Grizzyloins

Grizzyloins

Joined Member # 4235141
34 Posts 438 Replies 23,460 Reputation

I [quote who="TheProgress" reply="187" id="2930804"]Version 1.3 / 1.4 wishlist: AI. AI. Tactical Battle polish. AI. [/quote] I 2nd this & add minor factions at some point ooh.. and maybe militias for city defence

271 Replies 429,250 Views

Keep up the good work guys. I firmly believe this is the most important thread on the forum. (This is half intended to thank those involved & half to help keep the thread active) I don't know if it's appropriate or not to give everyone hear a +1 karma so in spirit consider yourselves each having a bit more chi

80 Replies 280,550 Views

I'm sorry this isn't in line with the post, but.. do any of you know if free-colonization allows for the native americans to use the muskets & horses that are sold to them, I believe the non-free colonization does this. I love helping the 'minor factions' find there glory & can't wait till they are brought back to E:wom/E:fe.

36 Replies 20,717 Views

In all honesty though, I think these contests give ideas to the devs as to what we want & if alot of the submissions were faulty for some reason or another then I have no doubt the ideas behind them will be at the least considered.

23 Replies 28,464 Views

Ok so what happens if you spend as much as ya would on a AAA game on a 'middle class' game like E:FE spending your resources on ai,depth,story-and such while keeping the graphics the same quality as they are? The game could turn out soooo good & the rarity of such a game could really do wounders for sales.

95 Replies 470,977 Views

just the same as single player - yes (I've got my father, brother, cousin, and 2 friends now as one died recently that have played Genghis Khan, nubongas ambition, romance of the three kingdoms, fantasy empires, age of wonders shadow magic, master of magic, kohan II, & others throughout the years and don't understand why this game would be any different when it comes to multiplayer) edit: oh and hotseat too is a must

188 Replies 607,129 Views

The U.S. was formed by alot of religious christians (Good) that wiped out the savage indians (Bad) - judgement was decided by the winner, in fact rarely is the winner not considered the 'good' side with those that lost being labeled tha 'bad'. Tarth attacks me cause I"m weak, Magnar attacks me cause I"m weak - bottom line is I"m the good guy & these A******* are the bad guys I don't care what they call themselves.

58 Replies 40,262 Views

As large as ya can gett'em (100 major factions / 300 or so minor would be nice) edit: I DO want my game to last a year (In real time)!!

126 Replies 191,292 Views

{In hopes of keeping in line with post, this would allow for more time for questing & give more options for those quest} I love the thought of minor factions playing a bigger part in tha game, I believe there should be at least 2-3 minor factions per major (or maybe a slider in world generation wich would allow you to set amount) this would help space out major factions a lil further apart (while making the maps bigger, since I believe there's a teleport then size doesn'

16 Replies 70,387 Views

I too think that the post release support is one of a kind, this is a real gem of a game & will make stardock a fortune as long as they continue to make it all it can be. I for one have more money to throw at tha game, just waitin for an opportunity. Wish I could send another $20 or so ya'lls way to make sure the ai is a 9.5/10 instead of 4/10 or 7/10 (heck, even if it was a monthly charge, heh).

69 Replies 120,708 Views

[quote who="joasoze" reply="70" id="2839427"]How about you leaked the AI code and the designdocuments for 1.1 of Elemental to Wikileaks? You sure would get a lot of free press [/quote] heh, this is great (but then just about everything on this thread is) I would love to be able to ally with the minor factions (but they stay independant), hire'em to attack others or defend your lands, hire units from them, be able to support them with money/goods/items/units (perhap

79 Replies 186,557 Views

Independents take over city, strongest or smartest unit upgrades to 'leader' & becomes minor faction named coinsidingly with the leader's type (gaining diplomacy abilities, possibly limited to one alliance (joins you but stays independant, with the ability to finance their agenda/purchase units from'em/hire'em ta attack foes or defend your lands, etc.)), what units took over said city can then be produced at said ci

35 Replies 89,057 Views

First off I would like to say that this is my first post ever supporting a game & only do so now because I believe this game has the possiblities to provide modders the ability to make 'my' perfect medieval fantasy game, an AOWSM beefed up on steroides with all the bells & whistles. (But I have been playin the game non-stop and reading the journals/forums as is to get a better idea of what to ask for) I love to sit back & watch the world go on a

33 Replies 19,418 Views