Glazunov1

Glazunov1

Joined Member # 4194303
85 Posts 1,589 Replies 24,096 Reputation

[quote who="seanw3" reply="48" id="3255025"]The rush I get from wrecking someone in say Red Alert 3 before that damn idiot rage disconnects to avoid losing is totally different than the rush I get from a slow methodical torture of Lord Karavox after I have sacked his Citadel and taken advantage of his womenfolk to create a human-trog slave race. It's not comparable.[/quote] You're a seriously disturbed person. I can respect that. :)

89 Replies 110,529 Views

[quote who="seanw3" reply="14" id="3255019"]Mmmhmm Mmrnmhrm, I agree. At some point you have to just push the button and release it. A post-release player base is ready to be incorporated and there is so much more they can do after we start working towards 1.1. Like MP and boats and more pony variety. There just isn't anything like this on the market right now.[/quote] It helps to get a game out for the holiday season, so you can actually make back your money.

20 Replies 26,682 Views
Reply to My game opinion in FE Beta

I agree that diplomacy is very under-developed, as I mentioned above. But let's be fair, Limboldt: who can forget that in all Civ games (except the fourth), an AI who liked you a lot would suddenly do a hairpin turn and tell you they hated you, and immediately declared war? Calls for help during war to allies often went unheeded, and you yourself could supply a single unit without hurting an allied relationship. And diplomatic options have been pretty modest in the Civ t

34 Replies 112,853 Views
Reply to My game opinion in FE Beta

[quote who="Limboldt" reply="14" id="3254965"]Yes ,thats right, but we are talking about the realease version, and that is after my opinoin disappointing, because this problem is not new and as I said, I expected a game whre my main job is not only to kill monsters and collect items.[/quote] But again, you don't provide any specifics, here, or in this: [quote]In Civ for example you can smell politic, interests, aims, intrigue, betrayal, plans.

34 Replies 112,853 Views
Reply to My game opinion in FE Beta

I'd personally like to see options to bully a second player into declaring war on a third one, or the ability to start or join in an alliance specifically to topple another player. But I don't recall Civ's diplomatic options being particularly robust in any of its five games, either, so I'm not sure where one would get the feeling of intrigue and betrayal in Civ that he refers to. Some specifics would be nice.

34 Replies 112,853 Views
Reply to My game opinion in FE Beta

[quote who="Limboldt" reply="3" id="3254932"]The first part feels like Diablo to me. Because I am doing that on a Civ map I expected more from the game, my mistake.[/quote] Diablo and its clones are realtime action games. FE is a turn-based strategy title with RPG flavor. I'm afraid I don't see any meeting of the two. The FE map isn't derived from the Civ series. It is simply a strategic map, as in many strategic games.

34 Replies 112,853 Views
Reply to My game opinion in FE Beta

[quote]Yes, some people will like it for a while, because it makes fun to play around in an Diablo meets Civ-way.[/quote] Way to insult anybody who disagrees with you, guy! After all, who cares about respecting different tastes and perceptions? Or even approaching reality? Diablo, indeed.

34 Replies 112,853 Views

[quote who="Wizaerd" reply="2" id="3254758"] Quoting LordTheRon, reply 1Totally! Game runs rock solid. In the last beta there were a few bugs left but really minor stuff imho. I'd say it's in better shape than many, many games that get released in a far worse state. The game is lightyears ahead of WOM. I was very disappointed in WOM but FE is total vengeance for Stardock. Thanx for your response. Assuming I was eager to play it, too eager to wait for the official

20 Replies 26,682 Views

[quote who="Kongdej" reply="6" id="3254634"] >Next turn Irane gives me that message - "Nothing personal, but since you're at war with our friends (Altar), we have to kill you. Bye now." This part is not my major concerin in the diplomacy part, but the AI should not ask for gildar I don't have! (I can't ask for gildar the AI doesn't have) Sincerely ~ Kongdej[/quote] Still, the whole exchange really breaks the illusion o

13 Replies 14,570 Views

And yes, the monsters *are* attacking enemy units and outposts, which is nice to see. But still: I've watched a forest drake wander 8 squares into my territory, where my stack killed it right near a city. This is kind of annoying. Shouldn't it be possible for the AI to take into account lairs when choosing where to settle or build?

1 Replies 5,922 Views

This is what I recommended over a month ago in that thread where you were taking a poll to see who was using 32-bit XP, 64-bit XP, and Win7. Asked you if you knew about the 3gb switch at the time. [e digicons]:-"[/e] I can say from personal experience that this does work, but it requires a game that will use that RAM if available, and it also causes stability issues for the OS in general. If you're going to release extra large maps, I'll be happy to

11 Replies 43,276 Views

[quote who="seanw3" reply="10" id="3254685"]That fixes the wages for that unit. If that be the case, this is deliberate. But why is it 4.5 gildar per turn then? It should be 6 for a party or 2, if it is not per troop.[/quote] No idea. As you point out, that makes no sense. It is figured per unit for each hunter and merc. They're also not that much better than basic city units, which makes their cost seemingly out of sync. Granted, mercs/hunte

17 Replies 12,760 Views

[quote who="seanw3" reply="8" id="3254676"]CoreMonsterUnitTypes.xml Most every unit has this: 0 It's a simple Boolean value. For some reason these two weakling units and the underpowered Knights of Isuck are missing it. I think they solved an issue with one thing that made the game start checking for wage costs for monsters.[/quote] For some reason, mercs in that file has:

17 Replies 12,760 Views

[quote who="seanw3" reply="41" id="3254672"] Quoting Bellack, reply 35So what did you add to it? Keeping in mind that my version has higher overall numbers: Familiar: 100Hp 50 Air Dodge +3 Spell Mastery per level, starts at 55 Spell Mastery instead of 65 +2 Moves 12 Cutting attack 12 Defense Cost: 120 Mana, -5Hp[/quote] </p

43 Replies 24,589 Views

[quote who="seanw3" reply="3" id="3254660"]No, this is a bug. The "haswages =0" tag got removed in the latest updates. [/quote] Thanks for catching that. Presumably it's been noted, and will be fixed before release. If it's simply a matter of adding a line to a file in a certain location, can you point me to the correct one?

17 Replies 12,760 Views

4.5 gold/turn. That's at least what the unit screen shows for mercs and rangers, that come out of border villages. Really? That much? Because champions are a lot less expensive, last time I checked. And yes, I know champions are usually joining you "for the cause," but in a game mechanics sense that doesn't bode well for the little village, or its greedy mercs.

17 Replies 12,760 Views

[quote who="Kongdej" reply="3" id="3254600"]Oh right, its hard reading when youre tired Misc - Marriage + Children: This feature was fun and unique, please bring it back. This one is a thing I have heard for a long time, and I don't understand the need, I still disagree with it though Sincerely ~ Kongdej[/quote] I thought it was an interesting idea, poorly implemented. Which when you think about it is pretty m

12 Replies 56,146 Views

I definitely plan on running this mod, and Seanw's. On another matter, one of my heroes donned the Collar of Fire in 1.4s. (I'd like to finish that game before upgrading.) Upon approaching an enemy I was informed its cooldown time would be 4294967295 turns. This seems excessive.

1,118 Replies 2,455,117 Views

[quote who="taltamir" reply="139" id="3254397"] Quoting parrottmath, reply 137I didn't have problems with the UI on skyrim, but then again my standard for a UI is that it's better from a 1983 game. Most 1983 games have better UI then skyrim.[/quote] I'd second that. When Oblivion came out, one of the first things that got endlessly modded was the advancement system. With Skyrim, it was the UI.

148 Replies 329,895 Views

[quote who="Nomorebeef" reply="27" id="3254244"] Quoting Glazunov1, reply 7No they shouldn't, and they won't. And seven exclamation points for a single sentence would be considered a felony in a more enlightened culture. If a very large man named Vito appears on your doorstep at 3 AM this morning claiming to be an officer with the Grammar Security Forces, it will serve you right. Hey, I was only a little tipsy when I

57 Replies 165,282 Views