I have always thought their decision to have two vanilla sovs with the same profession was a bit lazy.
mqpiffle
I still think champions should get a raise as they level, something on the order of .2 gold per level.
You may see this in an expansion, but I doubt you'll see this as a feature in vanilla FE.
Frankly, I wish there were a random leader option at game startup. I like playing any of the vanilla sovereigns.
+/- 60
Not being able to use items in the trade window is a disappointing oversight.
Click on the Air Altar and see which city it connects with. It's not about the outpost.
It might behoove you to post this in the Support forum. It will never get seen in the General forum. Also, posting your full machine specs will help the support team.
Yup they are additive, like all of the other trait upgrades. It would be nice if they have the little 25% > 50% deal that they implemented in the building list UI.
[quote who="Lord Xia" reply="11" id="3253092"]How is adding armor to miltia dumbing down the game? I can't that line of logic to make any sense.[/quote] I'm just playing devil's advocate with this one (maybe going a bit too extreme,) but I do caution against making the standard militia too good. I would much rather have the AI be good at leaving some units home early game and also be able to employ a rush strategy against the human to force me to have to defe
[quote who="Heavenfall" reply="5" id="3252079"]I think the precise problem armour on militia would ease is rushing AI cities early-game with your champions as soon as you meet them. Often the AI is out adventuring and has no real army to defend with.[/quote] The human should be able to do this to the AI, and the AI should be able to do this to the human (on higher difficulty levels.) Fix the AI, don't dumb-down the game.<
You may want to post this on the support forum, or better yet send the boys and girls at SD an email.
Screenshots would really, really help here.
+1 to all of this. Ok, +1.5 [e digicons]|-O[/e]
[double post]
[quote who="Chibiabos" reply="2" id="3252602"]I've had problems with unarmed units, such as Pioneers and the noblewoman you escort for a quest, appearing in the front with actual armed and armored units in the back :/[/quote] Yeah I had the noblewoman appear in the front ranks as well. She was promptly eviscerated. It was pretty cool.
That's why you zoom out, angle, move the map before you hit the spell hotkey. Also, right-click releases the spell from the cursor if your not happy. I guess I disagree that edge-scrolling is a must-have issue.
You guys know about click'n'drag, right? Edge-scrolling is so 1990's... [e digicons];P[/e]
Supposedly Frogboy changed the AI so that if you select higher level world difficulty the wild things would be more likely to invade your territory. If that's not how things are working then it may not be working as intended.
Great wolf with three wolf packs should be medium. They can wipe out an early army.
I've also noticed that spiders like to beguile ranged units, while the effect of beguile only works on melee units.
[quote who="mqpiffle" reply="18" id="3252253"] (unless you always use a sovereign with the wealthy trait to spam cities.)[/quote] Not everybody always finds it necessary to use a sovereign with the Wealthy ability like you do. When you use a sovereign without this ability, and are therefore not able to have four cities at turn 17, growth becomes an insignificant factor because food is always maxed. I'm sorry that your data is irrelevant to many players, but that's
[quote who="Jam3" reply="5" id="3251691"]Well mountains have sure changed in .99 allowed 1 square per turn movement over them and the ai not only moves over them but apparently has taken to constructing cities into the mountainside and roads go over them as well [/quote] I think this might be your mod because I haven't seen this behavior.
Requires Town.