Glowing_Ember

Glowing_Ember

Joined Member # 4234746
88 Posts 764 Replies 10,050 Reputation

I don't want to change the public pool that much, but as it is, personally i end up using the same few traits in unit construction and i find it quite dull. + 20 capacity +10 capacity +1 attack +2 initiave on ocaasion i put in charge. other than that, it's all kinda meh sure you can build a tank with +1 hp pr level plus the armour boosting traits, but... meh i just don't find very many possiblities to be worthw

5 Replies 4,716 Views

There are some ways the game could take away some of its free form utility in order to give better choices to players. One thing that's been bothering me is the three slots for unit skills. I'd like to suggest that these three skills be divided into 1 faction skill, 1 defensive skill and 1 offensive skill or 1 faction skill, 1 defensive or offensive skill and 1 utility skill. this way every faction could have acces to a unique list of skills

5 Replies 4,716 Views

I love the new way that outposts are captured rather than destroyed. However the system feels like an inferior version of the gal civ2 starbase system. The most eye twitching factor of this is the growth bonus which is infinitely abuseable. There should be alimit on how many upgrades an outpost should have and on how many upgrades a settlement can support for example: conclave: 2 the introvert settlement fortress: 4 the fortress needs to hav

0 Replies 2,244 Views

It would be nice if you could see what the fertile tiles are before you decide if your going to raze a town or not, I never know if i would be better off with a tile location a few over from where the ai built its town. Depends on how much i want to deal with the unrest for occupation. Towns get a really nice bonus from essence now, do any towns get a different kind of bonus from not having essence ?

0 Replies 2,061 Views
Reply to m4-rk in FE Beta

I thought it was really funny. After i found it i kept expecting to find a laser gun or something. :P

27 Replies 10,537 Views
Reply to m4-rk in FE Beta

"mark" was not just snuck in, i have seen it fairly consistently about every 3 or 4 games i play for several weeks now.

27 Replies 10,537 Views
Reply to Essence in FE Sneak Peeks

wait wait wait wait. Essence is beer. Beer is made from grain. Materials are added to grain to make beer. So essence is derived from a multiplier of beer x materials So town location would be: 4 grain, 2 materials, 8 essence. Hmmm

29 Replies 120,722 Views

Its an unfortunate side effect of all the nerfing that ranged damage has been dealt over the course of the beta. Sort of funny too since part of the problem is that the ai has been designing strange unit composition.

21 Replies 6,730 Views
Reply to m4-rk in FE Beta

Its a joke item you can sell for the money. I assume its an inside joke to one of the devs.

27 Replies 10,537 Views
Reply to xml guide? in FE Modding

That Derek. He's such a holdout.

8 Replies 5,480 Views

essence used to be for magic and reclaiming the land plus empowering your heroes early on in war of magic. Perhaps that offers some clue, however it really could be used as any sort of magical resource. I picture th eway they use materials for construcion speed, and grain for population growth. I suspect that essence would continue this trend and work towards expanding your zone of influence, the regeneration of the land and affect your magical resources in some manner. </

66 Replies 162,550 Views

I am only thinking of balancing the bigger damage and hit point potential of a larger unit versus the bonus a smaller unit get for leveling, which is only accuracy and hit points, mayby some spell resistance for equivalently equipped troops.

34 Replies 68,632 Views

Kalin, that is a wonderful summary. Thank you very much. If no one likes the idea as put forward by Kalin, can you please put forward another idea. Let the ideas be like flies, be fruitfull and multiply. Seriously, i can think of so many ways to improve faction differentiation based on the idea of small groups for more traits combined with bigger groups leading to slower xp. It really seems a win win.

34 Replies 68,632 Views

By all means i would like to see some traits only available to small units sizes, and some traits available only to large unit sizes, as well as faction only traits. In addition to this, it would be neat if smaller unit sizes got xp faster than large unit sizes. I think with some rules like this you could make some really unique things in this game happen.

34 Replies 68,632 Views
Reply to 1-tile cities in FE Beta

Big thumbs up to the improve a building option - that will have a dramatic impact on the game and will allow more meaningful choices as to how to specialize a city - for example: do i want to upgrade my lumbermill to improve material production or gold production or weapon production building time

25 Replies 17,605 Views

I agree with you kalin, and i was just trying to suggest something that encourages potg heroes to walk around and do stuff. I've been palying around with the henchman a bit and picking up prestige is so simple it makes the game boring. i kind laugh myself silly looking at 50+ prestige for my kingdom.... now only if the quests didn't bug out and stop working....

22 Replies 12,660 Views