mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

[quote who="Lord Xia" reply="11" id="3253092"]How is adding armor to miltia dumbing down the game? I can't that line of logic to make any sense.[/quote] I'm just playing devil's advocate with this one (maybe going a bit too extreme,) but I do caution against making the standard militia too good. I would much rather have the AI be good at leaving some units home early game and also be able to employ a rush strategy against the human to force me to have to defe

23 Replies 6,053 Views

[quote who="Heavenfall" reply="5" id="3252079"]I think the precise problem armour on militia would ease is rushing AI cities early-game with your champions as soon as you meet them. Often the AI is out adventuring and has no real army to defend with.[/quote] The human should be able to do this to the AI, and the AI should be able to do this to the human (on higher difficulty levels.) Fix the AI, don't dumb-down the game.<

23 Replies 6,053 Views

You may want to post this on the support forum, or better yet send the boys and girls at SD an email.

8 Replies 2,768 Views

[quote who="Chibiabos" reply="2" id="3252602"]I've had problems with unarmed units, such as Pioneers and the noblewoman you escort for a quest, appearing in the front with actual armed and armored units in the back :/[/quote] Yeah I had the noblewoman appear in the front ranks as well. She was promptly eviscerated. It was pretty cool.

10 Replies 4,326 Views

Supposedly Frogboy changed the AI so that if you select higher level world difficulty the wild things would be more likely to invade your territory. If that's not how things are working then it may not be working as intended.

1 Replies 3,529 Views

[quote who="mqpiffle" reply="18" id="3252253"] (unless you always use a sovereign with the wealthy trait to spam cities.)[/quote] Not everybody always finds it necessary to use a sovereign with the Wealthy ability like you do. When you use a sovereign without this ability, and are therefore not able to have four cities at turn 17, growth becomes an insignificant factor because food is always maxed. I'm sorry that your data is irrelevant to many players, but that's

27 Replies 14,395 Views

[quote who="Jam3" reply="5" id="3251691"]Well mountains have sure changed in .99 allowed 1 square per turn movement over them and the ai not only moves over them but apparently has taken to constructing cities into the mountainside and roads go over them as well [/quote] I think this might be your mod because I haven't seen this behavior.

73 Replies 261,273 Views