also an install instruction would be handy
Sentinemodo
Can you add kind of infirmary upgrade? Something that would speed up healing of the units within the range of the outpost?
sorry if this was asked before... Is this mod compatible with the Demons&Wizards?
as long as they are not all assassins, I'm ok with that choice :)
Nice - I like GFireflyE 's approach, but I've been browsing patchwork collection as well. For the latter, do I need to install the original mods and patches afterward, or the patches include the base files as well?
Been away for some time... What combinations of mods people play lately? Anyone would be so kind as to drop a zip of their mod folder in a single package? Things that are tested to work together and are fun to play? What mods are must have?
That is good that AI chooses governor for champions, the question is whether they take the paths most suitable for sovereigns? Ceresa/Procipinee - mage summoner Magnar - mage evoker Irane - assassin - archer Kulan - assassin - melee Markin - defender Verga/Relias - warrior - melee Carrodus - warrior - commander Krax - governor There should some randomness, but those should really be highest priorities
Hi, did you manage to fix the issue of ceresa not taking mage and similar?
HF, great set of changes in the last two versions, good job.
wanted to throw in, that I would also like mercanery faction more then merchantlord faction. giving them additional money for loot in every fight to make the sustainable and for another bloodline perk - they could reduce global unrest by 1 for every 100 gildar in store. you can easily get a good stroy for that like - when the war will be over we'll have enough for a good living I would take the master of trade and similar from them but give them that diplo abili
maybe just change it to give fire or electric damage against undead, no reason to add 'blessed' type of damage.
once finished (going by the path of refusing to give up the woman and than taking gildar) the quest gives 300 gildars instead of 100.
the bug exists still https://forums.elementalgame.com/442497
The switch should be postponed if there is any popup. ie. I enter the goodie hut, there is a popup - equip found item. but I am already at my next champion, so I don't know what to do. I need to cancel, go back to the unit go equip screen - 5 unnecessary clicks.
https://dl.dropbox.com/u/28216465/fe-lh%200.51/AutoSave.EleSav https://dl.dropbox.com/u/28216465/fe-lh%200.51/PreviousAutoSave.EleSav if you load up the previous auto save you'll notice the city is finishing the pioneer. after that the pioneer get build and an autosave is created (without it
[quote who="MGoods" reply="65" id="3329990"] In conclusion, it's an interesting idea, and it could go very very right. It could also very very wrong[/quote] It can't go much more wrong really than it is currently tbh. I practice that all day long, (from IT department perspective against business units in the company - this is the exact same type of behaviour, they want too much, too fast, too cheap and they want it yesterday and don't forget a
This is just another case of missing expectations management. Fb is done with this thread, but I'll write it again anyway. What this game development team is needing is a transparent list of what is under development. They have it internally, they just don't show it. I love changelogs, but until they deliver they serve as information of what was identified as wrong and already fixed or what was added. I as a player report a bug, and I get no confirmation
I think that given the changes to champions paths it would be a tremenedous effort
Derek, can you post that prioritized list and calendar once you compile it? Even if you miss the target dates, we will know what is worked on next.
[quote who="Frogboy" reply="46" id="3329404"] Quoting Sentinemodo, reply 44 FB, how about changing a little bit of an attitude on your side? Or what? If you want to talk directly to me, you're going to have to put up with my various idiosyncrasies.[/quote] Nothing. You already got my money. I don't want them back. I got my value for it. Its how you treat people that makes me feel sad.
FB, how about changing a little bit of an attitude on your side? You haven't delivered. That was advertised as the most moddable game ever. It isn't, and you ask everyone to accept the fact that this will not improve and if it does they should hooray. When I saw that thread I knew that Seanw3 left some time ago and lots of other initiatives die... I read in this thread HF is already modding other game. I thought - it's wa
The problem is that I have armies of exact same type of units. And some of them deal 10-20 dmg x5 and some 1-3 dmg x5 I can't find the source. on a side note, there is a gilden unit that have front line II but not front line I, seems like error as there is never a reason to choose FLII over FLI, unless the training costs would differ significantly.
The militias will rebuild each battle. I meant those nine additional units. You need to check them before battle. Click on the enemy city to see them.
also many area effect units (liek earth golems) aren't end-game units, you only need earth III to reach it, so it can be done fairly early. and there are multiple spells at level III of most of the schools that let you be area effective, and so are champions (though I'd be careful around 300 men units with a champion)
You can win, with trained armies, you just need to be good about it. cities are much more difficult to take in this mod, and this is as designed. in vanilla game the militias in quality and quantity are worthless. You also need to be fast enough, if you let AI to buildup their defense. Yes you need end game units to crack those nuts. If you play at higher diff level you have even less time. before they fortify. So can you. The mod is about adding more realism, taking a leve