nice, thanks in advance for all your hard work modders
Grizzyloins
Ya I believe there be alot still possible with tha neutrals
I always thought Aow:sm was a beefed up enhanced version of tac battles in comparison to MOM's, seemed like the game was made mainly for this purpose & nearly perfected it.
[quote who="zigzag" reply="1" id="3081864"]Are we supposed to rate the beta as a beta? Or as a game?[/quote] Same here, so I went with 'good', though I believe in a short while the game will be excellent and a short while after that (maybe next standalone) will set a new standard altogether edit: please give thought to neutrals having the ability to spread camps & intelligent ones having diplomacy with other neutrals/factions, I really think th
unless the 'weaker' guy has an injury or is damaged, would the wolves be intellegent enough to go after him?
That's just too sweet..
you guys rock!! - oh & I'm sorry for leaving that huge list on the other post, my woman saw it and said I should've just left ya tha link (dumb*ss) - would it be possible to link these summons to a cities production que? or even replace the normall troops produced, or the militia, and/or other neutral camps
heh, reminds me of a certain someone leading a certain nation, humm... Might be nice if production & cities' moral were influenced by running out of money
The 'Royal Guard' pre-built unit (/name) could be taken out & used for the '4 man' capitol garrison, never seemed right to me to have an entire army of Royal Guardsmen & this way their name would actually serve them justice
[quote who="SivCorp" reply="1" id="3078785"]The assault on Liberty will never end. That is why the US Constitution was written the way it was. It gives the power to the people, not the government. Revolution is a Right, and so is Secession from the Union... And it's looking better every day.[/quote]
Aarakocra Mon 11 Monstrous Humanoid, Medium 1/2 Aasimar (Player Race) RD 92 Outsider (Native), Medium Varies
that was reply #2 quoted there not my reply #4
whew!!, post made my hair stand on end [quote who="DsRaider" reply="1" id="3078507"]The AI should try to out maneuver you so he can get first strike[/quote] first strike ability & counter attack options/traits for unit making would help the whole 'who gets to hit who first' thing by making/adding defensive strategies (I want my kite shield wall to 'hold tha line') - oh and maybe some additional magic resist options for troop making so my 'holding line&#
I'm sorry if some of this is already in or just out of the question, just trying to make the Neutral factions the best they can be for I feel there is still much that can be done here. If I recall correctly E:FE was about making the 'outside world' more interesting, this has been done but.. I think Neutrals should be able to expand to new camps if their population growth hits a certain limit (some should populate quicker than others - Oger/Goblin), the number&nb
8 - I hope the work here never stops 2 - chance to become champions, more units with at least single spell ability, and much much more 5- I would like to see neutrals have strong defense at their camps, would like to be able to have stronger negotiation abilities with most of the more intellegent neutrals so I can be buddies with the ai controlled ogres/bandits/or what have ya without having to enslave them & run them manually (unless I hire/buy a couple units fr
have ya'll thought about pulling out tha ol' D&D Monster manuels? There be a ton of interesting creatures with well thought out abilities (not all, but most/ never liked the square & rectangle looking enemies except for maybe the 'monster chest', looks like a treasure chest but is actually a monster using an illusion). What about an ant liner / ant lion (can't remember tha right name), the little bugs that create a funnel in tha s
Yes..., more spells
I'd like to be able to see my allies territory (makes it really difficult to work together when you don't even know where they are) I wouldn't mind neutral camps (trolls, ogres, spiders, & such) being able to spread & start another lair if the present lair grows to it's limits. Would like some neutrals being less aggressive to your faction over time unless harassed (I'm a druid at heart
"And the one ring to rule them all"
heh, I too thought I bought back in 2010, only no email (unless I deleted it), & no download option for me. I do have my E:wom & Galciv downloads available but no E:FE. I went to the support page & decided I had been drinkin too much to understand what I"m suppost to do. I guess I'll just wait till it magicly pops up.
[quote who="EviliroN" reply="4" id="3065679"] probably 8-10 tiles between new cities, instead of the 7 for more spread and less spam.[/quote] I've been thinkin the cities are too close as well, looks like a metropolis at mid/late-game, I would prefer them be maybe twice as far at least allowing for outposts & roads to play a bigger part
anyway to record it, I'd really love to watch it, but tha woman is demanding my attention at the moment? Might be a karma in it for yus?
I'd like them to have 'militia/guards' as well, and I agree that there be a lot of good ideas here
I was doin some cleaning all day & during my breaks was quite entertained by this, thanks James
[quote who="King_Felix" reply="26" id="3062808"]In my opinion - just make tactical battles look and feel like in AoW:SM. Problem solved .[/quote] I used to think this, now I believe that this franchise will end up with much better: E:wom = making the engine E:FE = making the game 'Next' = all the gooey goodness