GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

[quote who="parrottmath" reply="110" id="3376932"]Blinding light is a spell made by the devs and probably should be balanced by them. Note that it is only a 25% reduction in accuracy. I thought about a cool-down, but this blindness lasts only 5 turns and so a cool down would need to be around 10 turns otherwise it is pointless and 10 turns seems excessive. Also, every time you use the blinding light you are wasting a turn where you could be hitting your enemy. It's a give and t

191 Replies 533,463 Views

[quote who="Fallenchar" reply="16" id="3376758"]Staffs would have to be a lot more powerful than they currently are for me to ever consider using them for a mage. The initiative penalty is too much of a drawback. [/quote] With the recent changed SD has made, I've found staffs to be a lot more useful now. Can't see them getting more powerful else everyone would use staffs. The way I see it staffs serve a threefold purpose: First and

17 Replies 9,302 Views

[quote who="parrottmath" reply="1" id="3376903"]It counts the turn the spell is cast as 1 of the 3 turns. [/quote] I know it does. But there in lies the problem. A turn should be marked by the transition from one turn to the next. It shouldn't count the turn it's cast.... it just seems awkward and confusing....and it makes people like Trojamic angry. ;)

2 Replies 4,823 Views

[quote who="parrottmath" reply="108" id="3376905"]I reduced the damage from the sword by a little less than half. and reduced some of the armor bonus of the gladiator armor. The young version gets both of these new weapons. The iru servant upgrades to the longsword. Finally the ancient uses the equipment as per usual. Thus, it is an upgrade from each entity with damage and such, I'm curious on how these play late game. [/quote] Won't know till I get to the late game...</p

191 Replies 533,463 Views

[quote who="parrottmath" reply="106" id="3376890"] What I was afraid you were going to say that... Here is an attempt to balance that Iru Servant. -Added Angel Shortsword -Added Weak Gladiator Armor [/quote] it could just be me.... [e digicons]:moo:[/e] About to get the Iru Servant as I've just finished researching Immortal Codex. I'll let you know what I think.

191 Replies 533,463 Views

Good Morning Previously in one of Trojamic's Let's Plays, he made mention of the Tremor spell having a cooldown of 3 turns, yet the enemy units being able to move after only 2 turns. I have found another encounter of this phenomina. The Staff of the Furnace has a Flame Dart attack with a cooldown of 3 turns, yet I am able to fire the spell every 2 turns. There should be some consistency with the desciption text versus the actual spell. Tha

2 Replies 4,823 Views

[quote who="parrottmath" reply="102" id="3376566"] Quoting GFireflyE, reply 101 Removing Endurance will shave a little off the Young Iru's sustainability....definately a good move...makes the unit a little more 'glass cannon'....light never does hold much weight. ...cause it's light.....okay I'll be quite now. I haven't played much with the balancing act for these things. I mostly keep it in line with a modeled u

191 Replies 533,463 Views

I've reduced the Crushing Blow bonus from 100% extra attack to only 50% extra attack and have had remarkable improvement in the balance of my gameplay. I'm finding that I don't always want to have a club heavy army and that other weapon types actually have their uses too.

49 Replies 137,674 Views

[quote who="Illauna" reply="1" id="3376865"]Is stylized lighting disabled? I've seen similar issues on the adventure map when I turn stylized lighting off. [/quote] I have stylized lighting enabled.

2 Replies 4,702 Views

Good Morning NOTE: SPOILERS IN THIS POST!!!! THE PLAINS OF SIRIUS....has started. I'll use this post to make comments as I go along through the quest... In the opening text you have '...overlooking a snow covered frozen river of ice.' which is redunant. Recommend cutting it down to '...overlooking a snow covered frozen river.' In the opening text you have the wrong tense in '...simply ceased to exist.' Should be '.

22 Replies 21,816 Views

Good Morning I've been seeing parculiar shadows in my tactical. I'll note right away that I use mods and so these shadows may be a result of one of them....don't know at the moment. Here's a shot of what they look like: https://www.dropbox.com/s/eyu2uyhd1x4eyzm/Funny%20Shadows%20in%20Tactical.jpg Anyone know what these are? All I know is that they do move t

2 Replies 4,702 Views

Good Morning NOTE: SPOILERS IN THIS POST!!!! AN OLD FRIEND ... has started. As you indicated in being open to my critique, I'll use this post to make comments as I go along through the quest... Before beginning, since you mention this quest only needing the one verison, I receive the impression that this may be small in design. Wouldn't it be better if it were a random quest or random event instead? (I say this without knowing the content of the qu

17 Replies 20,704 Views

Good Morning As per title, Yithral decides to build on a river tile. https://www.dropbox.com/s/r0v4q5k9r4el8x9/Yithral%20builds%20in%20river.jpg https://www.dropbox.com/s/p7xdliv3l5wyk69/Yithral%20Build%20on%20River%20Tile.EleSav <a href="https://www.dropbox.com/s/2pug4vklwcw

0 Replies 3,384 Views

to throw another question at you: Can both your quests, The Plains Of Sirius v1 and An Old Friend - v1, be runs at the same time? EDIT: Nevermind. Started a game with both active. It's too late to back out now. XD I'll see what happens.

22 Replies 21,816 Views

[quote who="parrottmath" reply="102" id="3376566"] Quoting GFireflyE, reply 101 Removing Endurance will shave a little off the Young Iru's sustainability....definately a good move...makes the unit a little more 'glass cannon'....light never does hold much weight. ...cause it's light.....okay I'll be quite now. I haven't played much with the balancing act for these things. I mostly keep it in line with a modeled u

191 Replies 533,463 Views

not sure which mod it would be.... or how it would effect icons for that matter. Though, IF it were your Bound Elemental's mod, could it stand to reason that the icons for the special shards (the Resolin_shard....for lack of a better way to describe it....but I think you know what I mean) are not showing up?

13 Replies 10,270 Views

[quote who="Darxim" reply="30" id="3376606"]Another thing I'd like to see: Have all the tiles' yields at starting points total up to 9. I don't care how many tiles with yields there are, or what their exact allocation is, as long as they each add up to 9. 2/4/3, 3/3/3, 5/3/1, 4/3/2, all those are fine. I don't want to see a starting area with only 2 tiles with yields and they're both 2/3/0. I know I can just hit Ctrl-N until I get a 9er,

42 Replies 19,467 Views

I don't know if SD has reassessed threat level as they've been making so many changes to the game....but if they haven't....it's been a long while and the game we see and love today is no where close to the game that was first created back in FE beta.... Threat Assessement should be rebalanced.

8 Replies 18,810 Views

[quote who="Aerion Istari" reply="14" id="3376735"] Quoting GFireflyE, reply 12 Quoting Aerion Istari, reply 11I've always treated staffs as a focus item first and a weapon second. But a staff that gives a low power ranged attack without a mana cost would be a good addition. But the big problem with anything that gives a ranged attack is the huge hit you get on initiative. That means they may not be able to cast that crucial spell

17 Replies 9,302 Views

Good Morning all. K...this may be getting a little obsessive, but I've been thinking about FE:LH when I was half asleep early this morning and comparing the game to other 4x games as well as other boardgames that are worker placement and or resource collection. It seems that most of these games have two resources in common....two resources that FE:LH does not include: Wood and Stone. That really got me thinking....how good would the game become if these two reso

14 Replies 13,057 Views

yep. and when I play Paradin, I see them just fine too. Seems to only happen when a run a custom faction. It's not a big deal for me as I know they are there. However, if others are experiencing this too....could lead to confusion.

13 Replies 10,270 Views