You said Multiplayer DLC is possible. If anything I'd buy that one.
Sentinemodo
There is similarity in the visuals Xia, you have to agree, and there is not much midgame difference between faction from Empire or Kingdoms. Once you get over initial distribution by acquiring champiosn covering mosts of the schools. When you go to the tacticals or even from the strategic view, without zooming in or hovering over the unit, you wouldn't know if you face Ythril or Resoln (unless of course you wouldn't see spiders or Juggernaugts in the stack)... &n
It is not gonna happen. There is a Stardock Central, that updates painlessly. The game itself tracks your game time. The achievements are visible from the stardock overlay.
You can try to ask for a refund at Stardock also and buy the game again on Steam, but that's risky and tediuos path.
Is it possible to mod individual units AI? I guess I'd take a shot on spiders if so...
seconded, hot seat wouldn't be too difficult to implement I hope and we'll have at least a placeholder for multiplayer
just my last game, I had conquered the city that fielded MASSIVE militia army with some catapult to boot. I've immediatelly rushed walls and castle after getting the city, but when the AI appeared I not only did not get the militias AI was able to field, nor did I get militia from the walls and castles, NOR I was able to fight second tactical combat in that turn (I won the first battle) The second army that attcked the city simply claimed it without combat,
bump - because this thread is important
Correct. It is immune to counterattacks. It has some other bugs (I think) ie. it VERY often hits with critical strikes while not having any special ability in that direction (unless we treat lighting attack as critical). the other bug is that it overuse the titan breath spell. It uses it probably whenever possible, even when facing pronesafe enemies (mounted), even when it gives it no tactical advantage (because the enemies are faster, and without
you noticed change in the OP? :) it's kind of released :P
Yay :) I won with Lizardmen. Thos epesky centaur pioneers running everywhere grabbed all the land like wildfire. The gnomes on the other hand gave me most trouble military wise, and I had to kill undead king myself because he was blocking my expansion ... Awesome game that was ... the relinquary items are so cool, I almost always ponder if I should use them or no despite their bonuses. Never got hexed though, was too affraid of it :P
HF, I conquered the gnomish city, when I attacked it they had mustered quite an army (including catapult from the watchtower) I've built my own walls and then rushed a castle. Then I was attacked. Not only I did not had this catapult, but I didn't even got my troops from the castle. Moreover, I was attacked twice in row within single turn. The first gnomish attack to regain the city ended in tactical combat (I won). Second attack co
HF, is it possible that you could add spell mastery into unit preview in tactical combat? (or in the overlay when mouseover the unit picture in initiative list) As of now I only see resistances NVM seems, like one time bug on my part
same for declare war :D
How about offer "what's necessary" in diplomacy? instead of click-by-click adding several dozens of metals to equal the bunch of crystals I want, how about single click and voila I give just enough metal to get the amount I selected.
Maybe he put outposts, not settling the area? Outposts do not have defenders....
I use clubs/maces/hammers against elementals those crags and earthe shrills and earth elementals and those crystal snakes. All of them deadly, lots of hitpoints but against militia ... punch punch dead, they are even bashed from time to time for a added trick. Swords? use them for defense and never attack you get +5/+10/+15 on defense, get hit for 5 hits, retaliate for 30, good exchange. ice staffs? yes they are faster in the tech, but ... they ne
Seen it as well, would be nice to have it fixed (not if it will detract any resources from hypothetical multiplayer (tm) ;) )
HF, when I have lizardman mounted upon slag, and go to the cloth map the army is unproportionally scaled. (I'm like ten times bigger than any other figure on the map. If I remove the slag, everythign looks ok. Have no issue like this regarding horses so I assume it's mod issue not vanila.
how about pressing M to continue the move of a single unit? how about getting rid of tiny x and slider arrows that are difficult to hit how about large button replacing end of turn if you're not researching anything and warning when you're not building somewhere, not moved with every unit, not cast (but have mana) on all essence spots? how about customizable minimap? (show enemies, show resources, show terrain, change size of the minimap) how about city
[quote who="Frogboy" reply="52" id="3262095"] That said, I don't want to spend too much time on this kind of thing.[/quote] Completely understandable Frogboy, I would even vote for leaving it as is, and siphon that development time into specific units AI (those spiders could poison and avoid melee to have the target die on their own, those militias in city are xpendable, no need to retreat them, those sweeping units should positon themselves to maximise the damage output)
HF, I had an issue with a city enchantment (the one that berserks own units and withers enemies). I've been playing Lizardmen Undead King was attacking, for some reason the game halted after berserking. I had to click autoresolve to get it further. This is your mod or vanilla issue?
How about MP kickstarter?
Just a bump - I want MP too, and relating to a previous post of Brad, I'll be willing to pay for MP DLC
[quote who="Frogboy" reply="30" id="3261539"]Without responding to the particulars...why would new players be increasing the difficulty to challenging? The game defaults to Easy. There's two levels below easy. And above challenging, all bets are off. If I could play scary sounds to distract you to help the AI, I would. [/quote] Frogboy, I said it once and I repeat, becuase you migth have missed it first time. <p