I think one should be able to specialize as much as they wish, as long as they pay for it - if you want 3 iron mines then you can have them but that means someone else could be a 'jack of all trades'= 1 gold mine, 1 iron mine, 1 influence tile, 1 crystal tile, 1 shard of choice, and a water resource (river) - so while you had your precious metal it may or may not benifit you in the long run as much as another setup would
Grizzyloins
I still wouldn't mind having somekind of resource selection setup during the faction/sov creation stage - could have something like 6 points to spend: (for each additional item after the first an extra point cost is added, 1 gold mine = 1 point, 2 gold mines equals 3 points, 3 gold mines = 6 points) (All are to be added within 4-6? tiles of starting location) Gold mine - 1 point Crystal mine - 1 point Clay mine - 1 point</
I would like to have multiplayer very much, I've bought two copies of Elemental with 1 more being bought for christmas (all for myself & family), I've got 3 friends and my brother I'd like to buy a copy for but will not until we get multiplayer as this is the only reason they would start playin this or any 4x - a total of 7 copies to be bought by one multiplayin fella, surely this has to add a percentage to the multiplayer polls this same group (plu
Well, I have 3 hours to go before breaking the hundrend hour marker, this game is a whole lot of fun - just hit me that this release date means that several long awaited mods will be out soon too!!
this is great, I'll have to see this again later when I"m not so freakin drunk
[quote who="seanw3" reply="10" id="3245642"]The devs are both thoughtful and enjoy in depth analysis. I have gotten positive responses before. I am largely accredited with making the strongest arguments for city upgrades and no maintenance mechanics. Hope this gets some attention before release.[/quote] Yes
I've seen Garrotte from the ice wildland attacking other neutrals at will as well as one ai faction & then ofcourse me - guess someone p*ssed in his cereal - I simply loved the chaos this guy caused
you need to make sure that the game is sitting idle when you control-n, it will crash if busy changing turns or busy doin just about anything other than sitting there -
I like the one that places 'caves' all over tha map, some simply have treasure, while others have @ 15 or so big bad giant things lookin to kick my tomb lootin *ss (can't remember if this was a quest or random event) - but then again I know I havn't seen even a majority of them yet with my turtling style of play
sorry durnk, please disregard
I was having this problem patch before last, havn't played this one yet, doin so now
"Drinking Growth made him Shrink" - heh, steriods?
[quote who="Kongdej" reply="10" id="3236775"]: Alter regeneration to just provide a massive boost between combat, instead of a slow trickle inside of combat[/quote] heresy
This would be a solve all to late game large map micro management - I always loved being able to turn some of my cities over to the ai, it worked great in Romance of the Three Kingdoms - another great example is the Hearts of Iron series where one can simply drag a box over the desired units/territory and select if you want them offensive/defensive/buildup & such (Perhaps it would require a champion to designate as leader for each area you wanted under ai control -
we could have webbing or 'net throwing' type attacks/shop items to help chase down those that like to run circles (my father will be p*ssed as this is his all time favorite tactic heh, just thinkin about my slaver-horsemen running into a small village 'nettin up' tha harvest maybe a two square throwing distance?
alot of these would help to train new players as well as add spice - when they see something smart the ai has done to them they can 'monkey see monkey do' and love the game more for it - this game is seriously great right now (having lots of fun tryin different strategies) , when's the next vote? (EXCELLENT!!!) - I recently had the change of 'having to play it to wanting to play it'
New Frogboy avatar? (If you think about the way a gator/croc rips flesh from it's victim, then think about the way a frog can jump, then add a pack mentality = 100s of 'land piranhas')
[quote who="GFireflyE" reply="3" id="3220506"]I'm a little surprised that the shop doesn't have an 'exchange' where the merchant is willing to change whatever resource you have into another at some 'fair' ratio (fair for the merchatn......not for you).[/quote] I remember Seanw3 sayin something about possibly making a 'trade federation mod' that would allow for this, not for sure if it's creation was set in stone though
can't remember tha name of it, all I remember is running around through this labyrinth trying to make sure this dragon didn't get me, well that & pixels
[quote who="ddd888" reply="11" id="3216653"](last tier should be still quite weak but at least with some armor pen or decent attack value)[/quote] I would like to be able to make the 'high tier' quite decent if enough resources are spent - your idea about different tiers fits the game much better thanks
[quote who="seanw3" reply="6" id="3216608"]If they want to add defense to militia, why not let them use the latest armor techs? I did that once with some good results. I think the intention is probably to keep militia weak.[/quote] ya, I too thought of this but with the sheer number of militia units givin for defense, a full set of armor seems it would be overpowered even with a huge upkeep/cost - the small bonuses offered by these buildings would allow for small upgrades to the milit
[quote]Fixed the Blacksmith and Forge to provide their bonuses to trained units instead of defending units[/quote] I would lean towards the bonuses afforded by these buildings (& others) being givin to militia, this and/or some kind of tech or building that allows the 'militia' of a fortress to be toughened up somehow (I wouldn't mind an option to upgrade militia units in a city but would cost so much metal and cash up front plus an upkeep of so much gildar for ea
I can't stand roads, quickly leads tha enemy right too me, I could use a road system I manually built/placed but have only the desire to raze the current ones since they rarely help me out
Large, 64 bit large
irrigation (settlers & such?) or maybe a 'create river/stream',create pond/oasis, underground springs type spell