Sentinemodo

Sentinemodo

Joined Member # 4191392
73 Posts 364 Replies 7,780 Reputation

Can you add kind of infirmary upgrade? Something that would speed up healing of the units within the range of the outpost?

14 Replies 66,577 Views
Reply to Mod packs in LH Modding

Nice - I like GFireflyE 's approach, but I've been browsing patchwork collection as well. For the latter, do I need to install the original mods and patches afterward, or the patches include the base files as well?

7 Replies 6,620 Views

Been away for some time... What combinations of mods people play lately? Anyone would be so kind as to drop a zip of their mod folder in a single package? Things that are tested to work together and are fun to play? What mods are must have?

7 Replies 6,620 Views

That is good that AI chooses governor for champions, the question is whether they take the paths most suitable for sovereigns? Ceresa/Procipinee - mage summoner Magnar - mage evoker Irane - assassin - archer Kulan - assassin - melee Markin - defender Verga/Relias - warrior - melee Carrodus - warrior - commander Krax - governor There should some randomness, but those should really be highest priorities

381 Replies 1,647,469 Views

wanted to throw in, that I would also like mercanery faction more then merchantlord faction. giving them additional money for loot in every fight to make the sustainable and for another bloodline perk - they could reduce global unrest by 1 for every 100 gildar in store. you can easily get a good stroy for that like - when the war will be over we'll have enough for a good living I would take the master of trade and similar from them but give them that diplo abili

544 Replies 1,092,438 Views

once finished (going by the path of refusing to give up the woman and than taking gildar) the quest gives 300 gildars instead of 100.

0 Replies 2,487 Views

The switch should be postponed if there is any popup. ie. I enter the goodie hut, there is a popup - equip found item. but I am already at my next champion, so I don't know what to do. I need to cancel, go back to the unit go equip screen - 5 unnecessary clicks.

2 Replies 3,917 Views

https://dl.dropbox.com/u/28216465/fe-lh%200.51/AutoSave.EleSav https://dl.dropbox.com/u/28216465/fe-lh%200.51/PreviousAutoSave.EleSav if you load up the previous auto save you'll notice the city is finishing the pioneer. after that the pioneer get build and an autosave is created (without it

0 Replies 2,642 Views

[quote who="MGoods" reply="65" id="3329990"] In conclusion, it's an interesting idea, and it could go very very right. It could also very very wrong[/quote] It can't go much more wrong really than it is currently tbh. I practice that all day long, (from IT department perspective against business units in the company - this is the exact same type of behaviour, they want too much, too fast, too cheap and they want it yesterday and don't forget a

80 Replies 223,688 Views

This is just another case of missing expectations management. Fb is done with this thread, but I'll write it again anyway. What this game development team is needing is a transparent list of what is under development. They have it internally, they just don't show it. I love changelogs, but until they deliver they serve as information of what was identified as wrong and already fixed or what was added. I as a player report a bug, and I get no confirmation

80 Replies 223,688 Views

[quote who="Frogboy" reply="46" id="3329404"] Quoting Sentinemodo, reply 44 FB, how about changing a little bit of an attitude on your side? Or what? If you want to talk directly to me, you're going to have to put up with my various idiosyncrasies.[/quote] Nothing. You already got my money. I don't want them back. I got my value for it. Its how you treat people that makes me feel sad.

80 Replies 223,688 Views

FB, how about changing a little bit of an attitude on your side? You haven't delivered. That was advertised as the most moddable game ever. It isn't, and you ask everyone to accept the fact that this will not improve and if it does they should hooray. When I saw that thread I knew that Seanw3 left some time ago and lots of other initiatives die... I read in this thread HF is already modding other game. I thought - it's wa

80 Replies 223,688 Views

The problem is that I have armies of exact same type of units. And some of them deal 10-20 dmg x5 and some 1-3 dmg x5 I can't find the source. on a side note, there is a gilden unit that have front line II but not front line I, seems like error as there is never a reason to choose FLII over FLI, unless the training costs would differ significantly.

267 Replies 244,287 Views

also many area effect units (liek earth golems) aren't end-game units, you only need earth III to reach it, so it can be done fairly early. and there are multiple spells at level III of most of the schools that let you be area effective, and so are champions (though I'd be careful around 300 men units with a champion)

267 Replies 244,287 Views

You can win, with trained armies, you just need to be good about it. cities are much more difficult to take in this mod, and this is as designed. in vanilla game the militias in quality and quantity are worthless. You also need to be fast enough, if you let AI to buildup their defense. Yes you need end game units to crack those nuts. If you play at higher diff level you have even less time. before they fortify. So can you. The mod is about adding more realism, taking a leve

267 Replies 244,287 Views