Grizzyloins

Grizzyloins

Joined Member # 4235141
34 Posts 438 Replies 23,460 Reputation

[quote who="Lord Cobol" reply="2" id="3047436"]In a game with several players set to challenging, winning becomes something that involves serious skill since the AI will make it a point to work together. That bit worries me a little. In other 4x games, it irritates me that the AI players band together against the human instead of seeking their own best interest. I'd rather have challenging AI be smarter, 2nd choice is bonus to hit points, gold, etc, etc. [/quo

22 Replies 23,416 Views

"(2) AI is too timid to send a major force around my strong point (I don’t have a choke hold) to attack my vulnerable rear city (I have a weak city and a strong city but the strong city is relatively close to their capital and they’re not sending units to attack the weak city because that would leave the capital city potentially vulnerable" anyway for them to treat the sov like they do the capitol? (don't know if this will work, but seems to be sorta the

52 Replies 50,876 Views

[quote who="Edwin99" reply="43" id="3046290"]Quoting Frogboy, reply 37 Having lots of different treaties in the game will give players an incentive to be on good terms with other players as well as allow other players to effectively gang up on whoever they consider a huge threat. Perhaps, an intelligence sharing treaty? So that my sovereign sees enemy units spotted by a friendly sovereign? Perhaps, gaining the services of an allied champion for

55 Replies 50,122 Views

I always thought it would be cool to assign seperate monitors for hotseat, can't stand people watching me play, but love hotseat (would keep us from haveing to leave the room when another plays). Hotseat has always seemed like a good way for people to pull others into a game that they wouldn't normally play (I tell all my friends & family about Elemental, about the love StarDock gives, but few actually look into what's goin on, hotseat allows me to s

6 Replies 6,723 Views

[quote who="Winnihym" reply="11" id="3046029"]Don't listen to Xia; he's lost all his sense of wonder since they didn't include his pwnies.[/quote] Beta aint out yet

16 Replies 35,163 Views

[quote who="pacov" reply="43" id="3045890"] Curious if you have any specific suggestions on what would make it better[/quote] I"m sorry but I"m not even gonna touch this one (I actually did & my post got dced, not gonna do another long one like that), I like the stats in the old p&p books, the darker more realistic side of the Star Wars Univers. "As for the "idea" of tanking. I hate it. Always have. When they added

311 Replies 785,657 Views

this is mostly sarcasm but seriously, have any of you ever seen or read about a 'tank' in Star Wars "Don't worry Luke, there all going to shoot at me!!"? I guess this could be like a jedi mind trick on the weak, but other than that or a captain saying kill 'that' guy fellas just doesn't appeal to me at all. I tried playing wow (got up to lvl 75ish with my pally), but was always an everyone for themselves kind of guy (I never went with the normal setups).&nb

311 Replies 785,657 Views

What if the ai got an additional so many points to spend on traits/bonuses at the creation setup depending on difficulty lvl? This way a hard or elit ai would recieve an additional 10 or 20 points to make the faction stronger off the start, allowing them to have additional 'defaulted' bonuses. I would like the ability to spend points during creation to start with a library/gold mine/iron mine (like in E:wom)/magic node of choice/barracks/and s

55 Replies 50,122 Views

I don't like the hit point boost given to ai units, it just doesn't seem fair/realistic (I couldn't enjoy playing higher lvl difficulties at all in E:wom because of this), I would like to play on higher difficulties but want it to be that they have an extra node/gold mine/iron mine/ food resources/ lvl 2 techs starting off - something that makes 'since' in the game world rather than these goblins are 10' tall now instead of 4' (24 hit points instead of normal

55 Replies 50,122 Views

That fellow in tha pic must've bit into a York Peppermint "It was on December 26th that Fallen Enchantress reached a place where I wanted to play it (over playing SWTOR) rather than having to play it" What hooked ya?

16 Replies 35,163 Views

In Part 4, the responses, we only have the one response ta 'live well & prosper' mr. Empire such & such, would be nice to have different options here, possibly be able to tell them to F off, I hope you die of a genital rash, Your grandkids will never exist, join with me and the 'insert kingdom/wildland' & we'll rull the world, make sure to stay out of my lands, by the way you need to stop this aggression towards my buddies the &#3

79 Replies 170,760 Views

ok, so my family got together & decided to buy my crippled *ss a new computer, only I have no idea which is the best PRE-MADE gaming desktop. so I've come to those I trust with this important decision. I've been looking at 'Ibuypower' gaming pcs & like what I see but really don't have much expertise on the matter. I'm pretty dense so if ya'll could just say 'hey dumb*ss, this is th

5 Replies 32,764 Views

[quote who="Phylast57" reply="36" id="3044979"]Quoting id_est, reply 25 dont believe Frogboy that you can create good AI for this game. He did it for GalCiv2--IMO. Why is that you feel that he could not do so here?[/quote] When he did GalCiv2 there wasn't SWTOR oh & Merry Christmas all

79 Replies 170,760 Views

uhm........................................BETA!!!!!!!!!!!!! Work ethic, must try harder, can the ai hold it's own against 'Ceasar'? (Just watched Rise of the Apes). Does the ai ambush, trick ya, plan a diplomatic backstab, will they send a shuttle to the moon first?, does cutting off a unicorn's horn turn it pink? addiction to games is all good for gamers but you sir are in essence like peter parker, sure you want to have a normal life but you must use your powers to th

10 Replies 24,243 Views

[quote who="GW Swicord" reply="51" id="3044245"]part of a renowned warrior could be a non-magical morale booster or maybe affect charisma for a sovereign or champion who carries it[/quote] When I was a teenager, my buddy showed me some of his dads veitnam 'trophies', one of which was a necklace of HUMAN ears he obtained during his stay over seas (had at least 12 I remember) edit: sorry if this is 'off' a bit, just don't get many chances to te

53 Replies 57,759 Views

so... heroes able to be captured if in enemy territory.., take out this b*d*ss comin at yus & you get the chance to recruite'em (depending on loyalty/whats offered/time imprisioned), would be nice since your having such a time getting rid of a certain faction's problem hero (perhaps this ability would need to be researched?). This I think would give alot more power to those that believe in turtling rather than rushing, they rush the first time & I pi

53 Replies 57,759 Views

[quote who="Alstein" reply="25" id="3043697"]Too many numbers would be something like this: Saves vs malediction, breath, transport, and spell Dodge, parry, block, dual parry elemental affinities[/quote] Uhm... I don't know, I like most of this.

33 Replies 29,851 Views

diner huh?, wander if a hundred sets of chainmail and axes would appease their appetites (I"m picturing 'Dances with Wolves' when he breaks out with the cases of rifles for tha injuns) - I used to love giving the indians rifles & horses in colonization, with the right settings the Europeans have a very difficult time

33 Replies 29,851 Views

-a senario builder that surpases all others, the aow:sm one was really nice but didn't offer any 'spawning' creature camps & player/ai couldn't produce much of the added units that weren't included in the factions basic setups (alot of content was added for the senario builder that had to be placed before the game began or would never be in the game) -a button to watch my armies be controlled by the ai in tac battles (strategic would be nice too)

4 Replies 16,035 Views

"What about AI's wits? Is changing difficulty level makes it dumber/smarter?" - This is my question as well, nobody likes a cheater (If they do cheat I would prefer it be through a percentage bonus of resources gathered rather than altering the stats of the ai's units), or perhaps they start off with additional goodies next to them or extra techs as this would give them a considerable starting advantage. It would be really nice if different tactics were us

30 Replies 35,680 Views