Well, I know they actually got ApplyToTile working (somewhat) in tactical for FE. Apparently there are some major holes in the system. I'm going to have to post a vid with what's actually happening with this spell. It's making me laugh.
mqpiffle
There is some wonky behavior happening with this code: TacticalUnit ChanceToLoseNextTurn Slipped &nbs
It's not released yet. Uploaded Aetheria Astrnomicon myself. I'll put IFC up later. [e digicons]:thumbsup:[/e]
Aetheria:Asronomicon v.51 for FE 1.02 now available. v. .51 + fixed a potential crash with the Triage spell + fixed a potential divide-by-zero situation with the Smite spell
[quote who="Murteas" reply="15" id="3277649"] Sorry to use your thread mqpiffle.. [/quote] No...it's good! This is a great place to discuss spell effects issues.
Are you planning on doing any spell work this time around, Murteas?
The community is what has kept me coming back to SD since I bought WoM two years ago.
[quote who="Bobchillingworth" reply="17" id="3277283"]AI improvements[/quote] This is the key. The AI is still *too* specifically weak. It needs to understand how to counter a high-damage, low-defense, low-initiative unit. The best AI's work because they know how to counter.
I started with Life because it is by far the weakest 'element', magically speaking, except growth and shrink which shouldn't even be life spells imo.
There is a lot of balance that needs to be done, for sure. Always looking for feedback. In most cases I try to combine other spell factors (casting time, cool down, mana cost, range, etc) to balance the effects of the spell. So yes, the effects might be greater, but hopefully there is a significant cost associated with it.
I will add the footnote that these spells are intended for the player's enjoyment and that I have no control over whether the AI will use them intelligently or not.
Advice taken. Will be in the next update, thanks!
Rise of the Magi v .952 for FE 1.20 <span style="color: #ffc
[quote who="Cikomyr" reply="6" id="3275945"]Although if your city naturally expand toward a river or a forest, the choice to expand there will open up.[/quote] I don't think so.
v.3 is live for you to enjoy!
That's the one!
Note to self - don't submit changes on saturday evening [e digicons];P[/e] Hopefully it will be up sometime today, although it's a holiday here in the states, so we'll see.
Abilities need to be split up into spell-like abilities and mundane abilities. This would reduce or eliminate some of this nonsense.
I also think it's a bit odd that there's no opportunity to counter Strategic spells.
I believe one of Magnar's spells gives mana with a counterspell. Look to that for inspiration.
shhhhhhh.... [e digicons]:ninja:[/e]
Version 3 has been submitted. I'll let y'all know when it's available!
Preview of part of v. 3, hopefully to be released soon:
Improved Faction Colors v. 2 is now available on WinCustomize . Enjoy!
[quote]Do I have the order of the Dragon correct. (by power) 1. Ashwake 2. Clambercoil 3. Storm 4. Fell[/quote] Check the Monster Manual for a complete description of the Dragons' power.