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Glowing_Ember
you can add more essence by upping shard density and world resources.
autoamtic queuing of some things could be interesting in certain situations, perhaps a faction ability, however there are some abilites that only kick in when nothing is being built.
Nono, not needed, some jewish people do in fact eat pork, just not... very... many. i imagine small shards of magic with tents - kind of like a campsite with a fire, only a small sized shard instead of the campfire. You could do a circular pattern or something involving more of these mini shards for wonders.
seanw3 i can totally see that lol i would do it half tent half building as is to do that.
I'm just curious, but has your friend ever played a rogue game ? http://en.wikipedia.org/wiki/Roguelike
umm... i tottally disagree. The more towns you get the easier it is to get the influence points you need to spam the spell...
AbilityBonusOption Unit Air1 my
have another look i edited my post
the only thing i see missing is the following: 2 1 which is inserted right above the tag, under the tag try putting in the spellbookrank tag, i think it will behave then. I'm wondering if the spellbook rank tag serves a dual purpose: a: does it tell the level up system this ability is already chosen.
http://fallenenchantress.nexusmods.com/mods/28 This will put your heroes into defensive mode after they use salt pork, bread or a healing potion. I will add more items to this as I update them.
I always grab one scroll scribe, since i really like using henchmen, and i will grab the crystal upgrade when i am running low on the resource.
yes that is right there are three sources of slow possible that stack.
erased - oh i get it you altered the spell. Nice. I have not delved into the xml as much as you have. I didn't think it would require an internal spell to be called. I haven't seen too many examples of that until yesterday when i found three examples.
Ok it didn't work when i increased the duration. I will continue to try to make it work, but my impression is that the autodefense bonus is being applied by a hidden feature within the combat mechanics.
headscratching... will try it, but that makes no sense...
All i can think of atm is the 1 per faction tag, dunno if that would work for a shop item. or you can create a special resource cost for an item and have a quest grant 1 unit of that resource. That would work. or a building that grants 1 unit of that resource upon construction etc.
Thats' an interesting catch, i'll check it out. apply spell on hit, spell applied when hit, autocast at beginning of combat all use this feature. Perhaps it can be adapted for potions.
By all appearances, this should be working. The hp heal as normal, the particle effect fires off, but there is something missing that makes the defensive bonus not show up. When you defend in combat the bonus appears as a unit enchantment - this is not showing up. I thught perhaps the reason why is the spell thinks the casting unit is the "salted pork" but that doesn't make sense since the particle effect fires off. Perhaps there is some hidden combat code that applies the enchantment eff
I would say mainly because we are only passing data back and forth, we can't call scripts.
Does anyone know if a spell can call up another spell? for example: could i apply autodefend as a unit gamemodifier in the salted pork, or would i have to copy all the code of autodefend into salted pork so that it goes off properly. cast a spell that targets three random enemy units with flame dart. summon three ice elementals to random tiles within a 4x4 zone. In the meantime i will just copy the code over
umm... you can name your saves. Anything you want to in fact.
To be a little more clear, your need 6 tiles between your cites. Any tile yields on fertile ground will be hidden if they are within 6 tiles of a settlement. The numbers shown on each individual tile represent the sum of the tiles surrounding it. When it comes to placement of your settlement: 1) you need to have a forest in one of the surrounding 9 tiles to build a logging camp, 2) and next to a river to build a pier.
i remember one goofy strategy was to turn all henchmen into mages early on in the beta to max out your summons.
Thank you very much that's exactly what i wanted to know.