[.0915] henchman bug and combat bug

Henchman pay for horses but it does not show up in inventory.

 

When fighting a rogue juggernaut abandoned in the wild, casting shrink on it gave it zero attack and zero defence, so it just stood there helpless while i killed it with umm daggers .

 

it had 63 or so attack before i cast shrunk.

 

also, i wasn't sure how henchman are supposed to register for xp, are they a champion class or unit class ?

You can edit the henchman to give them equipment, but when they are trained they show up with just a name change. I suppose there should be no option to edit them at all. It would be nice to be able to pick the henchman's magical traits. Love the henchman. Aid spell seems perfect, not sure about the hurl boulder, seems expensive at 22 mana. I cringe at 40 mana for the earthshock spell but i would use it if 4 enemies were around me, not 3 though.

 

Glad the cating times on the air spells were shortened. Thunderstrike (the teleport lightningt spell) and the lightning strike spell seem about right.

 

In retrospect, doesn't the thunder teleport spell do more for you than the earthshock spell for 40 mana ?


 

5,905 views 8 replies
Reply #1 Top

Henchmens can't equip mounts and cloaks. If you buy or trade it to them it just disappears.

They are a unit class (so it doesn't split if you have many of them and a hero in the same army), but they do get the champion exp bonus.

I believe editing their equipment allows them to start with some decent gear, but since they don't want you to turn around selling those nice gear for a bunch of gildar, they made it so that those equipment don't show up to be traded, basically, it's considered default equipment. Right now, the biggest "problem" with this is that you can equip them with 3 default accessories, and then equip them with the same 3 accessories again by buying from the shop, thus they can use 6 accessories in total and twice of the same ones (letting you get a bunch more initiative or elemental damage).

There's also a weird bug where they would get a default wooden shield for some reason and you have to sell that off for them to use the right shield.

Shockwave has always been like that, and I didn't notice any changes to the other air spells. The only "new" ones I noticed were Aid and Hurl Boulder, neither of which seemed too useful (since you get heal right after Aid).

Reply #2 Top

casting time on the air spells was reduced by 1


 

Reply #3 Top


Thanks for the heads up on the shield bug - i didn't think they had the equipment you edited in.

Reply #4 Top

so have you guys been able to create custom henchmen? it lets me go through the process but doesnt seem to save them

Reply #5 Top

I can make custom ones, but it doesn't always show up. I made like half a dozen design, but only 3 saved and can be built. The other saved, but doesn't show up on the list. There's some weird bug with it. If you are having trouble, try starting by editing one of the defaults (or another of the defaults) and see if it saved. I'm not sure exactly what is doing it at the moment.

Reply #6 Top

Yeah, Goontrooper & Kalin, have been having trouble saving custom henchmen too. 3 attempts and three failures. Had the same trouble with iron golems too (2 attempts, 2 failures, although in a later game the AI was using one of the designs).

Reply #7 Top


Regarding Shrink I have also experienced this error.

Reply #8 Top

lol...thanks for posting this...i was about to post a bug report about editing the henchmen and trading with them. i lost 2 good horses to them -.-'. that should have been DEFINITELY communicated!

hmm....my bug i had, while creating a new henchmen with the editor, that the created unit didn't show in the recruitment list.