Is save scum anything like soap scum? Because I HATE soap scum.
mqpiffle
Did you check this sticky at the top of the support forum? https://forums.elementalgame.com/434358
Chaps are in fashion this fall!
Oh, I see. [quote who="Glowing_Ember" reply="3" id="3263373"] CurHealth[/quote] This is the problem. It's not dealing damage, it's reducing health. Not sure why the tool tip would 'work', however. It shouldn't. What they really ought to do with these death spells is create a new unitstat called something like UnitStat_Attack_Death. This way they could use the DefendableDamage Attribute, which would correctly apply those ins
I think any of the vanilla random map settings are at least somewhat mountain-y (ok, mountainous [e digicons]:P[/e] .) I play on random as well, and after starting lots of games I have yet to run across any maps with few mountains.
I wish there were a 'head about to explode' smiley. [e digicons]:troll:[/e]
TLDR (all posts), my opinon: Dynasties were a terrible mechanic in WoM. I'm not saying that the system can't be overhauled, but if SD plans on reintroducing them into the Elemental world, they need to seriously look at how the system effects the overall game, or else they will called out - even more than now - about ad hoc systems that feel disjointed and do not complement the core game mechanics. They should include naval strategies only if it's a robu
[quote]jamming [/quote] Raspberry?
Did you modify the tech tree?
I certainly won't be modding or using mods with the current system. Way too messy.
Does the faction you are trying to sue for peace with have the Proud diplo attribute? This could explain what your seeing.
[quote] Is it really so hard to understand that it should be: (Attack-Defense) times # of Units not (Attack times # of Units) - Defense[/quote] Actually, the 'reviewer' doesn't seem to understand even the most basic game mechanics, so who can really take them seriously?
Friendly bump.
You need to remember the AI is cheating a bit on Hard, so yes it is generally going to be ahead of you in certain areas until mid-game when you can catch up.
Double-click on any unit in the game to bring up it's unit details screen.
Yeah, that could be 21 per member of the group, so a 3-man group would cost 63, etc.
Agreed. Shit.
Pathfinding is still very horked. I hope they're working on it.
Diplomacy is still very, very bad at this point. Frogboy will get it someday.
There is a greater than zero chance we will see line-of-sight rules in tactical combat at some point, as well as terrain based and other bonuses and penalties (maybe flanking?) Frogboy has mentioned these things in other threads as being within the realm of possibility for future builds (I'm not going to find them a link them here, because I'm too lazy.) The problem is, especially with line-of-sight, that to implement some of these changes the Kumquat engine would need
I play vanilla sovs. I play on hard/hard. I play with large maps, 6 total factions, dense monsters, normal pacing, random everything else. I play successfully with various strategies: teching, magic, rushing, conquest, etc. I usually do not city spam, mostly because there are not enough settle-able locations to build cities to consider it spam. I'm sorry you're having problems with the game. Maybe take the difficulty down a notch or
[quote who="Fistalis" reply="11" id="3260426"]Really, then start on a large map with 6 or 8 factions and only build 1 or 2 pioneers and let me know how that goes...[/quote] If you think 3+ pioneers is 'city spam' then this is not the game for you. You are officially trolling.
I think you are imposing your own lack of choice, because every game I play, I play with a different strategy. I also only use the vanilla sovs, which are designed to play very differently from each other. As far as city spam goes, this game definitely does not condone that strategy. If you you want to play a game that requires city spam, load up Civ 3, then get back to me on how bad FE is.
If it would cost you two movement points to move into the tile you are attacking (ie forest or hills, or all moves in the case of a river), that's how many movement points you will lose when you attack. Err...what Chibi said! [e digicons]:grin:[/e]
I love the new hotkeys added to the game for release. Here are some issues that I've found: 'C' and 'U' don't actually work as intended - they don't do anything! If I have unit details open, and hit 'E' to see my equipment (and vice versa,) the equipment screen opens behind the details screen, meaning I have to close the first screen to see the second. I feel like I should be able to 'flip' back-an