Well all I've gotta say is I'm enjoying the hell out of this game with world difficulty insane and AI expert. Fun stuff.
AlLanMandragoran
Oh Nellie! My bobblehead voodoo doll finally worked.
Always enjoy reading these journals!
Derek - it is possible to put something cheap in the build queue and then reorganize the queue with a more expensive item in front. When doing so the mouseover gildar cost to rush still reflects the original cost - it does not update based on the reorganized queue thus can be confusing to the player.
Derek - just took over an enemy city and it had more than 9 defenders (militia plus the stack inside). However, it only allowed 9 to defend and when I won that battle, I took it over without having to fight the remaining defenders.
Derek - it looks like the Lurk spawned by a Touch of Entropy kill does not enter the initiative queue. He just sits there like a knucklehead. I saw a similar thing in previous build when I summoned an Ice Elemental - never entered queue.
Hi HF - Diggin' the mod man! Checking out the new Lizardmen faction. Unsure if this is a bug in the mod or just a consequence of the mod itself. My hero Dosia is riding a Mire Slag and I know that thing is big... but whoa, check out the cloth map. Just fyi in case it's something you can fix. Save - https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0952/0952_Stormworld_Li
Derek - unsure if intended but if Wither is cast on strategic the visual effect does not reflect in tactical. The actual spell effects exist - just not the visual.
I prefer voodoo dolls. I have a Derek penguin bobblehead model that I try to persuade via xml audio. It isn't working - but I'll keep trying.
[quote who="Publius of NV" reply="2" id="3228415"]In my current game I see a slag, but it does not have the icon above it that indicates a lair to be raided. A few tiles away there is a forest drake, and it does have the icon. Are you sure the lair was there and disappeared, or was it that the lair was never there?[/quote] You could have a good point - do Slags have lairs? I need to look for that.
I've noticed a few times now when killing Slags their lairs disappear. No lewtz! [e digicons]:waaaa:[/e] I can do a print screen and save for next time if needed.
Very interesting!
I'd like to see some of those build up diplomacy notices a la Gal Civ II where the AI says "I see what you're doin' thar".
[e digicons]:waaaa:[/e]
[quote who="Murteas" reply="244" id="3227287"]LMy 11 year old and my 5 year old are finally showing an interest in the game because they like Stormworld factions rather than the vanilla ones. They really like the skeletons and shadows and constantly ask me to play those factions.[/quote] Seconded. My 8 year old daugher plays FE too and is in love with HF's mod.
EWOM had a troll warrior with a special that did increased damage to single units, which was deadly to melee heroes. It was like an opposite of overpower. The troll warrior packs were deadly. Wish I could remember the name of that special. Sean or HF - mod that in please! Would love to see some mobs that specialize in hero killing. [e digicons]:cylon:[/e]
[quote who="Frogboy" reply="35" id="3226919"]Kael made air elementals able to fly over mountains this week just by modifying their XML. No code. How's that for insane? [/quote] This sounds like a pick up line. I hope Derek isn't out there using it.... [e digicons]:digichet:[/e] JK
I shoot for a 1/1/1 personally. [e digicons]:troll:[/e]
Yup agree!
Very excited about different AI strategies!
Yeah, confirmed. The -localdataonly for my rig nukes the swamps and forests. QQ - no rivermod for me. I had to reinstall FE to get the shrubs back for some reason as merely removing the -localdataonly did not fix the problem. However, I've downloaded version 1.4h and the game is crashing on the load map screen (right after selecting a sov and qing up a map). Trying to figure out what's causing that. Vanilla is running fine. [Edit] Not quite sure why it's crashing b
[quote who="stein220" reply="9" id="3226256"] Quoting seanw3, reply 6 I will go for that because spiders don't have knees. Or they could have 48 knees if you define it loosely as a leg joint. There used to be a spider-riding lady called Nosmia and she had a bug (no pun intended) where she would regenerate after death and keep coming back. Then I would kill her again for experience. It was a thing we had.
Bam, thank you fellas - that localdata is probably the root cause. I added the localdata at the end of target but forgot to remove after uninstalling the mod. Will remove it tonight after work and see if that does the trick.
Hi HF - for some reason with this mod I'm not seeing forest or swamp graphics on the strategic map (I see them on cloth however). I thought it was because I was running Vista 32 bit so I bit the bullet and upgrade to Win 7 64... have 4gb memory. Just loaded it up same thing. My only thought now is my graphics card maybe can't support it? I can see the forests an swamps just fine in vanilla. Any input you might have is appreciated. Thanks! PS - running full mod including r