Glazunov1

Glazunov1

Joined Member # 4194303
85 Posts 1,589 Replies 24,096 Reputation

[quote who="StevenAus" reply="44" id="3249063"]From 0.984 changelog: Monsters that get freed from their lairs by ZOC no longer wander very fair [sic] into the distance[/quote] This needs to be combined with new AI rules, however. Ones that make the AI think twice about plunking down a city or an outpost in close proximity to a lair. Otherwise the shorter leash just mutes the problem slightly, in my opinion, without solving it. Since it leaves the AI

44 Replies 40,617 Views

I disagree with the first point about "disjointedness," which the writer evidently equates to breaking genres. That's not a problem, it's a positive feature. FE adds more genuine RPG style gameplay on a 4x strategy base than any other TBS I've played, and does it well. In an age where games are frequently differentiated by their graphics alone, it's nice to see a developer push the envelope to bridge two genres so well. &

76 Replies 71,252 Views

[quote who="seanw3" reply="25" id="3247986"]I do want MP but all the people that are vocal about wanting it tend to be very rude. There is nothing wrong with being a gentleman on the internet. Let's hope there is some civility in MP.[/quote] Civility in multiplayer. Your imagination astounds me.

49 Replies 103,408 Views

[quote who="OrionM42" reply="9" id="3246430"] Quoting Leo in WI, reply 5 one of the 5 elemental forces: Earth, Air, Fire, Water, Life, Death. Counting fail! Yeah, I realize there really are only 5 different shards. But a newb may not get that. Yes ! ... But leave the count at 6, and just add a simple sentence to the Gameplay Guide that says: " Life shards may be transformed into Death shards, and vi

14 Replies 65,808 Views

[quote who="KingHobbit" reply="25" id="3246259"] The problem with the first to build, even with the refund is the colossal waste of time. Some of those 1 per game buildings take for ever to build, who cares about the refund, give me back the time.[/quote] The whole idea is that you're in a competition with the other players for these buildings. If you don't want to compete and take a risk that you'll lose, you shouldn't try for the build

42 Replies 98,466 Views

[quote who="Trojasmic" reply="10" id="3246104"]You guys want every faction to be able to do everything. Forget it. That's not fun. Maybe Stardock will add a Sandbox mode so you can pick all the overpowered traits you want. Altar and Kraxis need to be able to have their champion recruiting advantages over the other factions. That makes them unique. Remember all the whining about how the factions weren't unique enough and now you guys are asking that

35 Replies 104,999 Views

Thing is, it still leaves the game mechanism in place, so you can't build something that someone else is building. Which just seems counter-intuitive, like the "you can't see or interact with any features on the map unless you research it first" part in WoM. I'm still trying to figure out what's wrong with letting multiple factions research a one-of-a-kind, giving a partial refund in gold and research at a single city if someone beats you to it.

42 Replies 98,466 Views

[quote who="Heavenfall" reply="3" id="3246105"]I'm fine with keeping the units if we pay for them. Maybe even a choice where we pay for the champion with, or without, the mobs.[/quote] Would be nice, if the price was steep. [quote]I asked Derek to leave the companions with the heroes and he told me to "go take a flying flip at a rolling donut".[/quote] I hope you asked him for cinnamon, or at least one of thos

8 Replies 3,602 Views

I've tried off and on running Natural Leader and Betrayers, together. Yes, you do get a ruler focused on acquiring champions, but you also end up losing options for other possible traits. It's not super powerful--in fact, it's pretty hamstrung, since you have to run up the magic tech tree to grab the various heroes techs--if you don't, the combo is ineffective--and that takes time from the main civ tech tree, which is easily the most powerful of the three.

6 Replies 5,225 Views

[quote who="JMiddleton" reply="11" id="3245519"]The current implementation forces you to make choices about your research path. The one-per-world buildings are powerful and worth pursuing but, if you want them all, you'll be way behind in military research![/quote] Only with respect, we're not discussing in this thread whether one wants the Merchantcross Bazaar or not, but the game mechanism that removes it (and other one-of-a-kind buildings) from all players&#3

42 Replies 98,466 Views

It appears to have been out for several years, judging by comments on the Web. Found this: http://www.gamefaqs.com/pc/920462-ascension-to-the-throne/reviews/review-141056

2 Replies 12,679 Views

I think one good way of treating this would be open one-of-a-kind buildings for anyone to build who meets the requirements, until it actually gets finished--pretty much the standard "world improvement" mechanic from the Civ series. And if someone else finishes it first, offer to move the accumulated build points of a losing party to some other building in any of their cities, with a loss to whatever points are left over. Thoughts?

42 Replies 98,466 Views

[quote who="Gaunathor" reply="8" id="3245480"] Having it in your queue is enough. No need to start building it.[/quote] Terrible mechanic, then, since it isn't about getting the thing built, but about preventing others from having it. Just a race to deny.

42 Replies 98,466 Views

[quote]When you are more familiar with the basic weapons and armour, Lady Irane and Magnar is also solid choices... Don't ever play "Queen Procipinee (Porcupine)" since her basic startout options are terribad.[/quote] Customize. Make her Clumsy, and give her a shortbow. (And make her a Summoner, so she can get a warg for early game damage.) She'll function nicely as an archer, and a world class mage, plus you get all the spellbooks (except Deat

44 Replies 40,617 Views

[quote who="Adjuvant774" reply="8" id="3245266"]I like ae attacks but they necessitate a high amount of health, which makes certain choices while leveling mandatory. While magic resistance helps and having a guardian champ helps, hit points are king. I see that as a nature of progression, or "why we can't kill fell dragons at level 2". Is it "bad" progression relies strongly on health for the adventuring heroes? I guess you'd have to propose an optio

14 Replies 4,500 Views

[quote who="Kongdej" reply="109" id="3245218"] Quoting Lord Reliant, reply 105So, how does the Warden upgrade for outposts work if it doesn't repel monsters? It doesn't do anything at all right now. Sincerely ~ K[/quote] The fact that the devs haven't targeted it for patching leads me to wonder whether it isn't instead working as it should. The problem is, we as players can't tell that. We can test out othe

124 Replies 256,263 Views

[quote who="Kongdej" reply="191" id="3245273"] Well I don't have minimum requirements, but might be that they need to go up just a tiny bit, heard a lot of people complaining about memory leaks etc. That said, the game runs smoothly on my machine until I start going out on lategame on large maps (In where I just hit the Turbo button... Yea my comp is that retro that is has a turbo button ) Sincerely ~ K[/quote] Yeah, I have 32-bit WinXP at

195 Replies 784,532 Views

[quote who="Kongdej" reply="5" id="3245242"] quoting post Ran across an instance of a darkling shaman/mage casting coal stones every turn. Or let's just say, 4 turns in a row, which was all it needed to destroy all my forces. Can't say whether it would have kept on, or just retired to the local darkling bar to brag about its amplified ability. Just hit quick combat If it hits you in a quest, its a quest to hit quick combat before he

14 Replies 4,500 Views