Don't remain inside the city, you have to stand next to it, but no more than 3 tiles away. Open your spellbook, choose the spell you want to cast and click on any city tile when the cursor turns green. Because the campaign is not really a tutorial.
phazonfreak
All trees are infinite. The main rewards of the adventure tree will be maxed at around level 20, but you can still keep on researching it as long as you want to. It also depends on the other factions. If they are lazy and don't put a lot of research into the adventure tree it will also influence your experience. Therefore my suggestion to deal with as many factions as possible.
[quote who="Smoothjedi" reply="3" id="2734215"]I don't believe I should have to settle for a smaller map. I wanted to play a nice epic feeling level. Is it really set up so that the amount of resources (I'll just use resources as a generic term for everything interesting) in a game are static, and the bigger the map the more spread out they become? I wanted to be able to have a lot to do while I build up on a large map, eventually find an enemy in mid game, and duke it out with them thro
It all depends on the game settings you pick before starting a game. Different settings make for very different gaming experience. Try to start the game with a smaller map and advance the quest and notable locations tech in the adventure tree, not the resource tech, to keep pushing for the quests and dungeons to appear. Maps have a vast space in the game, as you already observed, so if you don't like vast spaces with nothing in between you have to set the game to smaller dimension. Tr
[quote who="Razgon" reply="2" id="2733763"]Didnt Masters of Magic have your heroes gain 1 xp per turn? I think thats a pretty neat feature.[/quote] Indeed. They also had heroes that increased the experience gain of all the units in the same army. Generally speaking, heroes in Master of Magic were a whole lot better. They had several special abilites and leveld accordingly to become great singular units in the late game.
I am also curious, it costs a lot of resources but it doesn't seem to add anything damage-wise. I have the feeling it is supposed to increase the counter-attack damage since I've seen that there are creatures with a "Vengeance" special ability that increases counter-attack damage.
yes, I agree that it is a little confusing sometimes and I haven't figured everything out yet, it seems you have to level both the quest tech and the notable location tech in the adventure tree.
neutral cities don't grow beyond level 1, it's by design.
yes, currently you and your champions only level via combat. I agree that this is too limiting and renders the champions useless, especially the ones with "social" benefits, in the mid/late game. But I am sure it's one of the things they will change in the future.
I have to admit that I was very disappointed when I played the pre-release gold version and I did regret the purchase. After installing the latest patch and having played for many hours today I must say that the game needs a lot of time to appreciate, it's a tough beast, but after you learn your way around it's very, very good. It's not perfect, there are still pressing issues, the magic system especially, but the foundation is fantastic. I am so looking forward to the future of this game. Ni
Rabenhoff, your experience actually sounds very interesting, monsters the dominant faction [e digicons]:grin:[/e] . I think it is a good thing that every game develops quite differently. In my latest game (also set to normal difficulty) the other factions lagged behind in research and didn't touch the adventure tree, therefore I was able to control the spawn rate of monsters. Right now, even with the adventure tree maxed, I am in total control of the map thanks to my dragon and mon
I assume they can appear anywhere, but there is always a high chance that some of them will appear in your area of influence.
[quote who="Bashemgud" reply="5" id="2731753"]38 open tiles, and I can't even built a shanty. All buildings are city lvl 2 or less, and the ones I already have don't show up in the list. [/quote] If you are sure that you have open tiles left, check whether you have enough food to build a shanty. You can only build them with food that you receive from fertile land etc. Generally speaking, it is always a better idea to build enough shanties in one city so it can reach the next leve
I don't see how this article can be considered malicious, rather laced with genuine disappointment in the discrepancy of what Stardock's policy used to be and the way it presents itself today, and I can totally understand where the author is coming from. He is not saying to never ever buy Elemental, but to hold of now and to wait for a more polished version of the game.
I am bumping this thread after updating to the latest patch, because the issues I am addressing still remain. Let me stress again that the game is even more fun with the current patch installed and I am really looking forward to seeing how the game will play in a couple of months.
[quote who="TofuES" reply="2" id="2729835"]I cannot even speak with the NPC, anyhow I will load and try again. [/quote] If you don't have enough money to hire a champion the talk option is automatically deactivated.
[quote who="Scfs123" reply="5" id="2727945"]I've been having same issue, i started new game, my first spell i tried to cast was "natures bounty +1 food to city" and it won't cast on the city. [/quote] You need to stand outside the city (not stationed inside) and in close proximity to it (at least 3 tiles). Hover your cursor over any city tile until the field turns green, then click.
[quote who="Hrothgar" reply="4" id="2727930"]I didn't know about the cap on number of enchantments. That could be it, since I had a number of summoned creatures. Thanks for the info.[/quote] Click on your sovereign and open the tab named "Enchants" next to the "Vitals" and "Actions" tab. There you see all the spells that drain your essence, summoned creatures and city enchantments alike.
[quote who="Jajusha" reply="2" id="2727843"]Not wanting to derail the thread, but does anything pick anything thats not "+gildar bonus" when your towns level up? The other 3 options just aren't appealing enough imo.[/quote] well, it depends on the resources near the city. If there are one or more lost libraries or temples nearby and no gold mine it would be stupid to pick the +gildar option. In one game I had a city with two lost libraries, obviously I picked the +world rese
You need it to equip your units with the top items. The best weapons and armor require elementium.
[quote who="TheBirthdayParty" reply="21" id="2727528"]What are you talking about? Nightmare riders, night elf priests, night elf warlocks. Even dwarves cowered before the ranged spells. Screw the other races. [/quote] Unless you meet a sky drake that is immune to any form of magic so you can kiss your little wand goodbye if you try to frighten him with your petty ranged spells... Or the master of the nightmare riders gets the glorious idea to cast magic immunity on them. [e digic
[quote who="Mtrixis" reply="10" id="2727293"]This is an annoying gameplay issue, which detracts from the otherwise generally micro-management free city buildup. Please look at fixing this.[/quote] I completely disagree and I pray to god Stardock doesn't change it. This "annoying" gameplay issue adds more weight to the decision what to build in cities and where to build cities instead of mindless city and improvement spamming in other games. The only thing they have to change is
More quests. They will make them available to everyone in 3 months.
1) It has been released now. 2) You need to download Impulse, it's like Steam. With it you can download, install and manage the game. You also need that programme to update the game in the future, but you don't need it to run it in the background in order to play the game. It also does not limit the number of downloads or intallations. You can also archive Elemental on your hard drive for future use. All in all, it's similar to Steam but a little bit more customer friendly. 3)
[quote who="clockwerk" reply="3" id="2727276"]When there are less units, each unit becomes important. This is why specialization and equipment are important for certain play-styles. Elemental is like MoM and Civ in this regard.[/quote] Unfortunately that is not really the case in Elemental and one of the major problems imo. It worked perfectly in Master of Magic because every single unit, regular or summoned, had at least one special ability, most units had a couple of the