[quote who="seanw3" reply="122" id="3126181"]I just hope my drill sergeant doesn't find these forums[/quote] gett'em hooked & you might find yourself living tha easy life, could even get military support on modding FE? Work in progress} Sov trait: There can be only one - The Sov practises in ritualistic sacrifices that allows him/her to gain the power/essence of others by eating there heart (or brai
Grizzyloins
[quote who="Ensais" reply="7" id="3126883"]How does that fit in the idea that the very power of the soverigns is their ability to generate mana and to access the power of the shards?[/quote] Mana Absorbtion - Instead of taking damage the Sov heals the amount of would be spell damage taken, Sov starts off with 10 more hp + 3 per shard owned (maybe +5 for life shards?) and starts with +2 hp regen with +1 additional regen per shard owned (maybe +2 for life shards), Sov is
[quote who="Bellack" reply="30" id="2890610"]Also While the AI is not the best I have been able to make it very challanging with how you arrange the AI factions and the Independant faction. My maps are very deadly. Escpecially with all the new units.[/quote] this is what I had to do as well to get around the bad ai in aow:sm, I would commonly make the underground & shadowrealm 30-50 independent areas where I would divide up one or two factions & make it so that they
what if we attached the amount of summons allowed to the lvl & schools they come from lvl 3 fire/lvl 2 earth mage could have: three lvl 1 fire summons + two lvl 2 fire summons + one lvl 3 fire summon two lvl 1 earth summons + 1 lvl 2 earth summon edit: upkeep could be the same: 1 mana for lvl 1 summons, 2 for lvl 2 & so on? so a lvl 5 fire mage could have: One lvl 5 fire summon at 5 ma
Man this is lookin good, all I could think about when I saw those nice walls in tha tac battle pic, is how neat it would be to have a couple bilistas and/or catapults up there reigning h*ll down on the corrupt forces of Magnar from a distance
-1 move for heavy, -2 move for encumbered, plus init penalties, plus strength & dex?
It's like watchin a movie, anyway we could have an option like that, where we could start off playin, turn our guy loose for a bit, then take back control. Woud be sooo cool!! And would really help someone like myself balance a custom map as we make it
yes, that worked, thank ya
oohhh mannn!!!!, so is this just a Magnar ability or do independants now have population?!?!?
uhm.. I'm not able to see tha vid, all white
[quote who="Leo in WI" reply="33" id="3120600"]Quoting Alfdaur, reply 31Can it then be allowed to attack people in your own borders without declaring war? They are trespassers and as my laws commands, off with there heads! (Or slaves if Magnar!) That sounds like a welcome change. This way you can make a dash over open country, but you have some major risk involved if you get busted. Definitely something I'd like to see milled over a bit by eve
Is it possible to be part of the 'U.N. bloodline' trait: receive practicly limitless amounts of finance to support your party & 'their' agenda, would get bonuses to media coverage (support/coverups), helpfull *$$*$$in*tion$, union thugs with the 'blockaid voting lines' ability, would have greater access to the bigger scope of things that would help you overcome most moral decisions, & so on (anyone ever watch tha movie 'The Whistle Blower'?)</
Truly appreciative yall, brings a tear to me eye & puts a warm fuzzy feelin in me veins. +1 sean, your alright by me nomatter what they say!!
what if each weapon type offered like 3 different abilities, for instance hammers would get: chance to stun, sunder, & knockdown depending on which hammer you went with, one would end up with a large veriety to choose their playstyle from/setup there army with. swords could have counterattack, bleeding, and double attack or whatnot & so on
[quote who="Solam" reply="22" id="3119898"]What is the name of the D&D clone game that is coming out? Eye of the beholder was way cool...[/quote] yes please
I BEG you sir , if the devs don't take in the mod, then please oh please make a simple 'press here to add mod' button for me and the majority of other d*mb*sses out there would love this to no end (we would actually get to play it)
I'm going to keep them coming on the same Reply # so I don't overrun your post
EDITED} I don't know if any of these ar feasible and names arn't set in stone - Sov talents: Mana Absorbtion - Instead of taking damage the Sov heals the amount of would be spell damage taken, Sov starts off with 10 more hp + 3 per shard owned (maybe +5 for life shards?) and starts with +2 hp regen with +1 additional regen per shard owned (maybe +2 for life shards), Sov is unable to cast spells or have enchants Twins
they could get a % bonus to this exp for each diplomatic scenery location tha city has
[quote who="seanw3" reply="118" id="3116675"]though[/quote] *thought :)
ok, did the same thing, only put uncopyrighted in front in the search bar, got several results this way too, I know this is primitive but tryin to help how I can
[quote who="seanw3" reply="111" id="3115884"]Can you think of any place I might get some "free use" pictures to use for my quest mods? I want to make it without infringing on anyone's copyright.[/quote] what I do when I need images is go on google search and put in for instance "Frog images" or "Dragon images", you'll have maybe 300 or so different pics & images of whatever your looking for
will there be a MEGA mod that includes all the major mods for the game (or will they be compatible with one another, they have something like this for Wesnoth), and will (please) it be as easy as press this download button here, for as interested as I am in modding I have no, I repeat no ability to even add the simplest mod but would love to have as many as possible and these sound good. I can't wait to get all the summons to be added to the independent
There any way we could get an option to set the max distance between cities in the workshop/custom maps? I want the 30+/- factions to really have to travel to get to one another, someone said they would like it lowered from 7 to 5 well I would like it increased from 7 to 15, adding even more room for wilderness/independants to grow
seanw3, would it be possible to see a list of all the mods you have coming for certain (and maybe a short description of what they will intell).