[quote who="parrottmath" reply="100" id="3376470"] Quoting GFireflyE, reply 99 The Lightning Form is pure genius! Awesome way to create a new mechanic for the game. Love it! It's quite flexible too. While the obvious use would be to cross through the enemy, you can use it to move an extra 5 squares towards...or away...from that enemy. That ability was stolen from Ascian (the kitty cat you can get in the game, very powerful) As to the
GFireflyE
wall. of. text. but a good wall of text. All point made are well thought out and agreed...seem we do think alike as to the direction this game should be taking...modding or otherwise. XD Your note towards Bacco is interesting. I turn the twit down everytime he shows his ugly face....mostly because I like to have my sovereign play the part of a mage. It's tough to bring a low level mage to a sword fight. :( A suggestion if I may: You mention tying
[quote who="parrottmath" reply="98" id="3376441"] Quoting GFireflyE, reply 97 Good Morning Just trying out your Kingdom Binding Mod now. Started off near a Life Shard, so I got to have an early look at your Iru Servant. WOW. Haven't used it yet, but looks very powerful. I noticed that the Iru Servant wasn't a Young Iru Servant. Is that suppose to be the case? Will I be getting an even stronger Iru Servant wh
Good Morning Just trying out your Kingdom Binding Mod now. Started off near a Life Shard, so I got to have an early look at your Iru Servant. [e digicons]8(|[/e] WOW. Haven't used it yet, but looks very powerful. I noticed that the Iru Servant wasn't a Young Iru Servant. Is that suppose to be the case? Will I be getting an even stronger Iru Servant when I get the Shrine built? Can I expect similar power levels in the other Shard creatures
As of 1.2, custom factions who have the Enchanters attribute (for the scrying pools) still do not get the option to see the icons for the Alter/Shrine/Temple icons in the associated Shard Harvesting, Immortal Codex, and Ereog's Jounal techs.
[quote who="Kodos98" reply="5" id="3376387"] Also the spell 'Bleed' which is healing instead of damaging. [/quote] version 1.2 appears to have already fixed this. I checked the code against Parrotmath's fix and they were identical.... even that -1 was were it was suppose to be.
[quote who="Lord Xia" reply="2" id="3376382"]Ever fix the mercenary cost? [/quote] +1 Imo, Merc units should have smaller gildar upkeep. Also imo, Magical units should have smaller gildar upkeep and a additional mana upkeep. Here is another changelog suggestion list that I have been working on since the 1.2 update. I will not repeat the items that you did not include from my last changelog suggestions, though I still think the wolrd achievem
Well, I finally bit the bullet and reinstalled steam onto my computer in order to gain access to the 1.2 update. I've just got to say that app is IN-@#($%-FURIATING. Crash. Fail to install. Crash again. Took 4 tries before the install went through and the final install didn't even install into the directory I wanted! So, to say the least, I've taken my cracked executable and have done away with steam once again. I got a good idea for a DLC module: STEAM FREE!!
Not really a fan of being forced into a quest at any given time. Add to the fact that it seems like the champ that comes with the quest is predesigned and not one of the randoms that the game has to offer... Obviously it's your mod, so do what you will, but wouldn't it make a little more sense to be a random event ?
[quote who="tjashen" reply="3" id="3376307"] Also, the Champ progression I have in mind is 60/110/150/210/400/800/etc., to compensate for the quest packages, but I won't be implementing this immediately. Essentially, there is a storyline here to distract you from the 'usual' sandbox game, but as the starting quests are usually worth 30, two of those will get you to the first 'free' champ soon enough. [/quote] I would be hesitant to increase th
[quote who="Derek Paxton" reply="5" id="3376261"] Quoting GFireflyE, reply 3 More is always better. You should see the list of mods I have installed. That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas.... I certainly dont mind messing with what people think
Will definately take a look at this. Just filtering out a few bugs from other mods....balance issues....etc....and then going to install 1.2 with both DLC's....then I'll come back here and download. Cause more is always better. XD
More is always better. You should see the list of mods I have installed. XD That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas....
stupid auto update. Quite often saves don't transfer very well between versions. I'd wager steam just lost you your game.
[quote who="Supergulo" reply="10" id="3376070"] So unless I rely on wageless troops like elementals, my income would drain rather fast. (Also, related, tax settings that are not 40% or NOTHING? I can survive with a 20% and unrest could get lower. (Yes, just found out about prisons/thrones)). [/quote] Quick. Update to version 1.2. All your problems go away. (and you'll get new ones...XD....but the tax system is improved)
[quote who="Island Dog" reply="23" id="3376007"]Try here. http://elementalgame.com/legendary-heroes/purchase [/quote] Thanks! Buying now. Still very VERY displeased that this is Steam only...I buy to support the product...not the product's vendor. [e digicons]#:([/e]
[quote who="parrottmath" reply="94" id="3376042"]Made a guess at the issue you might have had. There was a mild error in the equipment upgrade for the city defenders. Needed to specify the upgrade weapon type. Not sure what else could be causing that problem. I hope that fixes the problem, otherwise I do not know what would be causing the problem as all the units match their counterparts. Edit: I've tested it and I do have the militia defending my cities with the cur
Good Morning Parrotmath Had a problem with my city miltia and started a post here: https://forums.elementalgame.com/446106/page/1/ After some tinkering, I've found that the problem somehow lies within your Armored Militia Mod. So far, both games I've played where I've noticed the lack of city militia defense was when I was playing an Armarian race. Don't know if it's limited to that
Good Morning So, I just started a new game and after a few turns went and looked at my city militia. City says I have 2 stationed. When I look at the stats however, the attack says 0x3 and defense says 0. I think the defense is correct...cause they're militia....but militia need some attack value...don't they? EDIT: Thinking the attack was very curious, I decided to remove Parrotmath's Armor Militia mod and run a new game. Sure enough I've noticed that th
I'm playing LH 1.0 at the moment and am wondering if the Alter, Shine, and Temple icons in the magic tech tree have been fixed for the custom factions who choose to play with Scrying Pools ??? Currently...I see no icons....
[quote who="parrottmath" reply="91" id="3376008"]I don't know why it showed up for Ceresa, I do have it restricted via allegiance, and forgot to hide it. During that check I did notice another error with the water shrine and temple, that might occur which I did fix. So everything should be working correctly now. Also, there was another minor error about upgrading to the next life shrine and temple. This is all fixed in .80 thanks for the check. [/quote] Will upgrade version a
[quote who="Island Dog" reply="21" id="3375991"] Quoting cardinaldirection, reply 11 @SD, do you get more money if I buy this directly from you, (does it matter if I purchase from within Steam)? Purchasing direct is always the best way. [/quote] I'm looking around on your site....and I don't see where I can buy this DLC. Totally figured it would be under Store -> Elmental Collection. That's where I bought all my o
Good Morning Parrotmath Was putting together a custom sovereign to make use of your KINGDOM BINDINGS mod and noticed that the unique improvements were a little off in the Faction Selection Page; showing Life Alter, Life Shrine, and Life Temple where I did not think it should be showing. So I browsed around and noticed that my custom empire faction has the same AND Resolin has the same. Not sure if that progresses into the game itself, but might be a 'bug'. &
[quote who="Dhuran" reply="50" id="3375462"] Quoting GFireflyE, reply 49 1. Is the Spectre supposed to be a constructed unit from your cities? 2. You are correct about my sovereign using the Warlock ability. So 60 mana is the actual cost (which is more reasonable considering the 9 skeletons you get). 3. Imo, friendlyfire should be on for this spell. As a summoner, this was just too abusive. Skeletal Horde for 9 skeletons with 20hp
[quote who="Brewskin" reply="10" id="3375935"] +1 for a changelog, just purchased and would like to know what I bought. [/quote] +1 Would love to know what's included. I'm still going to buy it....as soon as I see it on Stardock.com but it would be nice to know so that there is not conflict with mods installed.