Glowing_Ember

Glowing_Ember

Joined Member # 4234746
88 Posts 764 Replies 10,050 Reputation

I did notice, but i'm looking at some other game issues at the moment - will come back to this. I think the most important addition of this tag is that it gives you a mechanism to end the spell easily, just like an essence using enchantment. It deals with the duration requirement i pointed out to end a spell automatically. Props to stardock. [e digicons]:beer:[/e]

20 Replies 82,479 Views

pariden has few great advantages - they need time and massive amounts of crystal to get going. Let them have this one.

27 Replies 19,722 Views

well, as i grumbled about hen th spell was first made, all you had to do was point your finger at a point on the map and say i want to go there - cast the spell, and run like the devil down your road. Now hey changed it so that in an enemy domain you can't use roads. So that balances it out quite nicely.

27 Replies 19,722 Views

when they say that assassin is "broken", i would assume they mean, a hidously broken overpowered damage dealer, not a broken unit that does not work as designed.

6 Replies 3,959 Views

Oh dear god i have to share this .... Brony 2363 up , 980 down Fans of the new G4 My Little Pony show "My Little Pony: Friendship is Magic". Mostly refers t

39 Replies 125,356 Views
Reply to i facepalm in FE Modding

Thanks i'm going to print that info.

3 Replies 4,198 Views

i opened up the ginsu mod because i was curious to see how they were added in. I was struck by the simplicity of it. It made me realize that if i wanted to add something to core items i didn't have to replace the whole entry. Any items I added in would just be appended to the main file, so to speak. That seemed very counterintuitive to me lol - assumed the whole entry would need to be changed to include only one fix. But then in retrospect, that wouldnt be very mod friendly would it

3 Replies 4,198 Views

well, for example i have noticed that the summon ice elemental spell on henchmen is tactical only - so in that case, you really need that + level bonus on the summons if your going to use it a lot, but you dont get as much bang for your buck as you wold like out of it considering how many skill level ups you put into it. Also it's not clear from the spell description how much extra damage the summons gets per level (generally one or two points).

3 Replies 2,540 Views

hehe thanks guys. shame on you heavenfall, -1 karma for lack of dependability.... yeah.... rofl go get some sleep heavenfall lol. interesting. I wonder what the possibilites are for the selection criteria tag. never enough time, so many details to get sorted out to make things working just so. Oh well, it's nice that the answers open up more questions and possiblities.

7 Replies 3,500 Views

I found this happens a lot. Usually when the city has just been bult. As you yourself found out, you can cast on a building to target the city. It mostly has something to do with the way the interface updates - meaning you generally have to click a new turn to fix it.

5 Replies 2,491 Views

I find the ai has an uncanny ability to sneak around just outside my fog of war and then suddenly run into an undefended city and kill it. Sigh. I'm getting paranoid to the point of putting a 2 layer row of outposts around my town to give decent view of whats happening around my settlements.

24 Replies 65,777 Views

Nice. This is very similar to something i wanted to mod, but my modding is happening at a slower pace than i originally intended.

37 Replies 109,295 Views

If the bonuses you received from your sov's profession improved with timewould you want the improvements linked to: a ) the level of the capital city, or b ) the level of the sovereign, or c ) specific techs unlocked in the civ, war and magic tech relative to profession in question. please feel free to add. I'm going to mod bandits first, then we will see from there.

0 Replies 3,425 Views