I would like it if there was more incentive to have a mixed army in FE. =)
StevenRLynchAbundanceThatIAM
Yes, I am interested too! Where in the files do you go to create a Custom Difficulty Level? =) Btw: anyone notice they replaced that awful default smiley? =) Wonder when they will update the Smiley list too?
For information on this, see: https://forums.elementalgame.com/427105 I think this is a good time to get people to submit more quests (not necessarily in XML format) and hopefully when they fix the inactive quest bug we will have a whole lot more unique quests too! =)
Devs, can you please have a look at this thread, and at MisterAedan's save? And it would be great if you collected some new quests from players - not necessarily a competition, just making it so we have so many good quests that you need to do something like 30 (or 40? ) Quest Maps before there are any repeats (branches like the Kainen = Confusion and Kainen = Death Demon to fight would count as separate quests). =)
Yes, but one action on rough terrain is just too little. You at the very least need to be able to beat a monster and pick up the treasure on the same turn. I am happy with the change (1/1.5 for plains/rough (except rivers) ie. 50% faster movement on plains terrain and it's much better than having 1.1 and 1.9), and I don't think it's overpowering. One thing though, when you get a horse you still only get 2 actions on rough terrain, it's not until you get 4 mov
And just where is Umber now, apart from a lesser minor faction? ;-) Umber doesn't even have a proper Sovereign! ;-)
Legacy of Serrane doesn't work - it doesn't provide Warhorses and it doesn't allow buying of regular horses either. Get rid of Legacy of Serrane trait, and you'll be able to buy horses. And if you have a city where the Stables is within city walls, you can buy Warhorses for your heroes too.
Yes, that would be great if you could post a link to your save file in your Dropbox Public directory. =) Provided it was a non-modded game, of course.
What about Capitar? ;-) I hope Umber and Capitar come back as part of an expansion!
I agree.
I agree.
I strongly agree with this. We could be given the ability to open the "City Information Window" on top of the level-up dialog, but once closing the info window we would need to choose. But we could still open up the info window again if we wanted to. But the info window should not be able to be cycled for other cities in this case.
I have updated the title and category.
Devs, were you able to reproduce the inactive Quest Map-spawned Quest tiles?
Yes, I would like more low-level quests to appear near the starting position too, including the Tilda Leaves one.
You make some good points here.
I wonder if they should allow same sex marriages to have children. ;-) This is a fantasy world, but I think that would be taking it a bit far even for that. ;-) They could have adoption, and/or maybe champions could have children which they could give away.
Although there is still the bug which gives extra traits to AIs (I think on all difficulty levels and games). But that is a bug, and definitely NOT a feature. ;-)
Yes, I mean more than they have already. ;-) Metro is one foot in the grave... wouldn't want to put the other foot there too soon.
You don't have to uninstall it yet if you don't want to. But anyone who's reading this thread - if you get an early save when an unknown opponent casts a hex on your city, it would be great if you could start a new thread and post it. Thanks. =)
MisterAeden, if you have a save from a base 0.915 game without any mods or core mods, could you please post it on dropbox or similar? Did you uninstall Stormworld since you installed it? If you had, that would be most helpful! Or you could start a new thread and post it, so that Stardock will see it comes from an unmodded game. =)
Sometimes with 10+ Opponents there might be trouble giving enough starting spots though. But I agree, there should be a very good starting position for all players if at all possible. But it might be good to have a default backup Sov City Ability, just in case. =)
Doesn't it have to be equal or greater than 6? Aren't there still some tiles with 3/3 or 4/2? Also, what happens if you don't get an available tile within 5 or 6 squares of the sov's starting location? In that case it might be better to have a default or a choice between 4/4 and 5/3 and be able to start anywhere, but only for the city the Sov builds. About the title, I didn't want to miss anything. ;-) But I'll shorten it now.
[quote who="Alstein" reply="26" id="3180013"] Quoting starkers, reply 24 Quoting Alstein, reply 22I'm concerned that this might be such a disaster that the PC gaming market gets split as folks go to Macs or a new OS. What would Stardock do in such a situation, given their past history? Oh I don't think Stardock will have too much to worry about, nor the gaming/skinning communities, for that matter. Hardcore, skinners and customisers will always hang on to th
Since the first city is so important, and often you have to restart many times to get a really good starting position, why not either start the game off with all players having a high resource city and the Sov on top of it, or make the city the Sov creates always a choice of 4/4 or 5/3 city if there are no better tiles around, and all cities afterwards created by Pioneers rely on the underlying terrain. Also, while we're at it, since it is generally required for any decent game to