mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

Here's a preview of my new icons. Each element has its own color scheme, and each element combo will have combine colors from each scheme. Let me know what you think.

169 Replies 442,497 Views

I'll get that fixed ASAP. Thanks for the heads up. BTW for the next update I'm working on updating the icons and paintings for the spells I've made so far. They're going to look pretty drab and uninteresting because I'm no artist, but at least they'll be unique enough that you can tell them apart visually. And maybe there will be a new spell or two thrown in for good measure.

169 Replies 442,497 Views

I've discontinued uploading anything to WC because of the seemingly random wait times for mods to get approved, while some folks have bypassed this approval system. Ridiculous.

38 Replies 94,728 Views

There needs to be a truly comprehensive guide as to the modding capabilities of the game engine. Kael wrote a similar guide for Civ V, but not his own game. Kinda makes me scratch my head a bit. FE as it stands now is definitely not what I would consider mod friendly.

96 Replies 315,321 Views

Monk (and probably militia) has blunt attack and the ob golem has no armor for blunt. Not terribly surprising that they won.

6 Replies 5,924 Views

You can do BattleAutoCastSpell from a trait. Look at the Amarian blood trait.

12 Replies 10,837 Views

Sorry, I thought you were adding this to bows, but that wouldn't work either. Have you tried making this into a level-up trait?

12 Replies 10,837 Views

v .60 released! Download here . [quote]v. 60 + Added six new spells this update: Ice Floe Water 3 Tactical Cost: 34 Cast Time: 1 Range: 0 Radius: 5 Cooldown: can not stack A thin ground cover of super-slick ice emenates from and covers the ground around the caster. All creatures caught in the ice suffer movement reduced to 1. It also makes melee combat somewhat chaotic

169 Replies 442,497 Views

I will take a look at these and see what I can do for the next update. Really nice ideas... If you've been playing with AA I would love some feedback, especially balance-wise.

169 Replies 442,497 Views

FWIW - after a bunch of testing and tweaking, it seems like the TacticalUnit effects (prone, lose turn, etc) don't play nice directly with ApplyToTile. I've found a pretty cool solution for the ice spell I'm working on however [e digicons]}:)[/e]

6 Replies 4,514 Views