When I played the Mod for the first time I've also choosen the Undead. They're so cool, and the closest to standard human... After that I've always added Resoln or Altar to the opponents list
Sentinemodo
I used prismatic potion hoping to game the AI (I know cheesy tactic) but since I was Immune to their melee attacks they were immune to my mantle of fire. there are two things. First, AI could possibly recognize that it should not attack someone who is immune to their attacks. Second, if the attack take place it should first become burned and then immuned to the effect.
my opinion only is that you release as soon as the changelog is published :D I know how exciting it to discuss the fixes the'll get fixed with the release, but I can't play knowing a certain bug exist (e.g. savegame bug) and it kept me from playing knowing it'll be fixed until the release... I know the solution is simple ... not read the forum ... trying, but failing miserably at that
Yay! :D
[quote who="sdsmt05" reply="17" id="3276075"]Appreciating the regular updates/fixes!! Also on an unrelated note... I was just wondering if in a future patch if it would be possible to incorporate the ability to select a random starting soverign when starting a new game? I really enjoyed this feature in Civ 5 (and other games) in that sometimes I really didn't know who I wanted to play as so I just picked random and just went with whoever the game picked for me. Thanks![/quote] &nb
Fb, to avoid further clutter of your Map Pack thread (sorry about hijacking it, that way). Could you elaborate why the tactical battles need to be rewritten to work in multiplayer? WoM had them autoresolved if I recall correctly, not sure about that though. How much effort (in weeks) you estimate it would take to have them implemented? Sent.
[quote who="charon2112" reply="109" id="3275017"] Here's a pertinent quote from the article: "I remember a game called Master of Magic back in the early 90s. It was a great game. But it was only a great game because it was single-player. The things that made it really neat would have been a disaster in multiplayer." -Brad Wardell[/quote] I believe Fb didn't actually play a MP hack to this game. I did. It would have been great had it not been a hack in
[quote who="Kongdej" reply="13" id="3274828"] Quoting Sentinemodo, reply 10how about implementing cloth map tacticals? We (low end computer users) need it... While its a good suggestion, you might want to suggest it in its own thread instead of posting it in a thread with another subject ~ K[/quote] I did. here: among others in tactical combat, https://forums.elementalgame.com/
[quote who="omphaloskepsis" reply="102" id="3274981"] Quoting charon2112, reply 82 MP could be fun for a few. But it should most definitely not ever detract from the SP experience. Frogboy said it best here: https://forums.galciv2.com/98074 Great link. Thanks! I don't have an issue with MP features, but I hate to see good SP features lost as a result, and that's always the trade-off. I'd like to s
[quote who="Frogboy" reply="91" id="3274886"] As for MP, we've had a lot of internal discussions on this. Nothing has been decided. It won't be in the expansion though. IF we have it, it'll be in a future update. Just comes down to available development resources and deciding whether tactical battles would have to be supported to deliver the experience we would require. [/quote] Even if that means the idea of MP gets scrapped the tactical battles are
[quote who="charon2112" reply="87" id="3274843"] How would that work though? Who can dedicate the hours/days/weeks that's required for a good long 4x game to a session of MP? And you're counting on all of the other human players playing in character appropriate to their faction and using diplomacy? I don't see it ever working.[/quote] I do. I have a friend whom I meet in quite regular fashion twice a week (our wives are having evening
Lucky you, my laptop boils on normal view.... don't you guys ever try this game on integrated card unless you want to fry your machine crisp.
loving this playthrough :D
how about implementing cloth map tacticals? We (low end computer users) need it...
On my front, it is faster, but that's because I am now unable to start a game larger than small map (might be however my laptop melting issue when playing FE, hence, until clarified with hardware helpdesk, not posted in support)
Fb, will you press for multiplayer DLC if I buy this one?
@crimosongekko, give it up, please. I want it the way it develops right now. @sean, check out if you can add achievement of winning in your mod at certain difficulty
@xia, I answered above, I think that by and large the entries are equal in terms of workload (with the exception of balance, and AI, the first because they are mostly easy to do (xml only), and the latter because Frogboy tends to put single entry after one weekend worth of work. @HF, exactly, and yet you could see by the annoucement that they are putting more work into DLC - maps, and they plan to do significant enhacement (1.1) before christmas, and early next year ano
@xia :D I've too much respect for people to ignore them when they swear. I ignore them only when there is little more than swearing. It still hurt my feelings. I shouldn't have made that comment though (despite my feelings), it derailed my own thread ;)
@pommalley, I guess analysis is too strong word for what I've done. this is just some numbers pulled together for fun. The only reason I think changelog entries are comparable in workload is that there are some changelogs that have great variance of entries share (fixes took almost 70% of the log 0.952, content 35% in 0.915 or 0.95, AI unmodified 36%). Secondary as a programmer, I know that making a change worth of changelog entyr can take several seconds, or fe hours but never more
and by the way, you should consider swearing a little less, it hurts my feelings to read so many fucking's, shithead's, asshole's on the forum that is supposedly for and by strategy gamers that boast higher average level of intelligence as compared to fast clicking ability of RTS players and eye-manual coordination of the FPS players.
you say so... I have an opinion, that the gears shoud be changed since the release. The general consensus as of now is that the game is fairly stable (the bigfixes paying off) and while the game is exploitable still, it offers reasonable challenge and as someone said 'my old tricks aren't working anymore' (the balance/AI effort is paying off). The trend of having 15% or less on cosmetic/ui is stable (exception was 0.951, that had 19%), and it is refl
I guess I have too much time on my hands (that or that my graphics card is running so hot that as soon as I fire up FE, it melts into blue screen and starts checking my disk for integrity during boot up :/) I've compiled several of the changelogs (not all of them, boring as hell, so the sample is from 7 changelogs starting at 0.913, but I know I missed few) and guess what. in total they had 871 entries, I've modified (by gut feel
@schweiz: if you add the game to steam you'll be able to use both overlays. I've tested this personally. The only thing you might miss is the shared achievements and (perhaps) shared gametime. Speaking of which. Maybe there is a way to merge the accounts or log into the game using steam account and stardock serial. @parrotmath: I believe that handing out steam key and immediately invalidating the stardock one would prevent the