Not sure, what's the problem is with the units damage. But when I attack with group some other group, the damge done steal decreases with the number of enemy figures in the group. I though it shouldn't happen anymore
Sentinemodo
there is a problem with shockwave (earth elemental ability) 1. I find it very rarely have effect on the surroudning units. perhaps it should be scaled so full effect if not resisted but half effect when resisted. (and you need to check why it so low success rate) 2. it seem to affect all units around not enemies only and seems to affect the caster as well
You need area effective armies. catapults, third-tier magic staffs, overpowering (drakes, golems, earth-elemental) monsters. army of archers or cavalry is just not enough to take the city (and this is good).
playing as gilden. I must say I like much better the early game, the troops are fairly useful. There are some monster HP oddities - ie. some wolves have 12 hp and others (in the same army) have 120, you might want to check that. darklings that come in 20 with charge, MY MY they're dangerous now. which is good. The only thing, is that I think the AI is somehow crippled. Not sure what the deal is but I am about 700 in power
Xia, you played Palladium ??? Damn this is the first time, I've ever found somebody playing it beside me. I was absolutely in love with that game. and then you throw a Shadowrun which is my second love (actualy love reborn as dig into play by post rpg as I lost contact with my rpg team years ago)
not sure, what has happened, but I cannot load any of my games anymore :(, all of my option had reset, anybody had experienced that? nevermind, my games folder got moved by a random mouse move
for the bandit faction, they may have strategic ambush ability - starting battle at the very close distance (not sure if it is doable). other idea a spell-like ability targetting city - raid-city - steal 5% gildar, steal 5% city population, destroy random building and random iteme from queue spell-like ability raid-improvement - destroy the improvement, gain 10 times season production of the given type (eg. 10 metal, 5 horses or just the gildars amount for food
I notice that quite frequently as well
I can't dedicate time to help, but I'll playetest when possible. GO GO GO :) I do hope you'll complete that
They should web poisoned units if possible. BUT move away from harm first.
kind of, what I ususally been running at :D keep seeling the loot man
isn;t it related to the taxes level? I mean the city can yield 6 gildars, but the 0% taxes turn it 0 leaving the military costs unchanged. Maybe you should posts a screenshot, just to eliminate this.
Fame? How to gain it? I see the crown icon at the top :) Look at Master Affliction mod for champions traits please
This might be me playing Verga, but when I attacked some champions led armies of Tarth, they result was the same but turned against me. Basicaly while still on 20 men units, champions are around 12th level. I have no problem oneshotting any 20 sized unit. I usual kill two with a whirlwind (3 if I am lucky) added flurry I can mop any trained unit army before they get a second shot (not that it matter as any given shot take up to 10 of my 250 HP). The tarthians aren't
I believe this one is fairly crippling. Might be my machine (I run heavily modded games), so I'd like somebody to confirm on his machine. Have your sovereign damaged. move him into city, save. load game - the sovereign should be healed after load. not sure if the same works on champions, trained units.
I've claimed a city, it had not built town watch. Along with workshop it should have been one of the first thing to build. increase the priority on that building.
As I am making more and more battles against 20 and 100 men units. I notice over and over again an animation, where all units group in one line for an attack. This create an effect of thinnes. It almost seems like all of the soldiers are having one pixel width to fit. Also graphically there is not enough difference between 20 and 100 men squads. I need to scroll over to see which is which. I was thinking if it would be possible to scale the graphics depending on zo
something, somewhere when terribly wrong :) I am noticing that some stronger of the monsters have minimal defence 4 maximum. not sure what's the reason, but this applies to drakes and stone elemental, crystal crag. earth shrills on the other hand have defense of 10.
cumbercoil dragon damages himself when he firebreath. I think this has been corrected in one of the patches, so this must be an xml fixes that weren't ported over to MA.
Nothing would scare that bat. I think I found the way. I just need to access this forum via: https://forums.stardock.com/forum/1006
and that platform was mostly done for WoM. the only part that needs rewriting is tactical battles. but they need to be rewritten anyway (as they are too shallow), which I hope some future expansion will address.
as of new things, I'd like to test out how it would affect the gameplay if mounts add hitpoints instead of dodge (making them harder to kill not harder to hit) leaving the air dodge bonus as it is and making them increase wages of the units by significant amount. as we are at that mounts should limit the squad numbers by one level - ie. basic horsemen unit would have 3 men (instead of 5), 5 men instead of 20, 100 instead of 300. They give higher hitpoints, bonus to atta
Didn't have much time for play lately, I try to alt+tab and write as I go. As of now I still have the feeling of uselessness of the five man squads. Even that I moved already to 20 men units (which by the way is way to cheap) their only task is to soak damage when champions do the job. their 75% damage limiter make them doing 1-3 points of damage to most of the enemies (when they have around 100 hp this is not noticable) and this get even lower when the enemy squads
downloading
that would explain how AI is able to sign trade agreements, without meeting first, and/or being unable to meet - I've experienced multiple times a road through my territory, when I know they couldn't possible pass through it to meet themselves, sometimes as early as in tenth turn