davidjc_af

davidjc_af

Joined Member # 4220409
15 Posts 114 Replies 137 Reputation

I have been balancing all the armor and I will do weapons next but I have hit a snag. I copied the Corearmors.xml from the data/sp only folder and edited all the values after planning it out. Next I tried to put the edited file in mydocuments...elemental/units..... and it did not work. Next I tried putting it in the mods folder(mod box checked under options) and it does not change anything. I am starting new games. Of course I know there must be a way to overide the def

2 Replies 3,899 Views

Can we please get a way to cancel movement and REDO moves. I think this is a basic feature that should never have been overlooked. AS it stands targeting the enemy can be quite annoying and difficult sometimes. Say you are an archer and you click on an enemy to attack him but you miss on the click because targeting is such a pain.....what happens? Your archer over multiple turns will proceed to the "X" with no recourse. That unit is basically dead in most cases. And this is not the on

13 Replies 10,445 Views

Also having the no man issue. One of my champs was always losing mana, to the point it would not really regenerate. So I just had to park her somewhere and then she was ok. If you ask me it is something to do with how the "Children" regen mana and health I think it screws up other units in tactical battle so they lose mana. I really don't know but as soon as I seperated the champ by herself and parker her in a city she would regain mana normally again.

5 Replies 5,150 Views

[quote who="SwerydAss" reply="5" id="2782203"]I am still getting the memory leaks as well..... I have 48xx card too maybe thats the culprit. Win 7 64 bit. One thing i notice is a couple turns before the crash that when going between the cloth and 3d maps strange things start to happen. Seems like the same zoom leak they had with Sins. [/quote] I think this is it a 4870 here. But the problem is 4870 and 4850 is a VERY common card.

24 Replies 6,087 Views

Like the title says crashing like crazy here. Same as before. Whenever there iws alot going on in game(later stages) the OOM crashes come faster and faster. That means larger maps will suffer more ultimately because there is more real estate to grow. After turn 200 or so the game is pretty busy and has a lot of buildings and units to display. I get really really slugish performance at this point and frequent(very) OOM crashes. I have autosave set to every other tu

1 Replies 1,491 Views
Reply to Dynasties in War of Magic

I would like to see the faction survive until out of heirs.

23 Replies 78,521 Views

Yeah I have expereinced that spell before. It was off that lowbie imp thing. He just nuked the entire battlefied and everyone died. Sov only had 11 HP no way he could survive. That ability needed a big nerf, it should be late late game ability.

13 Replies 6,570 Views

I went into the game itself and a window pops up telling me to update. I got it to work, I dunno. Try booting up the game and see if it prompts you.

9 Replies 4,081 Views

Thanks man, I guess I just wasted my time deleting all those numbers hehe. I will try this in game now. I included the XML file I made using your code for people who just want to D/L and drop in the mods directory. I made an XML file(I deleted all those numbers lol) http://filebin.ca/owjfbg/CTD_FIXER.xml

10 Replies 6,035 Views

Any way to get a version w/o numbers? I am deleting the numbers takles a long time but I am accidently deleting other stuff, so I have restarted deleting numbers like 3 times out of paranoia I deleted an important line of code

10 Replies 6,035 Views