[quote who="shadowtongue" reply="58" id="2767525"] The elemental fanboys.[/quote] Do not use the "F" word lightly. Even if I concour with falconne, I'd say that is the fastest way to start a flame war. As for me, I'm simply shocked by the amount of people that posted WITHOUT reading the thread. Who has ever said that one AI was better than the other? The intention was never to compare the two AI, but [again] t
divvu80
INTERESTED? YES!!!
[quote who="Raven X" reply="9" id="2766451"] Not Kinder, KENder And they will NOT be in Undead Rising 3.0 . I might hide some elf heads on a stick in there somewhere though [/quote] What? No halfling-flinging catapults??? You, dear sir, are unaware of the potential that light-weight zombies offer to tactical warfare! [Keep up the good work guys! Can't wait to re-enact the Heroes of the Lance chronicle!]
Thank you [e digicons]:thumbsup:[/e] ! Yes, that was strange... I already downloaded from file front, but I'll keep trying the old link, to see if something changes.
[quote who="cwg009" reply="4" id="2766694"]Don't feed the troll.[/quote] Which Troll? If the OP, his "style" is a bit rough around the edges, but I can understand what he's trying to say...
Mmmh it appears I am unable to download... Each time the counter reaches 0 and I click on it, it just begins counting again from 10 to 0. Anyone else got this problem? Am I doing something wrong? [probably yes] Thanks for your work anyway!
He just posted here
[quote who="Charvel1" reply="29" id="2766580"]All this talk about Civ AI vs Elemental AI is pointless. It's not like Brad is a noob at writing AI scripts. Look at Gal Civ 2. Probably the best AI ever written (and that's not just me talking). [/quote] [quote who="divvu80" reply="26" id="2766571"] Now, again, my point was never wich AI is the best, I was pointing out how easily Civ was dismissed as simple, while I feel that, ATM, Eemental is much
[quote who="SapSnark" reply="23" id="2766556"] Q LOL! I'm not uberl33t at Civ, but I NEVER worried about sea invasions, much less the compy absorbing my cities. Sure, they could theoretically, but it happened a total of maybe once every 20 or 80 games. [/quote] Yes... Sea invasion was quite [e digicons]:thumbsdown:[/e] , but absorbing your cities? LOL try neglecting culture and you'll see... Even at lower diff levels! Probably you where just pla
Also, do not forget City upkeep. In Civ the AI has to consider his economy before and after both war and expansion, while in Elemental REXing is the way to go, new city do not cost nothing and are able to produce EVERYTHING your capital does... Except for diplomatic units, but that's a whole different story! [quote who="Tormy-" reply="21" id="2766542"] counter spells later on[/quote] ??? Also, tactic
Please. NEVER lock this thread. Instead keep funneling all the Drama here, to keep the rest of the forum a bit cleaner!
I would like to see global spells requiring more than one turn to be cast, powerful effects requiring upkeep and, derived from the last point, magic "contingencies" [ahem, spelling?] to protect from said effects. It would also be nice to have a personal mana pool on units representing the maximum amount of mana a single channeler can use in a given turn. This would then open the way to "channeler" summons, or summoned units wich are themselves able to cast spells. Maybe even linking s
[quote who="Annatar11" reply="17" id="2766516"] And no, you weren't sounding rude, hopefully I wasn't either as that wasn't my intention [/quote] You made your point perfectly clear and didn't sound rude at all [e digicons]:thumbsup:[/e] . I wrote that because, being not a native english speaker, I sometime find difficult to sound pleasing or sarcastic [god knows I've been accused of being rude when I wanted not]
[quote who="pad152" reply="14" id="2766499"] Don't kid yourself, the AI in Civ4 still cheats, it's just done well enough in a game that's balanced, that players don't notice! [/quote] I assure you, the AI in Civ cheating is neither well done nor unnoticeable. Ever played a "Deity" game ;)?
[quote who="falconne2" reply="11" id="2766487"] Edit: I believe Noble is the "fair" difficulty in Civ and even that's much harder than Elemental on Ridiculous right now. But with a fixed AI Elemental will be much harder, but only because the game is more mathematical and easier for an AI to optimise.[/quote] Seconded!
[quote who="Annatar11" reply="7" id="2766461"] Taking Civ4's AI and somehow plugging it into Elemental will make it fail spectacularly because it doesn't know how to do anything other than build cities, in the simplest terms. It would have no idea how to use a Sovereign, how to go and recruit champions, how to buy gear for them in the store, so on so forth. Same as how Elemental's AI would fail in Civ, since it has no clue about happiness, corruption, etc. [/quote]</p
[quote who="Tormy-" reply="2" id="2766378"]EWoM is a much more complex game than Civ4. So writing the AI for EWoM is/will be much more harder than writing the AI for Civ4. [/quote] What makes you think that? I'm seriously curious... As other have already pointed out that doesn't appear to be the case at all ;)
[quote who="Robert Hentschke" reply="193" id="2766293"]http://www.jaunted.com/files/3/borat_cannes_2.jpg ?[/quote] Mod Him in!!!
[quote who="Moosetek13" reply="1" id="2766093"]How many carbon credits should you be required to purchase. I think you probably waste more time just going round and round, than you can possibly spend on anything useful.[/quote] Jumping in on a personal thread just to give such an opinion is quite trollish. If you do not care for his office (perfectly understandable) just ignore. Now, if you had brought some constructive criticism, I wouldn't say that!
[quote who="Frogboy" reply="103" id="2765685"]We agree with you. It's going to be modified coming up.[/quote] Thank you! A lot!
[quote who="Frogboy" reply="4" id="2765235"] I know that personally, I am interested in having magical duels (Channeler vs. Channeler in a tactical battle where they start with nothing but rather must summon or battle each other) but that's something we'll have to look at for the future.[/quote] High level, hard-to-get tactical spell that locks only channelers units in a parallel combat? It would be a nice way for a magic-heavy Sovereign to tac
[quote who="VR_IronMana" reply="102" id="2765149"] No expert here either[/quote] Where are those damn experts when you need them [e digicons]XO[/e]
[quote who="p22" reply="22" id="2765247"] Now, there is one disadvantage of level 1 cities, and that's that they can only have 2 tile borders.[/quote] Considering that level 1 cities cost you nothing (0, nada, niente ), that's quite a nice disadvantage... Imagine if they also expanded borders lol ;)
[quote who="Jandurin" reply="20" id="2765228"]Anyone know how to make it so that tab doesn't select caravans that are already trading with towns? It's so irritating.[/quote] Sorry but... I think this is the wrong thread for such a question. Anyway no, you cannot esclude caravan ATM. Use space to set their moves to 0 for the turn.