just to be a bit of a completionist, but isn't a form of it used in the generation of your "domain" from settlement centres? You don't have anything to increase what the settlements generate, but it's "there". I take advantage of my expanding domain to take outposts whenever possible in game from the ai without declaring war.
Glowing_Ember
Insert cd, humour not found...
apparently they can be assassin, defender, warrior. It does clearly say in the description that they can not use magic - I wish they had a different menu at level up perk select when choosing a path/ class to show this.
also don't forget that once your city etc gets bigger/ gains alevel, you can take the food enchantment off your city etc will not get smaller, although you may lose population, but that only matters when you want to grow the city larger again.
does anyone know if setting creature type to champion and is champion to 0woudl have any effect ? I will try it tonight Champion 0
technically, you are not meant to depend on your garrisons and must train some troops to add to it. But I do feel your pain.
does anyone know if the mage path works for scions ? I keep wanting to write sion. Edit: that would be without purchasing any of the books from decalon. henchman can use th path spells without them but scions don't seem to be able to...
bump
does anyone know why the sion can enter the path of magic but can't seem to use the spells, im curious why I can pick the lightning bolt ability but not actually use it. aeromancy, the one after the xp bonus perk.
Quick! kill the pioneer with the shard targeting unit....
perhaps if some of the later tech options unlocked items like balance short sword, an improved version of the short sword that used more metal it would help lower your dependence on magical items. edit: and make metal more worthwhile to use.
froggy, make it so. EDIT: are there any neutral kingdoms in the lore you haven't revealed yet froggy ? [e digicons]:frogboy:[/e] edit# 2: by kingdoms, I mean civilizations, organized groups that use neither life nor death magic but something else instead.
Parrot you raise an intriguing point, perhaps even suggested an alternative to the tech system you start off with basic tech option available to you. Your fame rises as the game progresses. then fame unlocks a quest, which upon completion unlocks more tech tree options. You can have some choices whether you want tech branch a or tech branch b unlocked, you only get one over the course of the game - perhaps an opportunity later to pick up quests to get missing tech options.
That would be a great use of fame, to pay for unusually powerful summons etc. more options for high level creatures is good.
I didn't realize the ability could not be used again if the casters turn starts again and the protected unit has not gone yet, that is unfortunate. I quite agree with trojasmic that we don't want the ability to linger in effect for too long. I can only make one suggestion for the ability to be really effective but not too powerful. Instead of it ending at the beginning of the protect units turn, it should turn off at the end of the protected units turn. This way I high i
there are several files with all the equipment listed in them, the ones you want to look through are coreitems.xml and corearmor.xml, commonly found in the steam/steamapps/common/fe legendary heroes/data/English directory depending on where you installed it. if your going to mod, you should explore all these files before changing anything
if you have to bump up the levels at which you gain heroes to accommodate the extra fame from wonders, then I think you are looing at the wrong stats to improve. If you are saying the wonders don't give you enough benefits, then you are better off looking at the other benefits - you're idea to add an essence slot to the tower is a great idea I love that. edit: all I am really saying is why add more work, think surgical strike instead.
if I were to manually find the automatic patch button that automatically turns off the automatic patching when what I want is to only manually patch after it automatically patches and ruins my save game file, and I automatically rage and close the game, isn't it natural that I automatically want to do this? (oh never mind....) NOTE: patching does not ruin your save game this is a joke.
I have lost track of the number of times people have said this very thing. I have a two part question: 1) where do you draw the line as a designer between players complaining that "this power doesn't work the way I think it should" and clear decision that the designer is going to stick with what they decided? What do you do when you sincerely believe that the design decision is a correct one, and that people who play the designed game are not used to puzzle solving games/ ro
just to chip in a bit, i'm curious why you want to add so much fame onto the wonders. The only purpose for fame at the moment is to attract heroes, and purchase henchman who act as heroes and are better in many ways). Do you want more than 6 heroes available to the player? because I would argue for less fame attached to these wonders. Every settlement with essence is worth a potential 8 fame, every lair you loot is worth 1, every quest is worth 10 (at least). I find by the time I ge
I think he's looking for the xml defninitions that say when items a race has access to and what the techs unlock.
now if only we could copy heavenfall's brain and use it as a reference book....
no worries people, the frog has said that he can go ahead with new ai stuff now that people are chatting about how easy it is and putting videos up on how they stomped the computer. Now you know who to blame when the ai does it to you after the next update or so. next patch: I predict daggers to be op. and the bludgeon special to get hit with the nerf bat.
I like to beeline for the merchant bizaar to get the fame from building it. Faster gold means bigger starting armies if there were more options in the war and magic tree for resources and wonders then I would consider other options.
pretty sure growth will always work, I routinely use it on my ice elemental summons.