mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

The problem is (XML wise) I don't think there's a way to only target a non-sovereign champion, because the sovereign is a type of champion. edit: nevermind, not a problem

17 Replies 66,332 Views

Arcanum is one of the those tragic games that the publisher (I forget who it was) never let the studio (Troika) completely finish. An amazing story, open world, great characters. I would put that high on my list. And Pool of Radiance.

27 Replies 73,919 Views

[quote who="AlienFromBeyond" reply="67" id="3330021"] Quoting Ben Yeoh, reply 55 It's clear that moddability to the extent that they expect is not going to be happen, simply because it takes too much effort to support that kind of flexibility from just a bunch of XML values. But Civ5 modding is the same and look at how much more interesting the modding scene there is.[/quote] Two words: Derek Paxton [e digicons]>_>[/e] He wrote the official gui

80 Replies 223,939 Views

What gets me is that SD supposedly uses the same tools we do to develop their content for the game (except for the excel XML parser.) It seems to me if they had just invested X labor hours into making those tools more efficient, they might have saved X*2 or X*3 labor hours in developing content for the game. And the modders would be much happier to boot. Maybe I'm looking at it backwards or from the wrong point of view, but that's the way I see it.

80 Replies 223,939 Views

Tuidjy is definitely a power gamer, meaning he will use all of the 'best' combos to show how OP those combos are in practice. I think his posts and points were better for showing balance and exploit of the system rather than how to play the game.

9 Replies 7,149 Views

[quote]My city population is capped at 100. I have 4 food. I have a growth of 0. I build a garden which now gives me 15 food per grain. I expected my growth to start up again. However I am still at 0 growth and capped at 100. How can I get my town to get bigger?[/quote] The UI doesn't update immediately. Check the numbers once you start a new turn. [quote]Seems to me that expansion is more important than army at the start is that a good assumption?

8 Replies 16,260 Views

[quote who="VRBones" reply="9" id="3329174"] CivFanatics have been running competitions for Civilization since CivIII days. Save/loading in a single player game has always been a problem, which eventually led to mods being developed specifically to play these types of competitions.[/quote] Unfortunately, we currently don't have the ability to mod FE in such a way.

11 Replies 14,458 Views

[quote who="halmal242" reply="12" id="3329410"] Just out of curiosity where have you found an IF and OR functions in the game's coding? By IF I mean and IF/THEN scenario.[/quote] In reply #6 (the one you quoted in reply #10), I mentioned that in SpellDef prereqs work like 'AND' and in AbilityBonusOption they work like 'OR'. I'm not worried about IF/THEN.

51 Replies 124,246 Views

I've worked with many small business owners that act a lot like Frogboy. They'll talk up their brand and make big promises, but when the time comes that people come out and say "Hey, you said X two years ago, any word on that?" they say something like "You should be happy with what little you have. Time is money. Maybe if you do some work (for free) and present me with some easy alternatives I'll do a bit for you, and you should be extremely happy for it,

80 Replies 223,939 Views

[quote who="halmal242" reply="10" id="3329336"]This is not possible currently as per what Frogboy said about adding some python or other programming language support. Unless I am mistaken this is a core functionality of the base game and can not be changed easily. This also ties into being about to restrict items by a prereq other than unitstat_level. This is all deeply hard coded data that is not easily changed as the repercussions are that you would basically have to recode a large portion

51 Replies 124,246 Views

[quote who="Aerion Istari" reply="7" id="3329321"] Right now my main complaint with modding (other than those things listed above) is that creating new Quests is painful! The XML is cumbersome to figure out how it works and is flaky even when done correctly. But I realize this would probably be a big fix so I'm not holding my breath. [/quote] If you could be more specific I'm sure SD would be more inclined to look at it.

51 Replies 124,246 Views