Glazunov1

Glazunov1

Joined Member # 4194303
85 Posts 1,589 Replies 24,096 Reputation

I find the mechanics you mention lack that great degree of detail of oldtime, non-online SimCity, but the game does have some substitutes that are pretty decent. (One of the mods, as I recall, Crime and Leisure, adds and ramps up crime for underfunded areas, and there's a NEXL mod that supplies quadbikes, pedipaths, waterways, trams, and ferries.) It's in any case better than any of the current city sim opposition out there, but again: the key lies in the mods. The game's bland an

3 Replies 17,212 Views

I always preferred setting myself goals and limitations in city sims. There's no good reason after all to play the vanilla game if you don't want to. Play it however you prefer. And if you haven't tried them yet, take a look at all the mods that add to its complexity.

3 Replies 17,212 Views

[quote who="Gandalftheredskin" reply="4" id="3362220"] Quoting Glazunov1, reply 3And no, henchmen can't use books. That is incorrect, at least as of my last game. Henchmen can use the Decalon spellbooks, and make excellent mages with proper training. If I don't play with Decalon as a starting trait, I typically add in a custom AI to shop with.[/quote] Well, that's new. Unless I missed it since I've given up playin

5 Replies 4,878 Views

Right on all points, Glowing Ember. It was suggested quite some time ago (back in FE late-beta) that the tooltips for spellbooks and Decalon be buffed up to include references to one another, so the process was clearer. Never happened. And no, henchmen can't use books.

5 Replies 4,878 Views

[quote who="Campaigner" reply="31" id="3362039"] I bought Puzzle Quest 2 on Steam since it has achievements. If there wasn't a SteamWorks version then what is the incentive to buy it since there is no downside to pirating it. [/quote] Common sense, since you want a developer to have sufficient funding to continue making games you enjoy? Ethics, assuming a willingness to give others value for their own hard work, much as we'd desire for ourselves?

53 Replies 158,760 Views

Actually, I *did* say it more diplomatically. ;) I'm not saying you should have, but none of us are above criticism for personal decisions that anybody in their right mind would call crazy. I just usually prefer not to rake people over the coals for things they've said when I know my own reflection in the mirror is going to whisper back to me things just as outrageous if not more so the next time I need to shave. Each to their own.

32 Replies 116,176 Views

[quote]Summoners are all about the early game. Shadow Wargs are virtually useless mid- and late-game, and the +2 level bonus to summoned creatures isn't bad, but it isn't great either.[/quote] I'd add that with the way summoning is now pretty much a separate research tree with any decent results far off on the event horizon, Summoner is worth very little. To me, it's only benefit is providing a shadow warg from game start: useful if you're running a

21 Replies 34,134 Views

[quote who="Pikosil" reply="2" id="3361955"] I'm just tired of this half-assing.[/quote] While it might have been said a little bit more diplomatically, the point about smaller companies with limited budgets, and where they choose to place their resources, is a valid one. It isn't as though you can always have the game that offers all the depth you want plus great graphics and animation. You have to decide what's more important. If combat screen animat

32 Replies 116,176 Views

Thing is, you need to send some people into tasks as teams, and then you may end up having to balance relationships against skill sets. Plus, it's easier to do certain things together (like hold a feast). But I'd also like some control over who gets what weapon. I forgot to mention that it's very easy to do extremely simple mods, adding survivors of your own (photos plus ratings you supply), and locations, then deciding whether they'll appear randomly in

2 Replies 26,173 Views

Yes, it's a common misunderstanding. We're told it's not a handicap, and that the AI doesn't look, either, but I have my doubts.

10 Replies 12,320 Views

The final scores showing in the game were achieved by blindfolded players. You are of course welcome to try your hand at beating them.

10 Replies 12,320 Views

There was another one up at Gamers Assault Weekly, which got a thread here--briefly. I mentioned several obvious blunders in the text that led one to think the author might not have actually played the game (or played it more than an hour), and the thread was pulled. Really, there's no accounting for quality. Anybody with a little bit of site skill can start up a game blog/mag these days, and make it look professional. And few people really care about what's bei

10 Replies 31,861 Views

Unique battle system? Champions have "unique sets of skills" that determine "how they will govern a settlement"? Once champions level up, you have a choice between skills that help them in battle or in governing settlements--and that's it? The reviewer played a game through *with each settlement type,* and doesn't seem to realize that they can be mixed and matched in any game according to the immediate environment an

1 Replies 421 Views

http://www.zafehouse.com/ I personally dislike any and all games having to do with zombies, and I'm not big on survival titles, either. But this turn-based strategy is a winner. Basically, it puts you in charge of five survivors of a zombie apocalypse, trying to survive in a city until they can get a radio and frequency for a military pickup, or scrounge enough parts to build an escape vehicle. Gameplay

2 Replies 26,173 Views
Reply to Reus in PC Gaming

[quote quoting="post"] Anyone else enjoying Reus? Picked it up a few days ago for 9 bucks from steam, already got 20 hours played.[/quote] I held off posting about this, and now that I desired to do so...someone had the nerve to beat me to it. Damn you to a hell consisting entirely of telemarketers, sir! [e digicons]:O[/e] [quote]My only real issue with the game is that you can't really play it without the wiki open in the background. The depth

5 Replies 27,325 Views

If you want to ask, "Can game designers be guilty of questionable conduct" and then detail that conduct, I'd say the answer is yes--because though it may at times seem otherwise, game designers are very human. But I can't wrap my mind around the concept of a game design itself being "unethical." Ethics is a question of intent, originating in a performer/doer. A game design is by definition a thing being created, acted upon. It has no ethics. Its creators do.

10 Replies 43,781 Views

[quote who="jshores" reply="22" id="3360808"] There is only a cost if you intended to take another weakness. If not, there is no reason not to tack these two on. I rarely take weaknesses except for "Rebels" sometimes. I don't abuse the might/weak freeby (personal choice), but really if I or other players were playing optimally in that situation, you would tack it on every time, and have this bizarre mighty-weak sovereign with +1 attack.[/quote] My point is tha

28 Replies 28,262 Views

Leaving the usual Steam debate (which seems to be percolating up once more) to others: I'd go with DRM-free. I buy it, I should be able to play it when I want, and if it's a singleplayer game, whether it's connected to the Web or not.

53 Replies 158,760 Views