StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

For information on this, see: https://forums.elementalgame.com/427105 I think this is a good time to get people to submit more quests (not necessarily in XML format) and hopefully when they fix the inactive quest bug we will have a whole lot more unique quests too! =)

13 Replies 4,047 Views

Devs, can you please have a look at this thread, and at MisterAedan's save? And it would be great if you collected some new quests from players - not necessarily a competition, just making it so we have so many good quests that you need to do something like 30 (or 40? ) Quest Maps before there are any repeats (branches like the Kainen = Confusion and Kainen = Death Demon to fight would count as separate quests). =)

5 Replies 4,491 Views

Yes, but one action on rough terrain is just too little. You at the very least need to be able to beat a monster and pick up the treasure on the same turn. I am happy with the change (1/1.5 for plains/rough (except rivers) ie. 50% faster movement on plains terrain and it's much better than having 1.1 and 1.9), and I don't think it's overpowering. One thing though, when you get a horse you still only get 2 actions on rough terrain, it's not until you get 4 mov

9 Replies 2,740 Views

And just where is Umber now, apart from a lesser minor faction? ;-) Umber doesn't even have a proper Sovereign! ;-)

22 Replies 21,020 Views

Legacy of Serrane doesn't work - it doesn't provide Warhorses and it doesn't allow buying of regular horses either. Get rid of Legacy of Serrane trait, and you'll be able to buy horses. And if you have a city where the Stables is within city walls, you can buy Warhorses for your heroes too.

21 Replies 20,251 Views

What about Capitar? ;-) I hope Umber and Capitar come back as part of an expansion!

22 Replies 21,020 Views

I strongly agree with this. We could be given the ability to open the "City Information Window" on top of the level-up dialog, but once closing the info window we would need to choose. But we could still open up the info window again if we wanted to. But the info window should not be able to be cycled for other cities in this case.

9 Replies 43,378 Views

Yes, I would like more low-level quests to appear near the starting position too, including the Tilda Leaves one.

1 Replies 3,947 Views

I wonder if they should allow same sex marriages to have children. ;-) This is a fantasy world, but I think that would be taking it a bit far even for that. ;-) They could have adoption, and/or maybe champions could have children which they could give away.

55 Replies 146,440 Views

MisterAeden, if you have a save from a base 0.915 game without any mods or core mods, could you please post it on dropbox or similar? Did you uninstall Stormworld since you installed it? If you had, that would be most helpful! Or you could start a new thread and post it, so that Stardock will see it comes from an unmodded game. =)

7 Replies 2,933 Views

Doesn't it have to be equal or greater than 6? Aren't there still some tiles with 3/3 or 4/2? Also, what happens if you don't get an available tile within 5 or 6 squares of the sov's starting location? In that case it might be better to have a default or a choice between 4/4 and 5/3 and be able to start anywhere, but only for the city the Sov builds. About the title, I didn't want to miss anything. ;-) But I'll shorten it now.

45 Replies 110,746 Views

[quote who="Alstein" reply="26" id="3180013"] Quoting starkers, reply 24 Quoting Alstein, reply 22I'm concerned that this might be such a disaster that the PC gaming market gets split as folks go to Macs or a new OS. What would Stardock do in such a situation, given their past history? Oh I don't think Stardock will have too much to worry about, nor the gaming/skinning communities, for that matter. Hardcore, skinners and customisers will always hang on to th

30 Replies 88,916 Views

Since the first city is so important, and often you have to restart many times to get a really good starting position, why not either start the game off with all players having a high resource city and the Sov on top of it, or make the city the Sov creates always a choice of 4/4 or 5/3 city if there are no better tiles around, and all cities afterwards created by Pioneers rely on the underlying terrain. Also, while we're at it, since it is generally required for any decent game to

45 Replies 110,746 Views