mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

Champions get the full XP divided by # of champs in a group. Non-champion units always gets 50% XP each. For example you have an army with 3 champions and 3 non-champions and they win a battle which yields 100 XP. Each champion gets 33 XP. Each non-champion gets 50 XP. Then, XP bonuses get applied on a per-unit basis.

21 Replies 26,105 Views

Since they are a magic tree unlock, shouldn't they cost crystals to train (instead of influence?)

8 Replies 21,117 Views

[quote who="moltobenny" reply="20" id="3267669"] For action/arcade (Asteroids) and RTS (StarCraft II) I like 'em as lean as possible.[/quote] I generally agree, but Rise of Nations was a great 'baggy' RTS.

24 Replies 26,200 Views

[quote who="Szasta" reply="15" id="3267919"]Frogboy, if you want my save file (large map, nearly full of cities), let me know where I can send it. Interestingly, I fired up a new game and was unable to reproduce the issue from within that game. Going back to my first save game though, I can reproduce the issue every time. That will make it trickier to find i bet! [/quote] It's easiest just to post it in a Dropbox account an

67 Replies 104,386 Views

[quote]is there any way to decrease the amount of mountain terrain in random maps?[/quote] Play as an Earth Mage and cast Lower Land to your heart's content.

5 Replies 3,358 Views

A couple of ideas for AI diplo traits: Underdog: will make better deals and have slightly better relations with lower power factions. Also will tend to rally factions against the higher powered factions in wartime. Overlord: basically the opposite. I would would definitely love to see more power struggle type mechanics in the diplo area of the game.

23 Replies 16,310 Views

[quote who="Frogboy" reply="47" id="3267074"] We use these words to describe particular ecomorphs because they're familiar to us. [/quote] Instead of words you should only use abstract symbolism to represent objects in your game and remove words entirely. I'm offended by words, and the core representational concepts of fantasy-reality they represent. [e digicons]:pig:[/e]

185 Replies 533,689 Views

I believe there were many problems occurring because of simultaneous moves, most notably AI factions (including monster faction) not being able to 'interact' well. I could be wrong, or there could have been more serious things going on as well.

122 Replies 19,675 Views

[quote]Reduced the amount of monster placed arounf the players starting location slightly[/quote] Not on Dense setting I hope? [e digicons]:([/e]

157 Replies 111,602 Views

Sure! Let's make the game more bland by making everything the same!!!!! If we nerf the Juggernauts just enough I won't fear them if I face them, or my enemies won't fear me!! Ridiculous. Leave 'em be.

74 Replies 247,978 Views

[quote who="DeadlyJulia" reply="8" id="3265913"]The problem is that I have 40+ heroes now and they alle at up my xp . But ir get you point, god-like heroes shouldnt come as a package of 5+. 1 or 2 is enough. A: Get rid of xp divison + reduce the amount of heroes! B: Keep the division + reduce the amount of heroes! Maybe indeed B is the better option. In any case we need fewer heroes. [/quote] No. [e digicon

17 Replies 31,738 Views