mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

My 5 modding changes: 1. All InternalNames should be 100% modifiable through the mods folder. Currently some InternalNames (like TechsDef) are not modifiable using a file in the mods folder. This harms modding because end users will be much less inclined to install mods which overwrite the core game files that involve more complex installation procedures, or re-installation of those files every time an official patch is installed. It also makes bug h

51 Replies 124,245 Views

[quote who="Kantok" reply="1" id="3329286"] It's also worth pointing out that Frogboy emphasized low hanging fruit. The easier, resource wise, a requested change is the more likely it will be to get implemented. There is no budget/time for large scale overhaul. [/quote] Please read #2 above.

51 Replies 124,245 Views

As per Frogboy's request , I'm creating this post so that each community member may list up to 5 items related to modding We (read Modders) each would like to see implemented by Stardock. 1. This does not mean Stardock will ever do anything about making fundamental modding changes to their Elemental franchise. It should simply be seen as a wishlist of things We would appreciate from the d

51 Replies 124,245 Views

[quote who="Frogboy" reply="30" id="3329019"] Quoting Heavenfall, reply 27 It is depressing to see that the many reports of issues have gone unnoticed. I'd gladly write some concise suggestions for how to improve the available tools and the /mods/ folder, but let's look at the process shall we? Step 1. Make reports. Step 2. Most of it doesn't get read. Step 3. Devs only look for bite-sized bits with "a lot of impact". S

80 Replies 223,939 Views

[quote who="impinc" reply="24" id="3328870"] I've stopped modding altogether, mainly because of the frustration of modding. Nothing really got fixed since WoM modding wise, and it's just too damn frustrating to mod for. In fact, it kind of killed my desire to play the game a little bit, which is a shame because FE is way better than WoM.[/quote] Miss having you around. You really added a lot to the WoM modding culture. Hopefully we can get SD to actually care

80 Replies 223,939 Views

Or will you force me to spend more nights ripping my freakin' face off because I want to change one freakin' number but instead of just changing the freakin' number and placing the file in the mods directory I have to change thousands of lines of code just so that one silly freakin' number reacts well with the rest of the freakin' game but I can't? [e digicons]

80 Replies 223,939 Views

[quote who="Furibar" reply="18" id="3327463"]Btw, the Tireless March "new system" has been extended (by SD in FE v1.3x) to the spells giving the target the ability to cast Fireball and Heal (for what I've seen in the code).[/quote] Not exactly. Only the sovereign can cast the spell. I suspect they're using that unlock as a limiter somehow, but I can't really wrap my head around it. I suspect it has some hard-coding involved.

26 Replies 24,649 Views

[quote who="Ashnal" reply="163" id="3325084"] So I found a slight problem with Avalanche. It says the target needs to be next to a mountain. Problem is, All "Mountain" terrain tiles are surrounded by impassable "Mountainside" terrain. So basically, either make the spell usable 2 tiles from Mountain terrain, or within 1 tile of the Mountainside terrain.[/quote] Just caught this post. Thanks for the feedback, I'll see what I can do.

169 Replies 442,366 Views

[quote who="Furibar" reply="166" id="3326790"]Considering that you introduced a x2 global mana cost (good balance for the entire spellbook, I have no problem with that), maybe we should try to help the AIs to increase their mana pools ? Or do you think that, even with 5x more mana, the AI would not change its behavior ?[/quote] It's coming in the next update... [e digicons]}:)[/e]

169 Replies 442,366 Views

This may be a bug. Screenshots and save games would be nice. There is no xp 'penalty' per se. The xp the mob gives to champions is divided equally among all champions, then unit modifiers are calculated. The xp the mob gives to trained units is always 50% of the mob's value for all trained units, then unit modifiers are calculated.

18 Replies 12,602 Views