Grizzyloins

Grizzyloins

Joined Member # 4235141
34 Posts 438 Replies 23,460 Reputation

Man, the thought of all the mods in development & what they're bringin to tha table makes me nearly weep with joy. I myself don't get into the modding side of things much, but I'll be spending hundreds (literally) of hours in tha workshop making maps. I just hope the wildland options are plentiful - diplomacy possibilities (perhaps a couple different ones to choose from), set personalities & individual aggression levels, I know I would love an option

4 Replies 5,053 Views

[quote who="CraigCleg" reply="91" id="3206007"]I think the issue is that Frogboy himself doesn't like tactical combat that much, otherwise he would have picked up on the overwealming support for more complex tactical combat on these boards. It would be more reasonable for Frog to just say that he's not really into tactical combat and it's not the kind of game he wants to make/play.[/quote] it's very unfortunate but I believe he has already said it, but he's a quick

122 Replies 265,241 Views

[quote who="NorsemanViking" reply="5" id="3205972"]quoting post Hi, I like very much 4x games in general, played a lot CIV games, galciv, ... In that respect, FE looks really promising but i'd like to know how does it compares to Heroes of Might & Magic 6 ? - I found HoMM6 lacking depth and i hope this one will be waaay more complex - D You have found the game you're

6 Replies 4,101 Views

When I first read the post it made me think of a 'world bank', one can take a loan (any resource, not just gildar?) at significant interest, if unable to make a payment then they take a mine/resource/outpost or a city or whatnot, if you refuse then they come to collect I like the Trade citadel being on tha map, could make it grow using slaves acquired from the 'debt collection process'. I lean towards wanting to be able to attack the citadel

4 Replies 5,053 Views

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25 Replies 85,204 Views

What if the capitols were a combination of all three city types, then they would certainly stand out. The people that have a difficult time in the start would have their extra defence options as a fortress, mages could concentrate more on the conclave like options, the capitol would be able to tax & grow like a town In 'almost' every instance I can think of, in both reality & fantasy kingdom stories, the capitol is THE largest city in the realm. By being ab

4 Replies 2,773 Views

I normally Ctrl-N until I get a couple food resources to help guarantee my one city will eventually be lvl 5. The new challenge will be can I get enough food to get me my one lvl 5 Fortress (I would spend many starting points to ensure this) - perhaps have some kind of 'Isolationist' or 'Hermit' as an option: building outposts & cities cost 2 times normal gildar - grants plus 3 grain in capitol town/fortress/conc

29 Replies 143,568 Views

I am one of those Christ loving, conspiracy believing, rain water gathering, farm growing, constitution supporting terrorists (labeled terrorist, that is) located in Texas. I frequently visit that nut-job Alex Jones's web sites (PrisonPlanet.com/infowars.com), yes he actually believes we (the world) are under attack by a bunch of lunatic satanist bankers that are bent on bringing about the 'end times' (you know, mark of the beast, one world government,

13 Replies 15,700 Views

[quote who="mqpiffle" reply="1" id="3200930"]I'm especially liking the new look of the spellbook.[/quote] me too & loving the colorfullness of everything, oh & thanks for the story (I needed somethin)

34 Replies 169,639 Views

I got 2nd degree burns from slappin my woman on tha *ss, now that's hot!!!

17 Replies 38,503 Views

That's right, for a mere 1 hour video, I'd give up the urge to eat the legs of your aunts/uncles/cousins/& such, and will openly be against any that continue to commit this genocide against your kind. Now I realize this prolly wouldn't effect a king toad of your standard much, but seriously one must have some care for their fellow slime skins, surely a compromise can be reached. (hope yall are doin well & kickin *ss, we fans on the other hand

4 Replies 2,926 Views

I'd be content with one of those hour long playthroughs of Brad's, those things really get me goin

9 Replies 8,615 Views

"So, I confirmed that I have the latest Beta version, but it seems that none of these changes are implemented. What am i missing?" these are the beta4 changes that will be coming within @ a couple weeks, currently we have beta3 available to us "Also, is there a guide for shortcuts/controls anywhere?" I know of Control/N, which will give you a new starting position if you don't like the one you start with but don't personally know of a 'list' anywhere ye

208 Replies 712,688 Views

[quote who="Alfdaur" reply="7" id="3195124"]I'm just a little sceptical about the river. The river has almost the same colour as the surrounding rocks. Are there others that think the same? Maybe a more fibrand blue would help?[/quote] boy, that's a hard call. Initially I thought maybe a leaning towards green teal color, but perhaps this would be better for swamps/heavier veg areas or might conflict with woodland areas too much edit: or possibly darken the grey o

28 Replies 92,072 Views

[quote who="Draginol" reply="2" id="3193794"]Quoting Grizzyloins, reply 1 we allowed to have any idea on what Beta 5 might encompass? Sure! Things not addressed in Beta 4![/quote] You sir are a scholar & a gentlemen. I thank you to no end for your generosity

48 Replies 150,405 Views

[quote]Stardock is having a pretty good Summer and the good luck continues! Sins of a Solar Empire: Rebellion is a huge hit![/quote] This is always good to hear we allowed to have any idea on what Beta 5 might encompass?

48 Replies 150,405 Views

I too would like the option to raze anything as my tastes are much different than that of my neighbors

52 Replies 136,477 Views

[quote who="RogueCaptain" reply="6" id="3184474"]A readjustment in damage calculations for army stacks. FE's current system measures X amount of damage successfully dealt always equals Y number of units per stack are dead, no exceptions. That includes magical damage too. The problem is distribution of the damage dealt. If I dealt 10 damage against ten units, should two of them always fall dead 100% of the time or should there be a possibly of only one dropping dead with f

65 Replies 176,171 Views

I'd like for the ability to start with an additional gold mine, food resource, metal mine, shard of type, essence, etc. via tha Sov's/Faction's creation options. This would add alot of meaning to the initial city being these things would be why this spot was chosen for the capitol in the first place, and would allow one to 'guaranty' their preferred location while also giving additional ways of specializing in a certain school of magic or building arm

45 Replies 110,581 Views

That soul-contract image at the bottom of HeavenFall's Stormworld post gave me a 'Rumple Stiltskin ?' sort of idea, though we would have to have dynasties reimplemented - Soon after creating your first city a Wildland /demon faction sends you an offer of an item that grants you some special trait in exchange for your first born male child, if accepted the child will be taken by the demon to his ' wildl

4 Replies 3,481 Views

Will this mod work with the summons, ivory towers, & beastmaster mods (the three Seanw3 had mentioned all working together, I think these were the ones)?

1,118 Replies 2,452,545 Views

[quote who="Aerion Istari" reply="7" id="3185227"] It's not something I have put a ton of thought into so there are details to be ironed out and I'm not altogether sure how to balance it as that would be a fairly powerful trait. One thought that occurs to me is to have the caster lose half their HP, Attack and Defense rating - in effect transferring their prowess to their pet. I'm not sure what would happen if the pet dies in combat. Does the caster get their attributes back or is

72 Replies 310,528 Views