Solution is wait for this to be fixed. I was hoping they would be fixing the existing memory leaks....but alas they are adding new ones. Memory leaks are usually a result of hastily done or sloppily done coding. There is no quick fix for that. The game code needs to be rewritten and patched. They need one guy to really be all over the memory leaks and bad coding....they must have someone doing it, but I have never seen a game with so much crashing and memory issues. For all intents and purpos
davidjc_af
Same deal here, just crashes over and over. This beta 1.1 is worse by far. This game has not seen one stable release yet. There is no way this thing will be in an acceptable state for 1.1. The engine and the game are plain garbage. I honestly do no think Stardock has the technical knowhow to fix this game. I will not pass judgment till the official release of 1.1, but I already know they are going to release 1.1 in an unstable state. I have very little confidence that it will be fixed
Not trying to be rude but I don't think Stardock will ever get rid of the memory leaks. Every time I see patch notes it talks about eliminating memory leaks, yet the same crashes happen over and over. I don't really think that Stardock can fix this with the current engine, and that means anything using this engine is something I ought to avoid. I have been just letting the game crash, but figured I drop in and at least let Stardock know that the crashes are still happening with the same frequ
Mounted Combat fixed yet? Do the Devs realize many people are just not using mounts at all because of how annoying it is?
[quote who="Frogboy" reply="121" id="2796035"]The tactical combat is in the process of being redone completely. When I can grovel marketing approval, I'll start putting up screenshots. Basically, the "sides" don't take turns anymore. Instead, individuals take turns based on their combat speed and each "turn" they can either move, start an attack, start casting a spell or start performing a special ability. So there are no longer overall "turns" in tactical combat p
Well 3D Grundge if you keep making quality weapons like this I will keep adding them in. Thing is the shop weapons are getting to be pretty big in selection. Will have to get more creative about how they get in game...like via quest or what have you and add special properties to them. Very good work, makes the game quite a bit more fun with added choices. And they look as good as default weapons..you can't tell they were not made by same people. Some new armors would be
Updated files fix for titan blade in Grundges weapons. It was being given along side the longsword which was not really all that great. So it has been bumped up to top tier tech. VERSION 1.0 CHANGES Staves have a small defense bonus. 1 Def for Staff and 2 Def for War staff Descriptions updated specified 1H or 2H on some questionable weapons <p style="text-align: cent
[quote who="3DGrunge" reply="39" id="2796127"] Quoting Frogboy, reply 37Oh I gotta show the guys this. Pretty cool stuff. Thanks, I hope y'all are enjoying the communities work! Quoting davidjc_af, reply 38Hey 3D Grundge I tweaked the XML and put it in this post https://forums.elementalgame.com/397901 if this is not kosher let me know and I will change it. I just changed an XML and uploaded it fo
Hey 3D Grundge I tweaked the XML and put it in this post https://forums.elementalgame.com/397901 if this is not kosher let me know and I will change it. I just changed an XML and uploaded it for download. And then put installation instructions up and linked your mods and post.
I may get these and balance them for play in the game if it is ok. I will link to here or put your name with it, it would be nice to have your weapons set up inagme so they flowed with everything else. It looks like most of them would be special weapons, either pricy and avilable later in the techs or maybe as quest rewards. The game has the basics for weapons and armors covered but there is always room for special items. It would make the game a lot more interesting to play.
I can tell you that I get FAR LESS OOM crashes on my 260mGTX laptop than my 4870 1GB ATI card on my desktop. The laptop, even though it is much weaker, runs the game far better than my Desktop which is a beast with every other game. The optimization for ATI cards seems piss poor atm.
Dude the AI can instantly pump out pioneers. They are literally like cockroaches. I killed off one neighboring faction. This created a small empty area nearby. I immediately made a pioneer. Before 6 turns could elapse the AI had apparently surveyed the territory and settled like 4 cities there. In addition there were still like 4 or 5 pioneers roaming. It's kinda disgusting. The AI I think cheats a bit to do it that fast and to know exactly where the resources are.
Bumping files updated for 1.09, weapons tweaked much better now.
I got OOM turn 169 Large map Windows Vista 64 bit with ati 4870. I don't know if there is any hope the memory leaks will be stopped.
This should have been in already, I don't use mounts because of this anymore. I cannot understand why it wasn't addressed as one of the FIRST issues for speeding up combat in tactical...it was one of the most glaring issues to begin with. I think it's ridiculous to have to wait yet ANOTHER month to get this fixed.
Well I never use units, just heroes. The adventuer heroes have awesome stats and/or special abilities like crush or vengance.
You can just recast it over and over and it stacks and stays AFTER battle. Got my archer SOV over 200 damage a hit that way. Kinda ruined my game though. But I think that spell is supposed to be temorpary and...really it should not be stackable.
New download links see above Also I am playing through the game now taking notes on armors and weapons and will tweak the files more if there are still problems. I will look at prices next. It might not even be necessary if 1.09 is already balanced. But at least till 1.09 comes out people can play with a bit more balance.
Please make all the "special"traits accurately listed in the unit cards. Also it would be nice that boys and girls had some chance to inherit the traits of the dad OR mother. It sucks because I can marry a special champion with a special ability and it only gets inherited down the same gender line. Really sucks. Also please look at the disparity between Sovs and their children with regen, it sucks because your kids make your Sov obsolete even though you invested a lot o
Ok Aerion I'll put up a diff download link. It should be safe, I mean, my files are safe. And the site is used all the time by these boards.
[quote who="James009D" reply="4" id="2787945"]Have you adjusted any of the costs to make them more balanced or sensible?[/quote] Not really, just the legendary shield it was a 1000 its like 220 now. The armor is priced pretty consistently I did not have to change much. Now if people think some armors should cost more or less then that can get worked in. I always have so much gold in my games, the cost never bothered me. But it can be adjusted if needed, </
New weapon file fixed problem with no speed modifiers being present on some weapons. Need to tweak leather shirt in Corearmor file it's set at 2.2 Defense vs Padded leather at 2.
If you find any problems or find some weapons or armors pointless to use let me know and I will try to work on a compromise
I got it to work in the mods folder. Mod is on the forums. Gonna play test some see how it goes. It should be better. Next I think I'll look into the weapons.
DOWNLOADS Armor Rebalance http://www.mediafire.com/?sombsmmiyh7pydi Weapon Rebalance http://www.mediafire.com/?x6q36ad56q3txyo <span style="text-