Glowing_Ember

Glowing_Ember

Joined Member # 4234746
88 Posts 764 Replies 10,050 Reputation

Soryy, i guess i don't see what's abstract about what i was suggesting. I was trying to get the option to declare someone as an administrator who takes a personal hand in the running of a city using the current known sysetm in place, without knowing what changes the devs are making to the city section of the game in the next beta. Path of the governor seems to work well in my opinion, i was just trying to present a way it could be improved within the curren

22 Replies 12,663 Views

I am trying to suggest things that add to the systems they have in place. They don't have a vision for the game that includes global xp for all. That is fine, instead they should add methods for each faction to gain xp. At the moment Altar is a broken faction since they can manufacture xp and gold and items at will. The other factions need an equivalent system in place or altar will need an incredible nerf.

22 Replies 12,663 Views

This proposal is meant to address the issue of administrators not being able to gain xp and is a work around for not being able to declare a champion as a city administrator. In addition to the +1 prestige bonus that Path of the Governor grants, the following ability is unlocked: City Governor. City Governor is a skill that using the city enchantment system to apply a bonus to a city based off of the champions skills. All of the champion/sovereigh/henchman's resource

22 Replies 12,663 Views

Is there any particualr reason why the quests altar spawns would bug out after awhile and not trigger after they have been placed by the scroll? reloading does not seem to fix the problem, nor does closing the game nd reloading.

1 Replies 2,971 Views

the sandgolem, dog and wolf charms seem stronger than the ophidian quest and they occure more often. I would hope the ophidian quest would give you someting with a little more oomph than these things. These are what i compare the fragile glittery snake monster too. EDIT: i would like to see the ophidian level up and gain abilities the way a henchman does, and i don't why the golem dog and wolf don't get the same loving.

9 Replies 7,479 Views

I've found a 5/3 start location with an orchard, an apiary, a clay mine and a shard within a short distance. I had to walk aound for 2 turns to find the 5/3 othewise i would have used a 4/3. So there is very much a random quality to it.

21 Replies 20,274 Views

hehe i've been looking for an xml to word converter to filter out the xml there's like 200+ pages to look through for all the info i want to pull on spells, armour, skills, etc. sayinhg its in plain text in the middle of the file is like saying there's the hay, find the pin. [e digicons]:digichet:[/e]

13 Replies 52,624 Views

if there is accidental stompage, perhaps a magic spell to persuade them to walk in another direction would work. Monster Repellent. DEEP DARK BAG WOOOOOODS

23 Replies 9,952 Views

I'm just trying to think the tarth ability through a bit. The differences between the intention and the gameplay since they seem to differ a bit through some bugs that are being discovered. bonus is +3 to attack and + 3 to init when in groups of three or less. So small attack bands are really good. Monsters don't attack your units and heroes. They will attack outposts and cities. so this means to me that I would be able to ru

23 Replies 9,952 Views

Rangd weapons seem to dissapear in the blackhole that is hemchmen - i just lost a crude bow i was lucky to find as well as the lower tech ice staff, which is very frustrating. So no horses, no cloaks, and no ranged items for henchmen.

7 Replies 7,413 Views

Henchman pay for horses but it does not show up in inventory. When fighting a rogue juggernaut abandoned in the wild, casting shrink on it gave it zero attack and zero defence, so it just stood there helpless while i killed it with umm daggers . it had 63 or so attack before i cast shrunk. also, i wasn't sure how henchman are supposed to register for xp, are they a champion class or unit class ? You can edit the

8 Replies 5,916 Views

The quest actually says that the bandit has no money. He can't pay you. BUT. You notice he has an enchanted broadsword. So you start a fight to take it. Probably not a bug, but could be better worded in the flavour text.

5 Replies 6,064 Views

Thanks - that's what happened. That would be a bug wouldn't it ? They recently made the change so that empire/ kingdom opposing buildings would get destroyed when taken over by the opposing type. Perhaps it should do this with 1 per faction type buildings as well.

3 Replies 3,704 Views

OK, i just want to say again, if you don't mind, A monster like the knights, or shrill lord, or umberdrake( big stonelike wolf thing - whatever its called), or demon assassin, should not be within 10 tiles of the square any sovereign starts on. In fact, no monster should be within immediate striking distance. Something week like mites or bandits is ok. You want the player and the ai to have a chance to look around a turn or two to pick the right spot.

49 Replies 113,230 Views

sigh... code to keep the knights in "check" something along the line of ... defend my "base", stay within 10 tiles of it, if i hit my border then return to base. see its not that hard. chase someone for 3 turns, if i don't catch them, return to base... stop whining about hte people complaingin about how the knights are ruining their games. They have a valid point. There shouldn't be ny re

49 Replies 113,230 Views