feelotraveller

feelotraveller

Joined Member # 4187462
26 Posts 266 Replies 12,380 Reputation

You may need to wait longer. When I installed it took about 55 minutes all up, and 40 of that was spent with nothing 'apparently' happening. Then the permission screen came up and the installer followed and was only another 15 minutes. Are you on Vista by chance. I remember a few other Vista users back in the betas were having similarly long install times.

4 Replies 2,122 Views

I'd like to see more options than just three. Can't see why that couldn't happen. I'd also like to see certain options only become available when the city leveling up has a certain resource(s) in it's ZoC. Given the frequent (re)expression of this idea it seems like the designers don't want it in. (Although we do have white horses, so maybe there is some hope.)

16 Replies 12,475 Views

I saw this several times in the campaign in 1.00 when the unit (the early spearmen in that case) was in the second line and attacking units could not get to it. They kept passing their move while one tile away from my front line and my archer hero slowly filled them full of arrows. (Entirely repeatable cheese by the way.) The tactical AI needs to seek alternative opportunity targets when it can't attack it's first choice.

1 Replies 5,211 Views

When loading a saved game the seaonal income is added again. If you have meditation on a city it also adds mana. Wages are not deducted. Unit mana income is not incremented. To reproduce start a game, set taxes to non-zero, save and note treasury. (Optional cast meditation to see the mana increase, note mana pile.) Load save and note new treasury (and mana pile). Not sure if it effects other things but these I have noticed.

0 Replies 2,781 Views

Procipinee has got so used to being stabbed she does it to hereself. Lucky it's only a practice sword. (Hey, does she get xp for that. [e digicons] Quite immersion breaking.

3 Replies 5,071 Views

Option is my preference. No outlines if we only have yes/no. Right now I want no outlines so that my dinosaur can carry the game easier. Next year I 'might' want outlines to give my new rocket something to do.

48 Replies 78,945 Views

Rather than a turn by turn description or jumping straight to the victory screen could we perhaps have 20-50 turn updates? Perhaps with a world map and mention of the couple of most important events in that period. (E.g., Altar declares war is important, Janusk loots new leather underwear is not.) I interested in how you queued that logging camp. Doesn't placing the workshop clear the forest needed for it?

70 Replies 287,501 Views

You can only delete a custom faction from outside the game. Go to C:\Users\[ username ]\Documents\My Games\FallenEnchantress\Race and delete the xml file with the faction name. (Not aure if this path is the same for a Steam installation?) Custom sovereigns can be deleted from the ...\FallenEnchantress\Units folder. If you delete their icon from within the game the AI can still use them.

8 Replies 7,930 Views

I wish for a mod which shows more decimal places for per turn research and production. Doing the same for gildar, growth and population would also be nice. Ideally when the city is selected - putting them into the tooltips would be fine. If for some reason it is much easier to do this on the city details screen I could live with that. Also the ability to see faction wide research to more decimal places on the research screen (once again in the mo

0 Replies 3,289 Views

It is easy enough to do yourself. Find the file called ElementalDefs.xml (the path for me looks like, C:\Program Files\Stardock Games\FallenEnchantress\data\English) Make a copy of it and put it in a safe place so your can replace the original later if you want or if something goes wrong. Open it with an editor (text or xml) and find the line 1000 Change the number to something ridiculously large (or otherwise

2 Replies 29,484 Views

Sounds like a question for some master modder. (You all know who you are.) In their absence I will offer a definite 'I think so'. Seasonal healing for units works on a per level basis and buildings can provide xp per turn. Not sure of what difficulties might be involved in pulling the two together though. An alternative I like for the Adventurers Guild would be a (very) low chance to spawn a hero for recruitment each season (maybe 1%).&nbsp

15 Replies 17,955 Views

Thanks parrottmath for another nice mini-mod. I would find it helpful if when you update you could include the version numbers in the filename (like you did with the henchwomen mod) so as silly me does not get all confused. [e digicons]:|[/e] (That's just me trying to figure out where I left my brain...)

42 Replies 140,909 Views

Okay, I just checked and in the saves posted in the thread I linked above Magnar has 125 gildar the turn before the city is founded (and only one pioneer in the army), and 126 gildar on the turn after and a pioneer present in the city. So if the pioneer is rushed (which I severely doubt) it is done so for free. Check it for yourself from the saves. Note that they are 1.00. If there is a free instant rushing bug at work that still leaves the founding population of

28 Replies 92,102 Views

How were the non-capital cities being founded with 30 population? Excuse me for thinking that there are unresolved problems here.

28 Replies 92,102 Views

[quote who="crimsongekko" reply="60" id="3282616"]cities costing 0 mp really needs to go, that should be an easy and welcome change.[/quote] I agree that 0 mp movement is a feature of snaking which really should go. Unfortunately... Since the beginning of the WoM journey this has been repeatedly asked for. I think that there are (unsolvable?) problems with the way the game engine deals with movement. (Another one is the loss of m

73 Replies 76,269 Views

[quote who="Frogboy" reply="27" id="3282642"]There was some extra goodies for WOM. But I'd like to revisit this for FE now that the tools are better for making this stuff. Dave Stern put together a whole story for a scenario, just has to be coded still.[/quote] Cool. Will look forward to it. [e digicons]-_-[/e]

29 Replies 37,213 Views

[quote who="SOLOSOL" reply="24" id="3282355"]Quoting Frogboy, reply 21The next scenario probably won't come out until LH What is LH?[/quote] My guess is LEGENDARY HEROES although I hope I'm wrong. As to the original question, I'm not sure. Certainly not until I get the DLC (extra scenario/campaign chapters) which were promised for Destiny's Embers. I bought the book for the extra game content and still have

29 Replies 37,213 Views

Sheesh, here we go again. I love my snakes. Why ya wanna spoil my fun? I'm not spoiling yours... (p.s. Man, square ZoC's everywhere are just sooo uncool, dig?)

73 Replies 76,269 Views