I find the mechanics you mention lack that great degree of detail of oldtime, non-online SimCity, but the game does have some substitutes that are pretty decent. (One of the mods, as I recall, Crime and Leisure, adds and ramps up crime for underfunded areas, and there's a NEXL mod that supplies quadbikes, pedipaths, waterways, trams, and ferries.) It's in any case better than any of the current city sim opposition out there, but again: the key lies in the mods. The game's bland an
Glazunov1
I always preferred setting myself goals and limitations in city sims. There's no good reason after all to play the vanilla game if you don't want to. Play it however you prefer. And if you haven't tried them yet, take a look at all the mods that add to its complexity.
But if you had to choose only one--no exceptions--which would it be? ;)
The manual is old, and severely in need of a revisitng--on many points. Not just that one.
There's no magic crafting in the game.
[quote who="Gandalftheredskin" reply="4" id="3362220"] Quoting Glazunov1, reply 3And no, henchmen can't use books. That is incorrect, at least as of my last game. Henchmen can use the Decalon spellbooks, and make excellent mages with proper training. If I don't play with Decalon as a starting trait, I typically add in a custom AI to shop with.[/quote] Well, that's new. Unless I missed it since I've given up playin
Right on all points, Glowing Ember. It was suggested quite some time ago (back in FE late-beta) that the tooltips for spellbooks and Decalon be buffed up to include references to one another, so the process was clearer. Never happened. And no, henchmen can't use books.
[quote who="Campaigner" reply="31" id="3362039"] I bought Puzzle Quest 2 on Steam since it has achievements. If there wasn't a SteamWorks version then what is the incentive to buy it since there is no downside to pirating it. [/quote] Common sense, since you want a developer to have sufficient funding to continue making games you enjoy? Ethics, assuming a willingness to give others value for their own hard work, much as we'd desire for ourselves?
Actually, I *did* say it more diplomatically. ;) I'm not saying you should have, but none of us are above criticism for personal decisions that anybody in their right mind would call crazy. I just usually prefer not to rake people over the coals for things they've said when I know my own reflection in the mirror is going to whisper back to me things just as outrageous if not more so the next time I need to shave. Each to their own.
[quote]Summoners are all about the early game. Shadow Wargs are virtually useless mid- and late-game, and the +2 level bonus to summoned creatures isn't bad, but it isn't great either.[/quote] I'd add that with the way summoning is now pretty much a separate research tree with any decent results far off on the event horizon, Summoner is worth very little. To me, it's only benefit is providing a shadow warg from game start: useful if you're running a
[quote who="Pikosil" reply="2" id="3361955"] I'm just tired of this half-assing.[/quote] While it might have been said a little bit more diplomatically, the point about smaller companies with limited budgets, and where they choose to place their resources, is a valid one. It isn't as though you can always have the game that offers all the depth you want plus great graphics and animation. You have to decide what's more important. If combat screen animat
Thing is, you need to send some people into tasks as teams, and then you may end up having to balance relationships against skill sets. Plus, it's easier to do certain things together (like hold a feast). But I'd also like some control over who gets what weapon. I forgot to mention that it's very easy to do extremely simple mods, adding survivors of your own (photos plus ratings you supply), and locations, then deciding whether they'll appear randomly in
Yes, it's a common misunderstanding. We're told it's not a handicap, and that the AI doesn't look, either, but I have my doubts.
This is a bit dated, but should help: http://store.steampowered.com/news/10257/
The final scores showing in the game were achieved by blindfolded players. You are of course welcome to try your hand at beating them.
There was another one up at Gamers Assault Weekly, which got a thread here--briefly. I mentioned several obvious blunders in the text that led one to think the author might not have actually played the game (or played it more than an hour), and the thread was pulled. Really, there's no accounting for quality. Anybody with a little bit of site skill can start up a game blog/mag these days, and make it look professional. And few people really care about what's bei
The release is 1.0.
Unique battle system? Champions have "unique sets of skills" that determine "how they will govern a settlement"? Once champions level up, you have a choice between skills that help them in battle or in governing settlements--and that's it? The reviewer played a game through *with each settlement type,* and doesn't seem to realize that they can be mixed and matched in any game according to the immediate environment an
I'm trying to recall if any other creature in the game auto-lends its immunities to the rest of its team mates. If not, this would seem to be a bug. Not saying it isn't a bug in any case, but still.
http://www.zafehouse.com/ I personally dislike any and all games having to do with zombies, and I'm not big on survival titles, either. But this turn-based strategy is a winner. Basically, it puts you in charge of five survivors of a zombie apocalypse, trying to survive in a city until they can get a radio and frequency for a military pickup, or scrounge enough parts to build an escape vehicle. Gameplay
[quote quoting="post"] Anyone else enjoying Reus? Picked it up a few days ago for 9 bucks from steam, already got 20 hours played.[/quote] I held off posting about this, and now that I desired to do so...someone had the nerve to beat me to it. Damn you to a hell consisting entirely of telemarketers, sir! [e digicons]:O[/e] [quote]My only real issue with the game is that you can't really play it without the wiki open in the background. The depth
If you want to ask, "Can game designers be guilty of questionable conduct" and then detail that conduct, I'd say the answer is yes--because though it may at times seem otherwise, game designers are very human. But I can't wrap my mind around the concept of a game design itself being "unethical." Ethics is a question of intent, originating in a performer/doer. A game design is by definition a thing being created, acted upon. It has no ethics. Its creators do.
[quote who="jshores" reply="22" id="3360808"] There is only a cost if you intended to take another weakness. If not, there is no reason not to tack these two on. I rarely take weaknesses except for "Rebels" sometimes. I don't abuse the might/weak freeby (personal choice), but really if I or other players were playing optimally in that situation, you would tack it on every time, and have this bizarre mighty-weak sovereign with +1 attack.[/quote] My point is tha
Deleted.
Leaving the usual Steam debate (which seems to be percolating up once more) to others: I'd go with DRM-free. I buy it, I should be able to play it when I want, and if it's a singleplayer game, whether it's connected to the Web or not.