a game. Part of me wants to finish the game I'm playing with Al
Not broken. Just boring.
[e digicons]k6[/e] Just like Tassadar's final fight to defeat the overload. Everything was crashing in on him. That's epic. That's FE.
[quote who="Kestral2040" reply="15" id="3243239"]it is very nice to read the variety of answers to this question [/quote] Wow. That was icing on the cake. Appears that mission is complete. Some say conclave works best. Others say town works best. Others say a mix is best. Others say fortresses are useless. Others say fortresses are not useless. Only thing that might be needed is a small buff to fortresses so that peo
[quote who="SOLOSOL" reply="147" id="3243146"] Quoting Heavenfall, reply 137 One big problem, in my opinion, is how quick heroes regenerate life. Often I don't have to wait at all with the fighting until my hero is ready to go at full health. This regeneration for heroes could also be reduced ^Wonderful idea! Natural regeneration rate should be directly related to the number of troops in a unit - ie. 1 champion regens MUCH less
[quote who="Wizard1200" reply="134" id="3243189"] quoting post Stoneskin does 3 (+1 per air shard) in defense instead of 4+2 Per air shard? I think Stoneskin should protect the target against all kinds of damage, because the effect is much lower. [/quote] per air shard? Was that a typo? Shouldn't it be earth shard?
[quote who="CdrRogdan" reply="18" id="3243017"] Remove consulates [/quote] Agreed. This one I never understood. How does an outpost, a structure dependant on a 'mother' city, give growth to that city?? If it's giving growth, it should also have a queue....
[quote who="Rincewind-42" reply="14" id="3242892"] Quoting ddd888, reply 13 34 ? ok now i get whats the difference i never get so much stuff, unless i conquer a big enemy ai Well, I conquered 4 of my 7 neighbours . I could have had even more, but I left out some bad spots... [/quote] Even still, you must have been playing on a large map. Imo, normal map should have an approximate m
[quote quoting="post"]*** Unreleased *** New ZoC colors for Krax and Magnar [/quote] [e digicons]:O[/e] and they didn't even tell us what colors they chose... [e digicons]:hrmph:[/e] Why no color change for Resolin? She screams 'purple'!
[quote who="Zebrafox" reply="45" id="3242464"] Quoting seanw3, reply 44 Did Zebrafox work on Civ 5? I did not [/quote] Did Zebrafox's parrot work on Civ 5? [e digicons]XD[/e] I couldn't resist.
[quote quoting="post"]In my last game, Verga had cast stoneskin on himself enough to have a defense of 80, 8-12 times. Later in the game I bumped into him again with a defense score of 60, he had stacked it 6-8 times. I found out that each hero with tireless march stacks. Was a fun find, but I'm not sure it is as planned. I played a game as Tarth, I would normally avoid them. With their movement bonus in rough terrain and the Enhanced Bows, I h
But then comes the question: What happens when you can't pay? Do they disband? Do you get to choose who disbands? Do they riot? Do they become dormant again? Not saying that this is a bad idea. Quite the opposite. Just needs some fleshing out.
[quote who="Supreme Shogun" reply="1" id="3242575"]Which isn't an issue if you consider the rarity on those items. [/quote] agreed
[quote who="LNQ" reply="101" id="3242579"] Quoting Frogboy, reply 87 Monsters don't target outposts or improvements. (I'm giving away my secrets!) Those get destroyed due to them being on the way. That sounds stupid. [/quote] This ties in with the auto-raze feature. Would be nice if a raze option was given to you as you passed over an improvement. For monsters, code can be changed just try raze after every
Next beta release they are removing prestiege from the hero techs. Don't know how much that will impact growth...
[quote who="JaboJoggins" reply="7" id="3242550"] Quoting GFireflyE, reply 6 Quoting Aygis, reply 5+1 It would feel more in line with the other uses if you must spend it to generate an effect. Aka: Give 50 Influence-Point to a faction – gain +x Relation for y turns… Precisely. That sounds super boring though. While sitting on a stockpile of influence sounds fun. [/quote]